We've already seen some of what this card can do with wild armor warrior. I've been snookered a few times in standard as well by having a big finisher rotated away from me.
I just don't see this one having a place in Demon Hunter right now. It would require some serious hand manipulation to be able to target what you want to copy and that would often mess up your outcast targets.
Paired with Swindle, this looks much better than my initial impression of it. We all know from Fal'dorei Strider how powerful free minions can be when they are attached to a reasonably statted early game minion, and considering how many Rogue decks right now aren't playing for pure aggression, I think Rogue will have the time to draw the teddy bears to make Ticket Master have more of an impact.
Upside: Gives out up to +9/+9 to your hand. Downside: You're swinging a 1-attack weapon and likely dumping out those cards before they get more than 1 or two buffs.
Since this puts cards back on the field instead of in hand, the previous version was used almost entirely defensively. I expect this one to follow the same suit. This will probably become a control deck staple to bring back defensive minions. Now to try and figure out what those minions should be...
At first I thought it was good, but then I looked at the cost; no deck is going to be able to corrupt this consistently, and 3 4/4 taunts seems weak. Even 7 4/4 taunts, while a threatening swing, isn't enough to overcome the fact that Soul Mirror or Twisting Nether are cards.
This seems to come down pretty late in a SHR game plan that's about aggression. Also, I'm not sure there are enough SHR generators to take advantage of the effect as well as follow up cards to make use of the divine shields.
New Neutral Minion - Silas Darkmoon
We've already seen some of what this card can do with wild armor warrior. I've been snookered a few times in standard as well by having a big finisher rotated away from me.
New Demon Hunter Minion - Line Hopper
I don't yet see the combo you're trying to pull off with this guy.
New Neutral Minion - Gyreworm
I like the idea of pushing elemental mage, but this would need to drop a mana or gain some stats to get run.
New Neutral Minion - Gyreworm
My Elemental Mage Deck would love this, and that's the only reason why I'm giving it more than 1 star.
New Hunter Spell - Open the Cages
I like that you can control it a bit to play with secret synergy.
New Demon Hunter Minion - Zai, the Incredible
I just don't see this one having a place in Demon Hunter right now. It would require some serious hand manipulation to be able to target what you want to copy and that would often mess up your outcast targets.
New Druid Minion - Kiri, Chosen of Elune
Do we need a third copy of each? Why bother trying to "save a spot" by tossing in such a low stated minion?
New Rogue Minion - Ticket Master
Paired with Swindle, this looks much better than my initial impression of it. We all know from Fal'dorei Strider how powerful free minions can be when they are attached to a reasonably statted early game minion, and considering how many Rogue decks right now aren't playing for pure aggression, I think Rogue will have the time to draw the teddy bears to make Ticket Master have more of an impact.
New Warlock Spell - Wicked Whispers
Feels like an Auto include for Zoo, though the discard does make it awkward when you draw both copies.
New Demon Hunter Minion - Felsteel Executioner
Why not always be a weapon?
New Warrior Weapon - Ringmaster's Baton
Upside: Gives out up to +9/+9 to your hand. Downside: You're swinging a 1-attack weapon and likely dumping out those cards before they get more than 1 or two buffs.
New Shaman Minion - Grand Totem Eys'or
I'm so glad I don't have to play against wild totem shaman with this card in it. That has the potential to be really scary.
New Demon Hunter Minion - Line Hopper
On one hand, most Outcast effects that people care about are very expensive cards like Skull of Gul'dan. On the other hand, yeah, I can see Crimson Sigil Runner and Spectral Sight being run again.
New Neutral Minion - Fantastic Firebird
Is this okay in arena maybe?
New Neutral Minion - N'Zoth, God of the Deep
I cannot get a read on how good this will be. Do you stay satisfied with 3 good hits or try for 6 medium hits?
New Priest Minion - G'huun the Blood God
This seems odd for priest. I guess if you had some good healing effects set up to recoup that cost this can work out.
A Tour of the Darkmoon Faire: Traversing Azeroth
Amazing, the first one was amazing! One of your first articles if I recall
New Priest Minion - G'huun the Blood God
Raza Priest doesn't have space for it. Maybe some other combo decks out there to pair with Polkelt or something.
New Shaman Spell - Dunk Tank
The fact that this can be super Swipe is enough incentive for Control Shaman to run this.
Will Control Shaman be a thing tho? *shrugs*
New Neutral Minion - N'Zoth, God of the Deep
Since this puts cards back on the field instead of in hand, the previous version was used almost entirely defensively. I expect this one to follow the same suit. This will probably become a control deck staple to bring back defensive minions. Now to try and figure out what those minions should be...
New Shaman Minion - Grand Totem Eys'or
Turn 10: Ey'sor + Totemic Reflection + Splitting Axe for four 5/5's plus all totems in deck up to 4/4.
Opponent hits you with a Zeph into Twiting nether. Or a Mass Dispell. Or a Lab Asssitant + Flame Strike, Or a ...
New Neutral Minion - Carnival Clown
At first I thought it was good, but then I looked at the cost; no deck is going to be able to corrupt this consistently, and 3 4/4 taunts seems weak. Even 7 4/4 taunts, while a threatening swing, isn't enough to overcome the fact that Soul Mirror or Twisting Nether are cards.
New Demon Hunter Minion - Zai, the Incredible
One day we will see a good combo. Not this expansion, but we're getting there.
New Paladin Minion - Lothraxion the Redeemed
This seems to come down pretty late in a SHR game plan that's about aggression. Also, I'm not sure there are enough SHR generators to take advantage of the effect as well as follow up cards to make use of the divine shields.
New Druid Spell - Moontouched Amulet
Very meh.