So, basically Time Out! for rogues. They already have this in the form of Evasion, but you still had to get hit before that triggered. I do think this will see play in any combo deck that needs to stall. I just don't know what that combo deck would be.
Let's see. It is a mech, which works well with N'Zoth, God of the Deep, and it has a deathrattle which works with N'Zoth, the Corruptor. And it draws and buffs another minion which makes it decent card advantage. Yeah, this is going into my Old Gods deck.
Good card for control Warlocks, but I find it really expensive to corrupt again and again. You'll need to spend 10 mana just to fully corrupt it, and you'll just be destroying three minions with it which I find lackluster. It probably won't matter since control decks play expensive cards anyway and it'll have other removal tools, and having a 4-mana removal is okay I guess, like having a discounted Assassinate.
On paper, this looks like an excellent card, and my initial impression was that this would be run everywhere. And while I won't say this is bad, I actually think it is pretty strong, I do think it may be a bit easy to overestimate. Remember Fate Weaver? This card was supposed to make Galakrond Priest super powerful by giving them a quick and easy way to set up their combos or just get extra ramp.
Granted, this card is better in the sense that you don't need to set it up or build a deck around it. But all the same, I don't think this is quite as powerful as it appears.
Others have mentioned it already. Dragonqueen got nerfed for pulling 2 zero cost, random dragons. This will fill your hand with 0 cost corrupt cards. The big question I have is how will the Corrupt trigger on those zero cost cards? If you play a 1 cost card, will all zero cost cards activate?
Easy pick to require a nerf.
ALEX WASNT 1 TURN ONLY. IT COULD GENERATE ITSELF FOR MORE AND MORE FREE DRAGONS.
I don't know if you forgot this, but Dragonqueen Alexstrasza can no longer generate herself from her battlecry. That was the first nerf to her.
And I don't agree with Y'Shaarj, the Defiler being overrated, it's obviously a powerful late-game bomb. Of course, it depends on the corrupt cards we'll be getting this expansion, but based on the ones revealed, most of them are solid and would be slotted into decks. I think more neutral corrupt cards will be revealed too. And unlike Alexstrasza's effect that only adds random dragons (you might get some useless ones), Y'Shaarj regenerates cards that you actually put in your deck that you can play in their corrupted versions in one swingy turn, so there's a bit more control in what you'll be getting.
I get the concerns that this might be too slow since you need to corrupt the cards in order to maximize the effect, but the classes that will most likely play this (Warlock, Paladin, maybe Demon Hunter) would benefit from having another late-game bomb to throw at opponents.
This is basically Time Out! for Rogues, only slightly worse because you can still get hit by a random spell.
That said, this is a perfect stall and combo card, should Rogue ever get a combo deck. The biggest problem with the class is its survivability, so this will definitely help in that regard.
Not a good card, will most likely be played in meme decks. This could be used as a late-game play though, but sacrificing your board of murlocs is a disaster for a murloc deck. Besides, generating random legendaries isn't as good as it sounds.
Thanks to all the Veterans that fought during the first World War, I'll be able to view the final livestream Happy is a big word, but happy Remembrance Day (Can, AU, NZ)/ Veteran Day (US) / Armistice (BE, FR)
Shamans have traditionally been the red-headed stepchild of weapon classes. Despite being a core mechanic, they typically only get gimmicky weapons or weapons with Overload. It's nice to see them get some actual support.
It's not bad as a Neutral Fireball that also draws and buffs a minion, and the fact that it's available to everyone makes it better. It's also particularly appealing to Hunters with how they would use Deathrattles in this set. Seems like a good card all around.
Remember Valeera the Hollow? Remember how Valeera the Hollow would have you pay NINE freaking mana for this effect?
This gives you the Stealth part for a third of the Cost. At face value, it is just a slightly worse Time Out! for Rogues as it doesn't prevent indirect damage to the face, but Rogues don't have healing to sustain, so the effect appears to be more valuable to them. Stay hidden in the shadows where you can give yourself a chance to draw something to get you back in. I'm hopeful for this card.
Nearly all 3 mana 3/2 weapons have seen play somewhere, so it seems that might too. Helps that general 3-drops that you want to play on turn 3 are not that common in Shaman right now, and 3 mana weapons aren't really a thing to them either.
Three New Shaman Cards Revealed for Hearthstone's Darkmoon Faire Expansion
Enhancement Shaman support!
New Rogue Spell - Cloak of Shadows
So, basically Time Out! for rogues. They already have this in the form of Evasion, but you still had to get hit before that triggered. I do think this will see play in any combo deck that needs to stall. I just don't know what that combo deck would be.
New Neutral Minion - Claw Machine
Let's see. It is a mech, which works well with N'Zoth, God of the Deep, and it has a deathrattle which works with N'Zoth, the Corruptor. And it draws and buffs another minion which makes it decent card advantage. Yeah, this is going into my Old Gods deck.
New Warlock Spell - Cascading Disaster
Good card for control Warlocks, but I find it really expensive to corrupt again and again. You'll need to spend 10 mana just to fully corrupt it, and you'll just be destroying three minions with it which I find lackluster. It probably won't matter since control decks play expensive cards anyway and it'll have other removal tools, and having a 4-mana removal is okay I guess, like having a discounted Assassinate.
New Priest Spell - Palm Reading
On paper, this looks like an excellent card, and my initial impression was that this would be run everywhere. And while I won't say this is bad, I actually think it is pretty strong, I do think it may be a bit easy to overestimate. Remember Fate Weaver? This card was supposed to make Galakrond Priest super powerful by giving them a quick and easy way to set up their combos or just get extra ramp.
Granted, this card is better in the sense that you don't need to set it up or build a deck around it. But all the same, I don't think this is quite as powerful as it appears.
New Neutral Minion - Y'Shaarj, the Defiler
I don't know if you forgot this, but Dragonqueen Alexstrasza can no longer generate herself from her battlecry. That was the first nerf to her.
And I don't agree with Y'Shaarj, the Defiler being overrated, it's obviously a powerful late-game bomb. Of course, it depends on the corrupt cards we'll be getting this expansion, but based on the ones revealed, most of them are solid and would be slotted into decks. I think more neutral corrupt cards will be revealed too. And unlike Alexstrasza's effect that only adds random dragons (you might get some useless ones), Y'Shaarj regenerates cards that you actually put in your deck that you can play in their corrupted versions in one swingy turn, so there's a bit more control in what you'll be getting.
I get the concerns that this might be too slow since you need to corrupt the cards in order to maximize the effect, but the classes that will most likely play this (Warlock, Paladin, maybe Demon Hunter) would benefit from having another late-game bomb to throw at opponents.
Whack-A-Gnoll Hammer
JUST UNNERF FIERY WAR AXE ALREADY
Darkmoon Quest Druid
-2x Overgrowth, +2x Wrath (it is Quest Druid afterall, ramp+2 is not necessary if you can use Nourish to ramp AND draw)
Three New Shaman Cards Revealed for Hearthstone's Darkmoon Faire Expansion
That's the current state of standard Shaman
Two New Cards Revealed For Hearthstone's Darkmoon Faire Expansion - Palm Reading & Claw Machine
It has nothing to do with the movie : )
New Rogue Spell - Cloak of Shadows
This is basically Time Out! for Rogues, only slightly worse because you can still get hit by a random spell.
That said, this is a perfect stall and combo card, should Rogue ever get a combo deck. The biggest problem with the class is its survivability, so this will definitely help in that regard.
New Shaman Minion - Magicfin
Not a good card, will most likely be played in meme decks. This could be used as a late-game play though, but sacrificing your board of murlocs is a disaster for a murloc deck. Besides, generating random legendaries isn't as good as it sounds.
New Shaman Minion - Inara Stormcrash
It's already a 5 mana 4/5 deal 2 damage to 2 enemies, this is really good for aggro shaman.
Two New Cards Revealed For Hearthstone's Darkmoon Faire Expansion - Palm Reading & Claw Machine
Three New Shaman Cards Revealed for Hearthstone's Darkmoon Faire Expansion
Why does the legendary look like a cheesy superhero?
New Priest Spell - Palm Reading
Priests will love this, especially since the class is mostly just control archetypes right now and use lots of spells. Will definitely see play.
Day 5 of Madness at the Darkmoon Faire Card Reveals - All 20 Cards!
Thanks to all the Veterans that fought during the first World War, I'll be able to view the final livestream
Happy is a big word, but happy Remembrance Day (Can, AU, NZ)/ Veteran Day (US) / Armistice (BE, FR)
Two New Cards Revealed For Hearthstone's Darkmoon Faire Expansion - Palm Reading & Claw Machine
Not as cringe as "KnivesOut"
Three New Shaman Cards Revealed for Hearthstone's Darkmoon Faire Expansion
It's not bad at all but it feels like a pretty weird legendary to a class so out of the meta.
That's a lot of burst damage though with Rockbiter Weapon Shaman might be insane
Tempo Shaman?
Three New Shaman Cards Revealed for Hearthstone's Darkmoon Faire Expansion
Shamans have traditionally been the red-headed stepchild of weapon classes. Despite being a core mechanic, they typically only get gimmicky weapons or weapons with Overload. It's nice to see them get some actual support.
New Neutral Minion - Claw Machine
It's not bad as a Neutral Fireball that also draws and buffs a minion, and the fact that it's available to everyone makes it better. It's also particularly appealing to Hunters with how they would use Deathrattles in this set. Seems like a good card all around.
Three New Shaman Cards Revealed for Hearthstone's Darkmoon Faire Expansion
These remind of pirate shaman back in gadgetzan days.
New Priest Spell - Palm Reading
Really nice for Combo Priests, although I'm pretty sure no one likes playing against those.
New Rogue Spell - Cloak of Shadows
Remember Valeera the Hollow? Remember how Valeera the Hollow would have you pay NINE freaking mana for this effect?
This gives you the Stealth part for a third of the Cost. At face value, it is just a slightly worse Time Out! for Rogues as it doesn't prevent indirect damage to the face, but Rogues don't have healing to sustain, so the effect appears to be more valuable to them. Stay hidden in the shadows where you can give yourself a chance to draw something to get you back in. I'm hopeful for this card.
New Shaman Weapon - Whack-A-Gnoll Hammer
Nearly all 3 mana 3/2 weapons have seen play somewhere, so it seems that might too. Helps that general 3-drops that you want to play on turn 3 are not that common in Shaman right now, and 3 mana weapons aren't really a thing to them either.