6 mana is a bit pricy for removal, but maybe if you need to tutor a minion as well as remove a threat, this is okay? I don't think that this will see much play, but it is interesting.
I have a feeling this type of card will be bonkers against a certain type of deck. Like what would happen if a rogue player plays a piece of C'Thun, the Shattered and the spell gets transformed into something else? Would that break C'Thun completely?
Well done Blizzard, you actually printed more control tools for a class that desperately needed it. Bring on that C'Thun, the Shattered rogue deck! My mind, body and soul is ready! :D
Alright, a little bit of stall for rogue! Surely will help preparing your combo shenanigans. It even has the same mana as Time Out! albeit different rarity.
Yes, but the paladin and rogue classes are so different both defensively and offensively that it likely won't play just like a worse Time Out! As they say: context is everything.
Blizz loves giving Shaman these 2 mana 2/2 elementals for some reason. The weapon tutor is ofc the best thing about this card, so it'll see play in many archetypes that use weapons
I'm not certain if Rod of Roasting would actually hit you though, because Pyroblast is a targeted spell and random spell casting still follows targeting rules. So you should be safe from your opponent using it.
Don't know how to evaluate this card...It just feels oddly placed in this expansion. The "theme" of shaman this time is Enhancement Shaman with weapons so this will probably be a dead card till Shaman gets more murloc support next expansion, unless they release some more murlocs
KANSAS: This is way better! Pseudo-draw which honors Hunter's traditional weakness in this area is a very nice idea!
Shaveyou: It's a really cool idea. The one issue I have with your card is that the second part of the battlecry of the Hero card is identical with the Hero Power.
DavnanKillder: The idea is okay-is, but I think the Hero Power is too close to the new Shaman legendary.
Dreams: Nice to have you here! I don't want to be too harsh, but this is the most OP card I've seen in a while. I'm fine with healing 10, but dealing 10 damage to all enemies is way too strong, just like the Hero Power. Tinkering with Divine Shield is a nice idea in general, but this is just too much.
Alright thanks I can definitely see how my card is way too busted as it is. I was just thinking it was fine since its a legendary that costed 10 mana.
Changes I would make:
Hero power:
After a friendly minion loses divine it explodes dealing 2 damage to the enemy hero
Hero battlecry:
Heal all friendly characters 10 and Silence all enemy minions. Even though silence isn't really a Paladin thing so maybe set all enemies to 1 attack and health instead of silence.
I argue that dragons have to be weak to combat tricks to be a fair deck.
If you buff dragons so much that combat tricks do not really harm them anymore they become lowkey op as one of the most basic and boring to play/play against archetypes.
Dragons may suck in higher levels of play because they are meant to be a beginner archetype that makes new players find their success in the game.
Its okay for dragons to exist and be viable in iron - gold.
But I mean who wants an statstick/statcheck tribal to be top tier and how do you counter it if it gets there? I mean good luck to pull of combos if they go fight every unit you need for the combo right away or wipe you with the skies decend
New Neutral Minion - Claw Machine
6 mana is a bit pricy for removal, but maybe if you need to tutor a minion as well as remove a threat, this is okay? I don't think that this will see much play, but it is interesting.
New Paladin Spell - Oh My Yogg!
I have a feeling this type of card will be bonkers against a certain type of deck. Like what would happen if a rogue player plays a piece of C'Thun, the Shattered and the spell gets transformed into something else? Would that break C'Thun completely?
New Neutral Minion - Claw Machine
Rush, deathrattle, tribe, draw and buff...
It's really good and as a neutral card. Hunter and priest have lack of draw and cards like this can help them.
New Shaman Weapon - Whack-A-Gnoll Hammer
It's basically 5/4 stats in total for 3 mana, so it's not bad. This card can also slot into multiple archetypes from aggro to midrange. Decent card
New reward scheme?
?
New Rogue Spell - Cloak of Shadows
Well done Blizzard, you actually printed more control tools for a class that desperately needed it. Bring on that C'Thun, the Shattered rogue deck! My mind, body and soul is ready! :D
New Shaman Minion - Inara Stormcrash
Very nice card and Shaman needs more windfury type cards coz that's one of their class identities (more so in WoW than HS).
Wouldn't be surprised if someone figures out an OTK combo with this card, would love to see Shaman back on top of the meta
New Rogue Spell - Cloak of Shadows
Alright, a little bit of stall for rogue! Surely will help preparing your combo shenanigans. It even has the same mana as Time Out! albeit different rarity.
Cloak of Shadows is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Yes, but the paladin and rogue classes are so different both defensively and offensively that it likely won't play just like a worse Time Out! As they say: context is everything.
Fizzy Elemental is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
Dig day power creep :(
New Shaman Minion - Cagematch Custodian
Blizz loves giving Shaman these 2 mana 2/2 elementals for some reason. The weapon tutor is ofc the best thing about this card, so it'll see play in many archetypes that use weapons
Edit: Also don't forget Quest Shaman still exists
Cloak of Shadows is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
I'm not certain if Rod of Roasting would actually hit you though, because Pyroblast is a targeted spell and random spell casting still follows targeting rules. So you should be safe from your opponent using it.
Fizzy Elemental is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
Because with Colossus, N'zoth risks to summon the flat 7/7 Elemental, which is still good enough, but worse than the consistency of the Fizzy guy.
Also, Fizzy guy curves out perfectly into N'zoth, while Colossus doesn't.
New Shaman Minion - Cagematch Custodian
This can be really fun in some kind of wild elemental battlecry deck with Jade Claws, Rummaging Kobold, Murmuring Elemental etc. Lots and lots of Jade Golems.
New Shaman Minion - Magicfin
Don't know how to evaluate this card...It just feels oddly placed in this expansion. The "theme" of shaman this time is Enhancement Shaman with weapons so this will probably be a dead card till Shaman gets more murloc support next expansion, unless they release some more murlocs
Holding Out For A Hero - Card Design Competition Discussion Thread
Alright thanks I can definitely see how my card is way too busted as it is. I was just thinking it was fine since its a legendary that costed 10 mana.
Changes I would make:
Hero power:
After a friendly minion loses divine it explodes dealing 2 damage to the enemy hero
Hero battlecry:
Heal all friendly characters 10 and Silence all enemy minions. Even though silence isn't really a Paladin thing so maybe set all enemies to 1 attack and health instead of silence.
But I'll take the damage off the battlecry
Fizzy Elemental is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
Hey! Tall removal for druid. :P
New Druid Minion - Fizzy Elemental
You are right, but let me quote the Community Bingo:
New Druid Minion - Fizzy Elemental
Oh, I've seen a yellow border instead of brown, my mistake. :D
That card is better as a druid card because the insane ramp.
New Shaman Minion - Magicfin
Nightmare Amalgam, you don't need a spider tank of any other minion type.
Runeterra Patch 1.14 - 7 Champion Updates, Friend Spectating, Gauntlets Goes Best of 3 for Tournament Preparations
I argue that dragons have to be weak to combat tricks to be a fair deck.
If you buff dragons so much that combat tricks do not really harm them anymore they become lowkey op as one of the most basic and boring to play/play against archetypes.
Dragons may suck in higher levels of play because they are meant to be a beginner archetype that makes new players find their success in the game.
Its okay for dragons to exist and be viable in iron - gold.
But I mean who wants an statstick/statcheck tribal to be top tier and how do you counter it if it gets there? I mean good luck to pull of combos if they go fight every unit you need for the combo right away or wipe you with the skies decend
New Shaman Minion - Cagematch Custodian
Shaman have a lot of Standar weapons, specially the new 3/2, Rune Dagger and [Hearthstone Card (fist of ra'den) Not Found].
Solid tutor draw woth tribe, i like it.
Blizzard Reveals 8 New Madness at the Darkmoon Faire Cards + Developer Insights
Did anyone else notice the inception photo behind McIntyre and focus on that instead of the cards? :D
New Druid Minion - Fizzy Elemental
Living Monument and Burly Shovelfist are crying right now.
New Shaman Minion - Inara Stormcrash
Rockbiter Weapon + this card = 7 mana deal 10 damage to the enemy.
Or more dmg if you have a weapon equiped at t6. Really strong effect, we will see if the deck is solid.