If nothing else, this will be playable in duels. Whenever I play shaman I always end up playing things like Rune Dagger, Spirit Claws, and Stormforged Axe to get overload and spell damage synergy. However, shamans don't generally play a lot of weapons in standard or wild constructed.
It's not terrible. It is only 2 mana so you don't need to get a very big minion to get your manas worth. It has secret synergy and stealth synergy, so if you care about those things this isn't a bad option. I imagine it will see moderate play, but it isn't anything to make much of a fuss about.
8 mana for a random 8-cost minion is bad. You can't plan for it, it probably won't have synergy with your deck, and unless it has an immediate impact on the board spending 8 mana for a single minion is pretty slow. I am not sure if the 8 armor can make this otherwise terrible card playable.
Personally, I don't care about the text. I love totems. I am very excited just to have a legendary totem in the game. Totem shaman is one of my favorite decks. It's about time it got a legendary minion.
There is not currently a Rogue secret in Standard that is triggered by face attacks, so this makes ALL Rogue secrets better because they are less predictable.
This is weird, in a good way. Obviously only playable in one single archetype, but it has a lot of synergy there. Especially when copied by the Axe or Reflection!
Well, to be fair, it can actually work in pretty much any Paladin that isn't aggro, I wouldn't mind if all my silver hand recruits had divine shield in the late game in my Pure Libram Paladin, would make it that much harder to keep my board clear after I play Liadrin and have a hand full of buffs.
It's a nod to the Enhancement Specialisation of Shamans in WoW. Each class can choose a spec that changes their playstyle, and Enhancement is a melee spec that augments their weapon with an element. This is where cards like Rockbiter Weapon and Feral Spirit come from, they're spells specific to the Enhancement spec of the Shaman class.
Seems quite strong, but unlike the other Rogue secrets in standard right now, it's really simple to play around. Could be quite spicy if the meta slows down (and considering the old gods and the corrupt mechanic, looks like that's what will happen), but otherwise against aggressive decks like Dude Paladin it's quite a bit weaker.
First Legendary Totem! Of note is the fact that it won't buff Totems you summon with Hero Power since those aren't on your hand, deck, or battlefield. It's not a "wherever they are" effect. Totemic Reflection with it would be really great, but it's not too likely for this to stay on the board.
This isn't a bad card, but we gotta see more, you know?
It seems like it won't see play. Compared to Moonglade Portal, I would rather pay 6 mana for a random 6-drop than 8 mana for a random 8-drop. The 8 Armor doesn't seem like it makes up for the unpredictability. I feel like if you want an 8-drop, you'd just put that 8-drop in your deck instead of this.
It's only really good with Kael'thas, but Druid has better things to do with Kael'thas than summoning a random 8-Cost minion.
New Weapon Shaman. Hopefully they actually commit to supporting the archetype unlike Freeze Shaman.
Compared to Satyr Overseer, this looks like it would be quite good in this hypothetical Weapon Shaman and you'd definitely play it. What Shaman really needs now is a 1-Cost weapon and this thing would be really good.
Nice cheap spell that can summon a lot of stats. I guess were going to see weapon Shaman pop up? Maybe this fits in Totem druid because of Splitting Axe? The thing to note is that we haven't seen nearly any shaman card so far, so more cards for this archetype will probably be revealed in a HS chat or something, just like Libram Paladin and Soul DH/Warlock. Guess we will have to wait until then you really evaluate this card.
Standard: Weapon Shaman: Depends how good this new archetype is, depend on the new cards yet to be revealed. Probably spell damage shaman because of Rune Dagger. And maybe Totem shaman? It can go in control shaman because of The Fist of Ra-den?
Wild: This fits well already in EVEN Shaman. EVEN Shaman has some weapons like Stormforged Axe and Likkim, so there are plenty of opportunities for the effect to go off. Other than that, i don't really know any other deck Deathmatch Pavilion might see play in.
Is it just me, or is Shaman in some kind of Class identity crisis? I thought that was Paladins thing? Seems like Shaman really took a HUGE blow after losing Shudderwock almost a year ago, and never recovered from it. Shaman is really bad without a OP AF card to carry it.
This will definitely trip some people up. It usually won't summon anything better than a 3-drop, but that's honestly not bad. Works with Stealth Rogue and gives you a minion for things like Greyheart Sage. Secret and Stealth Rogue alike will probably enjoy this a little bit, although it's not that good against Aggro.
Interesting dilemma in Wild: If your opponent has a small minion and a large minion, they'll either have to play around this, Sudden Betrayal, or Evasion, and you can't play around all 3 at the same time.
Decent secret, considering the upcoming meta seems to be a bit slower, it might be pretty good. Sure you can play around Shadow Clone, BUT i feel like this should be one of the last secrets most people check for. i think the "check rogue secrets" order is going to be something along the lines of: "Dirty Tricks or Ambush -> the other one of the 2 -> Bamboozle -> Shadow Clone -> not one of the ones before: it's Plagiarize. BUT this order is only if your opponent has no minions on board, if they do Shadow Clone or Bamboozle will be checked first, the other 2nd.
Shadow Clone can also be compared to a similar secret for hunter, Cat Trick. Cat Trick is one of hunters best secrets in the game to this day, so why would a similar secret be that bad for rogue? The only real difference between the 2 is that Cat Trick is always a 4/2 stealth, and Shadow Clone can be bigger or smaller.
Standard: This will see play in secret rogue, or other rogue decks with a secret package. Shadow Clone might also see play in some kind of aggro secret stealth rogue deck, as Shadow Clone fits in both archetypes.
Wild: I'm not sure if this will see that much play. Rogue decks with secret packages rather want draw, or other effects like Cheat Death, and wild is full of Gibberling Druids, and Shadow Clone is REALLY bad and slow against that deck.
Cenarion Ward is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
The 8 Armor makes it really good though I think it will see play
Cenarion Ward is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
That's some WILD RNG
Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion
What about LEGENDARY NEUTRAL SPELLS?
New Shaman Spell - Deathmatch Pavilion
If nothing else, this will be playable in duels. Whenever I play shaman I always end up playing things like Rune Dagger, Spirit Claws, and Stormforged Axe to get overload and spell damage synergy. However, shamans don't generally play a lot of weapons in standard or wild constructed.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
Garbage
New Rogue Spell - Shadow Clone
It's not terrible. It is only 2 mana so you don't need to get a very big minion to get your manas worth. It has secret synergy and stealth synergy, so if you care about those things this isn't a bad option. I imagine it will see moderate play, but it isn't anything to make much of a fuss about.
New Druid Spell - Cenarion Ward
8 mana for a random 8-cost minion is bad. You can't plan for it, it probably won't have synergy with your deck, and unless it has an immediate impact on the board spending 8 mana for a single minion is pretty slow. I am not sure if the 8 armor can make this otherwise terrible card playable.
New Shaman Spell - Deathmatch Pavilion
With a 1-mana weapon on turn 1, this is good on turn 2. Beyond that, I don't see it as that strong.
New Shaman Minion - Grand Totem Eys'or
Personally, I don't care about the text. I love totems. I am very excited just to have a legendary totem in the game. Totem shaman is one of my favorite decks. It's about time it got a legendary minion.
New Shaman Minion - Grand Totem Eys'or
Totem Shaman is already on the rise in Standard (it's not great but has some potential). This will help that archetype a lot.
New Rogue Spell - Shadow Clone
There is not currently a Rogue secret in Standard that is triggered by face attacks, so this makes ALL Rogue secrets better because they are less predictable.
New Shaman Minion - Grand Totem Eys'or
This is weird, in a good way. Obviously only playable in one single archetype, but it has a lot of synergy there. Especially when copied by the Axe or Reflection!
New Mage Spell - Deck of Lunacy
Dude, great point! This counters Bomb Warrior so hard!
Lothraxion the Redeemed is a New Paladin Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Well, to be fair, it can actually work in pretty much any Paladin that isn't aggro, I wouldn't mind if all my silver hand recruits had divine shield in the late game in my Pure Libram Paladin, would make it that much harder to keep my board clear after I play Liadrin and have a hand full of buffs.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
It's a nod to the Enhancement Specialisation of Shamans in WoW. Each class can choose a spec that changes their playstyle, and Enhancement is a melee spec that augments their weapon with an element. This is where cards like Rockbiter Weapon and Feral Spirit come from, they're spells specific to the Enhancement spec of the Shaman class.
Shadow Clone is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Seems quite strong, but unlike the other Rogue secrets in standard right now, it's really simple to play around. Could be quite spicy if the meta slows down (and considering the old gods and the corrupt mechanic, looks like that's what will happen), but otherwise against aggressive decks like Dude Paladin it's quite a bit weaker.
New Shaman Minion - Grand Totem Eys'or
First Legendary Totem! Of note is the fact that it won't buff Totems you summon with Hero Power since those aren't on your hand, deck, or battlefield. It's not a "wherever they are" effect. Totemic Reflection with it would be really great, but it's not too likely for this to stay on the board.
This isn't a bad card, but we gotta see more, you know?
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
its the melee subclass of shaman in wow. Things like rockbiter weapon pull inspo from that spec.
New Druid Spell - Cenarion Ward
It seems like it won't see play. Compared to Moonglade Portal, I would rather pay 6 mana for a random 6-drop than 8 mana for a random 8-drop. The 8 Armor doesn't seem like it makes up for the unpredictability. I feel like if you want an 8-drop, you'd just put that 8-drop in your deck instead of this.
It's only really good with Kael'thas, but Druid has better things to do with Kael'thas than summoning a random 8-Cost minion.
New Shaman Spell - Deathmatch Pavilion
New Weapon Shaman. Hopefully they actually commit to supporting the archetype unlike Freeze Shaman.
Compared to Satyr Overseer, this looks like it would be quite good in this hypothetical Weapon Shaman and you'd definitely play it. What Shaman really needs now is a 1-Cost weapon and this thing would be really good.
New Shaman Spell - Deathmatch Pavilion
Nice cheap spell that can summon a lot of stats. I guess were going to see weapon Shaman pop up? Maybe this fits in Totem druid because of Splitting Axe? The thing to note is that we haven't seen nearly any shaman card so far, so more cards for this archetype will probably be revealed in a HS chat or something, just like Libram Paladin and Soul DH/Warlock. Guess we will have to wait until then you really evaluate this card.
Standard: Weapon Shaman: Depends how good this new archetype is, depend on the new cards yet to be revealed. Probably spell damage shaman because of Rune Dagger. And maybe Totem shaman? It can go in control shaman because of The Fist of Ra-den?
Wild: This fits well already in EVEN Shaman. EVEN Shaman has some weapons like Stormforged Axe and Likkim, so there are plenty of opportunities for the effect to go off. Other than that, i don't really know any other deck Deathmatch Pavilion might see play in.
Is it just me, or is Shaman in some kind of Class identity crisis? I thought that was Paladins thing? Seems like Shaman really took a HUGE blow after losing Shudderwock almost a year ago, and never recovered from it. Shaman is really bad without a OP AF card to carry it.
New Rogue Spell - Shadow Clone
This will definitely trip some people up. It usually won't summon anything better than a 3-drop, but that's honestly not bad. Works with Stealth Rogue and gives you a minion for things like Greyheart Sage. Secret and Stealth Rogue alike will probably enjoy this a little bit, although it's not that good against Aggro.
Interesting dilemma in Wild: If your opponent has a small minion and a large minion, they'll either have to play around this, Sudden Betrayal, or Evasion, and you can't play around all 3 at the same time.
New Rogue Spell - Shadow Clone
Decent secret, considering the upcoming meta seems to be a bit slower, it might be pretty good. Sure you can play around Shadow Clone, BUT i feel like this should be one of the last secrets most people check for. i think the "check rogue secrets" order is going to be something along the lines of: "Dirty Tricks or Ambush -> the other one of the 2 -> Bamboozle -> Shadow Clone -> not one of the ones before: it's Plagiarize. BUT this order is only if your opponent has no minions on board, if they do Shadow Clone or Bamboozle will be checked first, the other 2nd.
Shadow Clone can also be compared to a similar secret for hunter, Cat Trick. Cat Trick is one of hunters best secrets in the game to this day, so why would a similar secret be that bad for rogue? The only real difference between the 2 is that Cat Trick is always a 4/2 stealth, and Shadow Clone can be bigger or smaller.
Standard: This will see play in secret rogue, or other rogue decks with a secret package. Shadow Clone might also see play in some kind of aggro secret stealth rogue deck, as Shadow Clone fits in both archetypes.
Wild: I'm not sure if this will see that much play. Rogue decks with secret packages rather want draw, or other effects like Cheat Death, and wild is full of Gibberling Druids, and Shadow Clone is REALLY bad and slow against that deck.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
You mean my Moorabi is useless? Noooooo!!!!!!!!
Maybe one day if they actually make good cards for freeze Shaman which I assume will never happen.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
What do you mean enhancement?