I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
Perhaps it gets run in certain ramp Druid lists, works super well with Solar Eclipse. It is kind of sad to see such a boring effect on an epic card though.
An absolutely nutty totem to copy with either Totemic Reflection or Splitting Axe and will be a staple in all Totem Shamans until it rotates. That said, it is applicable literally nowhere else, making it hard to judge whether or not it will see competitive play.
Why should Warrior have all the fun with menagerie at the Darkmoon Faire? Xa'rax is meant to support N'Zoth, God of the Deep by giving Hunter draw for their three most utilized minion types. The hero power also really rewards you for filling your board with different minion types (although I'm still trying to figure out the balance on it).
(I'll try to come back and give feedback today or tomorrow).
Loot Hoarder is used, as it draws cards, and isn't a battlecry. It's a problem when your Shudderwock draws even one card, as that can rocket you into fatigue, and it fills your hand up, disabling shuddewock. Baleful Banker is used as an anti-fatigue tool, shuffling shudderwocks into your deck.
I think we're going to see a lot of this, especially paired with Solar Eclipse. When you gain 16 Armor, you can afford to spend your turn summoning a pair of do-nothing 8/8 minions.
Armor is a really low tempo meh thing for 8 mana. If you get 8 armor and a 5/5 with this card you feel really bad. Massive tempo loss. If you get 8 armor and an 8/8 you feel good but not great. Like I said though It does pair well with Solar Eclipse.
Mirror Entity prevents your opponent from playing minions at all, this just prevents them from going face until they have something weak to test with. Unless you can clear every weak or damaged minion off of your opponent's board before playing this, this secret will just give you a small body. I don't think the two are comparable.
I leave after wotlk but on wow a melee shaman was a pure dps (I was top1 on Sartharion 3 drakes :P) that relies on fast hits, windfury and imbued weapons that summons elementals and feral wolves to fight at his side.
Another spec was spell dps that hits in range (lightning, fire damage, etc...) and the third one was a pure healing spec.
As an old wow player I love to see again spells, movements and characters that reminds me back of that years :)
New Mage Minion - Sayge, Seer of Darkmoon
I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
Sayge, Seer of Darkmoon
I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
New Shaman Minion - Grand Totem Eys'or
this would actually be good if it was an aura that buffed your hero power. This card is solid but it isn't enabling totem shaman at all.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
I mean, it should summon an elemental totem or something not a duelist.
New Druid Spell - Cenarion Ward
Perhaps it gets run in certain ramp Druid lists, works super well with Solar Eclipse. It is kind of sad to see such a boring effect on an epic card though.
New Druid Spell - Cenarion Ward
Totally decent card. And in this current standard meta, Druid can ramp fast enough to make this a viable option.
New Shaman Minion - Grand Totem Eys'or
It would be great if it affected your hero-power totems, but as it is ...
Real talk, though: It's not like Shaman actually needed another powerful legendary card. This is fine.
Cenarion Ward
Totally decent card. And in this current standard meta, Druid can ramp fast enough to make this a viable option.
New Shaman Minion - Grand Totem Eys'or
An absolutely nutty totem to copy with either Totemic Reflection or Splitting Axe and will be a staple in all Totem Shamans until it rotates. That said, it is applicable literally nowhere else, making it hard to judge whether or not it will see competitive play.
Holding Out For A Hero - Card Design Competition Discussion Thread
Why should Warrior have all the fun with menagerie at the Darkmoon Faire? Xa'rax is meant to support N'Zoth, God of the Deep by giving Hunter draw for their three most utilized minion types. The hero power also really rewards you for filling your board with different minion types (although I'm still trying to figure out the balance on it).
(I'll try to come back and give feedback today or tomorrow).
Silas, Shudderwock, and Yogg!
Loot Hoarder is used, as it draws cards, and isn't a battlecry. It's a problem when your Shudderwock draws even one card, as that can rocket you into fatigue, and it fills your hand up, disabling shuddewock. Baleful Banker is used as an anti-fatigue tool, shuffling shudderwocks into your deck.
Sayge, Seer of Darkmoon is a New Mage Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Just relish in the thought that somewhere there is someone out there who hates another archetype getting good card too :D
New Druid Spell - Cenarion Ward
I think we're going to see a lot of this, especially paired with Solar Eclipse. When you gain 16 Armor, you can afford to spend your turn summoning a pair of do-nothing 8/8 minions.
New Rogue Spell - Shadow Clone
You can't control what minion you copy, but you will always add value to what you get.
It certainly makes things awkward for the opponent, more so if you run several different secrets.
New Shaman Spell - Deathmatch Pavilion
I dunno, it's barely good on turn 2 or 3, and only if you have a weapon. That's a lot of conditions.
Later in the game it's terrible unless you are able to double-cast it somehow.
Unless we see some crazy support for this, there are far better cards for the 2-slot in any conceivable Shaman deck.
Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion
5 health, it itself is a totem so when played it would be a 3 mana 1/5
Cenarion Ward is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
Armor is a really low tempo meh thing for 8 mana. If you get 8 armor and a 5/5 with this card you feel really bad. Massive tempo loss. If you get 8 armor and an 8/8 you feel good but not great. Like I said though It does pair well with Solar Eclipse.
Cenarion Ward is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
Everyone saying its a scaled up Moonglade Portal while Ironforge Portal just screams in the corner.
Shadow Clone is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Mirror Entity prevents your opponent from playing minions at all, this just prevents them from going face until they have something weak to test with. Unless you can clear every weak or damaged minion off of your opponent's board before playing this, this secret will just give you a small body. I don't think the two are comparable.
Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion
...totems in battlegrounds confirmed?
Deck of Lunacy is a New Legendary Mage Spell Revealed for Hearthstone's Darkmoon Faire Expansion
Lol, I am also hoping for a memeish priest spell like that out of this set, it should happen rite? (With the demon spell also released in this set)
Rinling's Rifle is a New Hunter Legendary Weapon Revealed for Hearthstone's Darkmoon Faire Expansion
ty i dont play wo
Shadow Clone is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
I made a custom card called shadow clone before but it was a 0/1 legendary minion.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
That's it!
I leave after wotlk but on wow a melee shaman was a pure dps (I was top1 on Sartharion 3 drakes :P) that relies on fast hits, windfury and imbued weapons that summons elementals and feral wolves to fight at his side.
Another spec was spell dps that hits in range (lightning, fire damage, etc...) and the third one was a pure healing spec.
As an old wow player I love to see again spells, movements and characters that reminds me back of that years :)
Cenarion Ward is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
Druid: Ramp, Ramp, Solar Eclipse, Cenarion Ward
*CONCEDE*