Its a niche card for a theoretical big shaman deck. The conditions are simply too hard to shaman to pull off in the early game, and honestly, two 3/2s for 2 isn't scary or game breaking.
Maybe there's something else down the line, like a good 1 mana weapon, or some spell that allows you to attack basically for free. Otherwise, can't see why anyone would play this in standard competitively.
Definitions of "powercreep" or "strictly better" differ from person to person. Some people consider "powercreep" to just be any card that's a better version of another card, whereas some other people consider it to only apply to cards that were already good enough to see play. While I was writing the bingo squares, I opted to go with the most basic definition of powercreep which is simply that the card is just a better version of another card in the same class.
Not sold on this to be honest. Most of the time this would be a 2 mana 3/2, which is a fair card, but there's plenty of similarly costed and stated cards that also perform a tech role. If you want more out of this then you'll have to first equip a weapon, of which there's none currently that curves into this, and nearly all shaman weapons are either too expensive, or play very specific roles, which means you'll probably want to play something else other than this as a follow up.
The only niche this performs is in a big shaman deck, so you can have a small minion for your early game without mucking up your combo. But this is admitably more significant in wild than in standard.
Maybe there would be something else down the line that justify why this card is an epic.
It's good, but I don't know if this is really viable without any other real support for running a lot of weapons. If you can consistently get this to trigger, this is definitely worth considering, but that isn't realistic with any existing deck.
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You would rather Totemic Reflection on turn 3, so I foresee this totem actually being more of a late-game boost to try and get your totems that extra mile to kill the opponent. I think Totem Shaman in standard would run this because it needs the Totem targets to win, but should not make that much of an impact as it can only be cloned on turn 4 at the least (with Lightning Bloom), and Totem Shamans are notorious for almost immediately falling off once the board is cleared
Two secrets is worth 4 mana. Two discovered secrets allowing you to actually choose which secret is best for the current board state is slightly better than 4 mana (i'll call it 4,5 mana). So, technically, Rinling's Rifle is a 2/2 weapon that cost's -0,5 mana by itself with 4,5 mana worth of 2 controlled random secrets over two turns.
Really great unique effect for a secret, and quite interesting how it's amazing against some decks (Big Druid) but might be bad against other decks (Aggro/Token/Zoo). I would probably treat this secret similar to Freezing Trap if there are multiple minions on board
Freezing trap triggers always. This only when a minion attacks the hero. So it's more like explosive runes.
This makes it easier to play around imo. You can still safely trade the board before attacking into the hero.
At worst, it's defensive Druid of the Claw. After one deathrattle trigger, it's a better and cheaper Cairne Bloodhoof. Any deathrattle trigger after that is just insane value and extra stickyness on the deck I'm assuming Greybough will find a home: token Druid.
Feels very underwhelming to be honest.I believe this card could actually have an impact if it discovered the minion. But lets not forget, it's an 8 mana random minion on an 8 mana card. For Druids, that's turn 4. So thre's always that highroll chance.
It might turn out to be surprisingly solid. Stealth is hard to interact with, and not all decks have a bunch on 1/1s waiting to chip away the secrets. At least you'll pick this from Hanar every now and then.
Philosophical question: is it really power creep if comparing to a card that is has long been power crept? Sure there has been power creep somewhere along the way, but it doesn't mean Malevolent Strike itself has done anything to push the power up from where it was just before.
Seems like a good secret that can trip people up from time to time. While the Stealth is very in flavour, it will be rather annoying as you can’t do anything about it.
Armor is solid, but there's a lot of variation in 8-drops, and the looming potential of game-losing Octosari. I'm very skeptical that this would see play.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
At the very least, Weapon Shaman can't possibly be any worse than Freeze Shaman.
New Shaman Spell - Deathmatch Pavilion
Its a niche card for a theoretical big shaman deck. The conditions are simply too hard to shaman to pull off in the early game, and honestly, two 3/2s for 2 isn't scary or game breaking.
Maybe there's something else down the line, like a good 1 mana weapon, or some spell that allows you to attack basically for free. Otherwise, can't see why anyone would play this in standard competitively.
New Shaman Spell - Deathmatch Pavilion
Cheap spells that summon minions fits on token decks, but in Big decks too.
And I want to play BIG Shaman! We just need some Standar cards like Eureka! or Ancestor's Call.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
I whould consider this with an "more oldschool" Even Shaman list, which runs Jade claws: turn 2 Jade Claws -> turn 3 get 2x 3/2 for 2 mana.
In theory this sounds viable.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
Definitions of "powercreep" or "strictly better" differ from person to person. Some people consider "powercreep" to just be any card that's a better version of another card, whereas some other people consider it to only apply to cards that were already good enough to see play. While I was writing the bingo squares, I opted to go with the most basic definition of powercreep which is simply that the card is just a better version of another card in the same class.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
Not sold on this to be honest. Most of the time this would be a 2 mana 3/2, which is a fair card, but there's plenty of similarly costed and stated cards that also perform a tech role. If you want more out of this then you'll have to first equip a weapon, of which there's none currently that curves into this, and nearly all shaman weapons are either too expensive, or play very specific roles, which means you'll probably want to play something else other than this as a follow up.
The only niche this performs is in a big shaman deck, so you can have a small minion for your early game without mucking up your combo. But this is admitably more significant in wild than in standard.
Maybe there would be something else down the line that justify why this card is an epic.
New Shaman Spell - Deathmatch Pavilion
It's good, but I don't know if this is really viable without any other real support for running a lot of weapons. If you can consistently get this to trigger, this is definitely worth considering, but that isn't realistic with any existing deck.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
We'll probably get a 1 cost shaman weapon so this spell can work. New archetypes are always interesting. Wonder how it'll work out...
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
Looks good and fun
Maybe a new legendary weapon for shaman is getting revealed soon? At least a normal weapon.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
Weird but ok
New Shaman Spell - Deathmatch Pavilion
Shaman doesn't even know what is class identity anymore DH is powerful so let's copy the DH mechanic.
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
Weapon shaman is not an archetype I was expecting, seems interesting. Wonder if they'll get any pirates to go with it
Deathmatch Pavilion is a New Shaman Card Revealed for Hearthstone's Darkmoon Faire Expansion
I'm all for a new and interesting archetype for shaman.
New Shaman Spell - Deathmatch Pavilion
A new Epic Shaman Spell, Deathmatch Pavilion, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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New Shaman Minion - Grand Totem Eys'or
You would rather Totemic Reflection on turn 3, so I foresee this totem actually being more of a late-game boost to try and get your totems that extra mile to kill the opponent. I think Totem Shaman in standard would run this because it needs the Totem targets to win, but should not make that much of an impact as it can only be cloned on turn 4 at the least (with Lightning Bloom), and Totem Shamans are notorious for almost immediately falling off once the board is cleared
New Hunter Weapon - Rinling's Rifle
Two secrets is worth 4 mana. Two discovered secrets allowing you to actually choose which secret is best for the current board state is slightly better than 4 mana (i'll call it 4,5 mana). So, technically, Rinling's Rifle is a 2/2 weapon that cost's -0,5 mana by itself with 4,5 mana worth of 2 controlled random secrets over two turns.
New Rogue Spell - Shadow Clone
Freezing trap triggers always. This only when a minion attacks the hero. So it's more like explosive runes.
This makes it easier to play around imo. You can still safely trade the board before attacking into the hero.
New Druid Minion - Greybough
At worst, it's defensive Druid of the Claw. After one deathrattle trigger, it's a better and cheaper Cairne Bloodhoof. Any deathrattle trigger after that is just insane value and extra stickyness on the deck I'm assuming Greybough will find a home: token Druid.
New Druid Spell - Cenarion Ward
Feels very underwhelming to be honest.I believe this card could actually have an impact if it discovered the minion. But lets not forget, it's an 8 mana random minion on an 8 mana card. For Druids, that's turn 4. So thre's always that highroll chance.
New Rogue Spell - Shadow Clone
It might turn out to be surprisingly solid. Stealth is hard to interact with, and not all decks have a bunch on 1/1s waiting to chip away the secrets. At least you'll pick this from Hanar every now and then.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
Philosophical question: is it really power creep if comparing to a card that is has long been power crept? Sure there has been power creep somewhere along the way, but it doesn't mean Malevolent Strike itself has done anything to push the power up from where it was just before.
New Rogue Spell - Shadow Clone
Seems like a good secret that can trip people up from time to time. While the Stealth is very in flavour, it will be rather annoying as you can’t do anything about it.
New Druid Spell - Cenarion Ward
Armor is solid, but there's a lot of variation in 8-drops, and the looming potential of game-losing Octosari. I'm very skeptical that this would see play.
Cenarion Ward is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
Gain 8 Armor. Summon Hir'eek, the Bat.
New Rogue Spell - Shadow Clone
Now we will have to attack rogue like if it had Vape.