Versatile enough for multiple decks. Priest can recover the damage in no time, and Warlock are used to the pain. I think this one will be tested a lot and will see play in both classes.
Targeted removal is not what it used to be anymore. You either fight with bodies for the board, or just clean the whole thing up with a spell. And zoolock is always too tight for understated minions without great sinergy.
A really great card that hits the flavor note of both classes really well - I haven't seen any video of it in use, but I'm assuming it just randomly generates two dead cards in your hand, so you could end up with a lackey and a Frog if you don't build for it, or use it too late. Fun, definitely my kind of card, reminds me of all that graveyard recursion stuff in Magic.
For every 7 Lightning Bolt streak on turn 10, you will see a billion Totemic Might, so keep your expectations low. Aggro can fish for 2+ burn around turn 6 (if you aim at 1 burn only, better just run that burn), Control (if it exists) can nab a board sweeper or taunt maker around 8. All in all, It's a fair deal. Weird artwork for a shammy card however.
The way Spell Damage minions are been pushed, this can draw at least 2 for (1), wich is fine. If Blizz keep supporting the theme, we may see it drawing 4+ by the end of the rotation.
Double unbuffed Mana Wyrm on turn 5 does very little for board control. Unless you wanna wait another turn and spellburst at the same time, but you sould be slamming much bigger things on the board by turn 6 or 7. But you can Coin! And Sorcerer's Apprentice! And this and that! Keep dreaming...
Barely playable even whitout soul frags, but it goes against a aggro/tempo strategy that soul frags decks would like to push. I think it will be tried and ditched shortly, leaving soul frag decks a piece too short.
Do we have enough Soul Frag enablers to keep this consistent? I don't think so, but maybe we are not too far from it either, and we are used to RNG by now, right? Right? Oh boy...
These "when friendly minions dies" needs to be understated to keep the cost fair. Problem is, too many times games are in topdeck mode and these cards suck hard. This is no exception.
Used to love discovery mechanic, but I'm kinda fed up with it to be honest. Seems to stiffle creativity too much, just thrown "discovery this or that" and you're done. Such a shame.
Sadly, mage got more freeze support. But rogue finally got some more survivality! Sadly, there are very few 0-man spells, which is why given those great 1mana combo cards, they will all have to be included.
Yeah, I feel pretty much exactly the same way about the situation with Turalyon. I think Saidan would have been a better choice as well, but it is nice to see Turalyon get a card of some sort, given his importance.
Not really. This year they aren't doing connected sets like they did for Year of the Dragon. Turalyon is the clostesat connection we have, seeing as he led an expidition to Draenor and was there when it became Outland, but that doesn't even have anything to do with the Scholomance story in warcraft lore.
New Priest & Warlock Spell - Raise Dead
Versatile enough for multiple decks. Priest can recover the damage in no time, and Warlock are used to the pain. I think this one will be tested a lot and will see play in both classes.
New Neutral Minion - Robes of Protection
Targeted removal is not what it used to be anymore. You either fight with bodies for the board, or just clean the whole thing up with a spell. And zoolock is always too tight for understated minions without great sinergy.
New Priest & Warlock Spell - Raise Dead
A really great card that hits the flavor note of both classes really well - I haven't seen any video of it in use, but I'm assuming it just randomly generates two dead cards in your hand, so you could end up with a lackey and a Frog if you don't build for it, or use it too late. Fun, definitely my kind of card, reminds me of all that graveyard recursion stuff in Magic.
New Mage/Rogue Minion - Wand Thief
Mage can discover its own spells just fine. Rogue on the other hand could use a Fireball or Frostbolt once in a while...
New Mage & Rogue Spell - Potion of Illusion
I'm waiting for some crazy Malygos.
New Shaman Minion - Instructor Fireheart
For every 7 Lightning Bolt streak on turn 10, you will see a billion Totemic Might, so keep your expectations low. Aggro can fish for 2+ burn around turn 6 (if you aim at 1 burn only, better just run that burn), Control (if it exists) can nab a board sweeper or taunt maker around 8. All in all, It's a fair deal. Weird artwork for a shammy card however.
New Mage & Rogue Spell - Brain Freeze
Cheap spells are annoying in rogue... Will de play for sure.
New Mage/Rogue Minion - Wand Thief
Cheap combo card with body attached and discover effect...
Additionally, mage have tons of usefull spells.
4.5/5 card.
New Neutral Minion - Steward of Scrolls
Mage minion in disguise. Shaman could use it too, but we know the spell quality divergence between those classes.
New Mage Spell - Cram Session
The way Spell Damage minions are been pushed, this can draw at least 2 for (1), wich is fine. If Blizz keep supporting the theme, we may see it drawing 4+ by the end of the rotation.
New Mage Minion - Wyrm Weaver
Double unbuffed Mana Wyrm on turn 5 does very little for board control. Unless you wanna wait another turn and spellburst at the same time, but you sould be slamming much bigger things on the board by turn 6 or 7. But you can Coin! And Sorcerer's Apprentice! And this and that! Keep dreaming...
Scholomance Academy
Maaaaaaaaaaaaaan, another expension without any paladin boardclear. Damn.
New Mage & Shaman Minion - Trick Totem
The foundations for a cassino Shaman? Why let Mage have all the (un)fun?
New Warlock Spell - School Spirits
Barely playable even whitout soul frags, but it goes against a aggro/tempo strategy that soul frags decks would like to push. I think it will be tried and ditched shortly, leaving soul frag decks a piece too short.
New Warlock Minion - Void Drinker
Do we have enough Soul Frag enablers to keep this consistent? I don't think so, but maybe we are not too far from it either, and we are used to RNG by now, right? Right? Oh boy...
New Rogue Weapon - Self-Sharpening Sword
Can do a nice inpersonation of Kingsbane (sans Lifesteal) with the other tools the archtype is getting in this set. Worth trying at least.
New Demon Hunter Spell - Fel Guardians
These "when friendly minions dies" needs to be understated to keep the cost fair. Problem is, too many times games are in topdeck mode and these cards suck hard. This is no exception.
New Hunter Minion - Wolpertinger
Alleycat saw play, this one will too. And we have some hand/board buff this time around with Shan'do Wildclaw and that cute infestation thing.
New Warlock Spell - Demonic Studies
Used to love discovery mechanic, but I'm kinda fed up with it to be honest. Seems to stiffle creativity too much, just thrown "discovery this or that" and you're done. Such a shame.
we will see, if I'm wrong Imma delete it.
edit: but if you are wrong, remove your dislike and give me 3 more likes lol
New Mage & Rogue Spell - Brain Freeze
Sadly, mage got more freeze support. But rogue finally got some more survivality! Sadly, there are very few 0-man spells, which is why given those great 1mana combo cards, they will all have to be included.
The Lore and Backstories of Scholomance's Legendary Minions - Archivist's Lore
Yeah, I feel pretty much exactly the same way about the situation with Turalyon. I think Saidan would have been a better choice as well, but it is nice to see Turalyon get a card of some sort, given his importance.
The Lore and Backstories of Scholomance's Legendary Minions - Archivist's Lore
Not really. This year they aren't doing connected sets like they did for Year of the Dragon. Turalyon is the clostesat connection we have, seeing as he led an expidition to Draenor and was there when it became Outland, but that doesn't even have anything to do with the Scholomance story in warcraft lore.
The Lore and Backstories of Scholomance's Legendary Minions - Archivist's Lore
So does Scholomance Academy link to Ashes of Outland in anyway lore wise?
Of course, that card is so flexible. It can fuel so many types of different decks. Will defo try out your list