I’m in two minds about this one. On the one hand, this can lead to many swing turns with the right spell/aoe. On the other, it doesn’t seem to be that powerful enough to earn a slot in every single deck. Sometimes it just won’t do enough.
I think it will find a home in the right decks, just perhaps not many.
It's basically a better firefly + spellburst activation + the 1 drops have an ability + you can choose which one you play first. One of the strongest cards in the set
One of the best weapons in the game.4 Mana 4/2 is enough to clear most early game minions and the "activateable" Flamereaper should win you the game against board based aggro/tempo decks like totem shaman (never thought this would be a real deck)
A handy spellburst activator, good for pure paladin, reliable way to have a drop for turn 1 in order for [Hearthstone Card (Hand of A’dal) Not Found] or a Libram on T2, good synergy with the Paladin side quest.
All in all a favourable card that I think will find a decent slot in many decks.
Didn't count the epics and goldens, since it's harder to count with dual-class cards being on both pages, but there were plenty.
Legendaries, 3 golden (2 of which came from a single golden pack :) ) and 5 normal in 140 packs. So, below average count for normal legs, but overall I'm happy.
This obviously goes into every combo deck, but I can also see it in some control decks. The question is if a card that does nothing on board and gives you no card adventage is worth a card slot
I'm very skeptical about the card's power. You'll basically have to keep him in hand until your big swing turn to prevent him from getting killed or wasting the Spellburst for some cheap utility spells like Ray of Frost. Will there be decks that can afford to do so and/or will the swing be worth it?
I'm very curious to see how much play this will end up seeing. Are there decks that are willing to have a dead draw to give them a chance for four potentially improved draws.
New Druid & Hunter Spell - Guardian Animals
The new beasts definitely make this seem better than I originally thought. But I can see Druid making much more usage out of this than Hnter.
New Paladin Minion - Goody Two-Shields
Wow.
This is the sort of card that paladin really needed. I hope this works and helps push it back into the limelight.
New Neutral Minion - Crimson Hothead
Could be good-just by the stats, but I think most people would rather run an interesting card.
New Neutral Weapon - Sphere of Sapience
Pretty nice to have a neutral weapon, I can see many combo decks running this. I definitely want to give it a go in some control matchups as well.
New Neutral Minion - Headmaster Kel'Thuzad
I’m in two minds about this one.
On the one hand, this can lead to many swing turns with the right spell/aoe.
On the other, it doesn’t seem to be that powerful enough to earn a slot in every single deck. Sometimes it just won’t do enough.
I think it will find a home in the right decks, just perhaps not many.
New Paladin Spell - First Day of School
It's basically a better firefly + spellburst activation + the 1 drops have an ability + you can choose which one you play first. One of the strongest cards in the set
New Warrior Weapon - Reaper Scythe
One of the best weapons in the game.4 Mana 4/2 is enough to clear most early game minions and the "activateable" Flamereaper should win you the game against board based aggro/tempo decks like totem shaman (never thought this would be a real deck)
New Paladin Spell - First Day of School
A handy spellburst activator, good for pure paladin, reliable way to have a drop for turn 1 in order for [Hearthstone Card (Hand of A’dal) Not Found] or a Libram on T2, good synergy with the Paladin side quest.
All in all a favourable card that I think will find a decent slot in many decks.
New Neutral Minion - Divine Rager
The best rager sofar! Would have been playable 3 years ago, and could be playable in arena.
Scholomance set pre-order statistics
I love reading these threads.
Didn't count the epics and goldens, since it's harder to count with dual-class cards being on both pages, but there were plenty.
Legendaries, 3 golden (2 of which came from a single golden pack :) ) and 5 normal in 140 packs. So, below average count for normal legs, but overall I'm happy.
New Neutral Minion - Vectus
Basically a new Da Undatakah, still not sure if this will see much play as it's still incredibly slow.
New Neutral Minion - Crimson Hothead
seems alright, but I still prefear Bone Wraith
New Neutral Minion - Divine Rager
Been a while since the last rager, almost thought they were out of ideas
New Neutral Weapon - Sphere of Sapience
This obviously goes into every combo deck, but I can also see it in some control decks. The question is if a card that does nothing on board and gives you no card adventage is worth a card slot
New Neutral Minion - Enchanted Cauldron
Rather bad meme card, but it will have its moments. Maybe I put one of those in my Highlander mage list
New Animation
I noticed a new animation for poisonous minions, where a splash of green with a skull on top was displayed.
Is this from the latest patch? Are there any other new animations?
New Neutral Minion - Enchanted Cauldron
Earthquake x2 is coming!
New Neutral Weapon - Sphere of Sapience
I didn't think they'd do neutral weapons, so this is a nice addition in that sense. I wonder if a neutral spell is next?
New Neutral Minion - Divine Rager
And yet again my hopes for a competitive rager remain unfulfilled..
New Neutral Minion - Crimson Hothead
Mage and Priest and Warlock gets some early taunt
New Neutral Minion - Vectus
Very powerful with the primes and potentially with [Hearthstone Card (Carrion Studie) Not Found] as well.
New Warrior Weapon - Reaper Scythe
Very powerful with a cheap spell for a nice board swing. Definitely an exciting weapon, hopefully it finds a place in the meta.
New Neutral Minion - Headmaster Kel'Thuzad
I'm very skeptical about the card's power. You'll basically have to keep him in hand until your big swing turn to prevent him from getting killed or wasting the Spellburst for some cheap utility spells like Ray of Frost. Will there be decks that can afford to do so and/or will the swing be worth it?
Our Thoughts on Hearthstone's Scholomance Academy Demon Hunter/Hunter Dual Class Cards
Gotta admit, attacking anything with the Trueaim Crescent does feel like an execution
New Neutral Weapon - Sphere of Sapience
I'm very curious to see how much play this will end up seeing. Are there decks that are willing to have a dead draw to give them a chance for four potentially improved draws.