Has decent stats.. also a 6 cost card effect but it's random and requires the spellburst.. can be good if you see a lot of aggro or on a deck you run cards that lower attack.. maybe with both this and [Hearthstone Card (cabal shadowpriest) Not Found] you can afford to play much more "lower your opponent's attack" cards.
There is always that one card that gets good seemingly at random, because enough cards are added to make it work. Quest warlock works because it is able to close out the game with big minions or a malygos combo + its able to survive a lot better now with 2 mana 2/4. I do like how most of them had a chance to shine though. Quest Paladin, Quest Druid, Quest Shaman, Quest Hunter, Quest Priest and I would even consider Quest Rogue.. they all had their moments to shine
This card is really really really good.. first of all it's a better [Hearthstone Card (firefly) Not Found], you get on average better than 1/2, secoundly it activates spellburst effects.
also this goes well into duel paladin where you can't play early minions..
I think there's no paladin deck which won't play it in the next 1.5 years.
This weapon is really good on big decks they are pushing, but also I think it's good anough anyway as long as you play a 4 mana spell with it you get above average value this expansion introduced better stated 4 drops, so it's better on curve.
best case scenario you play this and then [Hearthstone Card (dimension ripper) Not Found] next turn.
New Mage & Rogue Minion - Jandice Barov
How good is average 5 cost?
New Neutral Minion - Educated Elekk
Great wording
New Paladin & Warrior Weapon - Ceremonial Maul
Good is that weapons are hard to remove before spellburst
New Shaman Spell - Tidal Wave
It damages your own so not too good
Scholomance Academy
Thank you so much for the tracker in DoD I missed some threads because I didn't check.
and in AoO I had to check EVERY thread on the site to make sure I commented and voted.
this makes life much easier thanks a lot.
Who cares about giveaways I wouldn't win anyway I am not that lucky :(
New Neutral Minion - Divine Rager
Still a bad card
New Priest Minion - Cabal Acolyte
He might be pulling the strings on a random enemy minion but we are the ones pulling his strings.
New Priest Minion - Cabal Acolyte
Has decent stats.. also a 6 cost card effect but it's random and requires the spellburst.. can be good if you see a lot of aggro or on a deck you run cards that lower attack.. maybe with both this and [Hearthstone Card (cabal shadowpriest) Not Found] you can afford to play much more "lower your opponent's attack" cards.
New Druid Spell - Nature Studies
Fits in nicely with the spell theme that is going on right now for druid. I like it.
New Paladin Spell - First Day of School
I like the name of the card but there it ends. Why is it a paladin spell and why does it add 2 1 cost minions to your hand?
New Druid Spell - Nature Studies
INSANE card spell druid can now glowfly swarm on turn 4, or in wild ultimate infestation on turn 10.. or double ramp on turn 3..
I think all the studies should be considered being played as long as you play that card type in your deck..
also this is probably the strongest of all the studies..
the mana cheating in druid is off the charts..
New Mage Minion - Mozaki, Master Duelist
build your own malygos? it has a lot of hp so it might be too hard to remove as well as gain a lot of spell damage.
but that's the optimistic line, I think it's too expensive to actually use.
Our Thoughts on Hearthstone's Scholomance Academy Warlock/Demon Hunter Dual Class Cards
There is always that one card that gets good seemingly at random, because enough cards are added to make it work. Quest warlock works because it is able to close out the game with big minions or a malygos combo + its able to survive a lot better now with 2 mana 2/4. I do like how most of them had a chance to shine though. Quest Paladin, Quest Druid, Quest Shaman, Quest Hunter, Quest Priest and I would even consider Quest Rogue.. they all had their moments to shine
New Paladin Spell - First Day of School
This card is really really really good.. first of all it's a better [Hearthstone Card (firefly) Not Found], you get on average better than 1/2, secoundly it activates spellburst effects.
also this goes well into duel paladin where you can't play early minions..
I think there's no paladin deck which won't play it in the next 1.5 years.
New Druid & Shaman Minion - Speaker Gidra
3 mana 11/4 windfury incoming!
New Mage & Rogue Minion - Jandice Barov
Like Chaos Gazer would say: "choice is an illusion"
New Neutral Minion - Educated Elekk
Does this work with Souls? Spells played from the deck?
Very useful for Jade decks.
New Paladin & Warrior Weapon - Ceremonial Maul
This weapon is really good on big decks they are pushing, but also I think it's good anough anyway as long as you play a 4 mana spell with it you get above average value this expansion introduced better stated 4 drops, so it's better on curve.
best case scenario you play this and then [Hearthstone Card (dimension ripper) Not Found] next turn.
New Shaman Spell - Tidal Wave
That's not just for a game swing, that's a complete Tsunami of health back to you with a medium board clear - dang!
New Neutral Minion - Divine Rager
my boy listened to ameno and has now ascended
New Mage & Rogue Minion - Jandice Barov
unless you get AOE'd the 1 damage is not always really easy to do.. I think it's a great tempo card and a skill testing for both sides.
New Paladin & Warrior Spell - Shield of Honor
On one hand, divine shield on a damaged minion makes it more resilient, but on the other hand, rogue now has Execute equivalent too
New Demon Hunter Weapon - Marrowslicer
Reminds me of that paladin weapon
New Demon Hunter Minion - Vilefiend Trainer
All out ast cards are good
New Neutral Minion - Divine Rager
Mandatory Rager