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  • New Neutral Minion - Frozen Shadoweaver

    Glacial Shard for comparison.

    Shard was better as a tech card, but Weaver is much better with Tempo, as her body cannot be easily pinged away.

    But it will go below radars, with players preferring synergy cards in their decks.

    Yet I believe the card will be heavily underestimated: you need quite some synergy to justify another card instead of Weaver, at least in Tempo decks.

     

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Quote From Avalon
    Quote From anchorm4n

    I'm at a loss for words to describe how much I despise Resurrect Priest. Please make it go away and give this class a viable win condition already.

    The hate towards Resurrect Priest is astounding given the fact that both those who play it and those who face it don't like the archetype at all most of the times.

    I hate this archetype too, but it's actually what I'm using to climb to legend right now, since I don't like much of the other meta decks. And I'm so close to legend, just 5 more stars! It's even better now that Galakrond Rogue's somewhat weakened by Leeroy's HoF, so that takes care of its toughest matchup. 

    That said, I don't know how I'll feel when I reach legend with this archetype that I really despise. It's like I sold my soul to the devil lol

  • New Neutral Minion - Rustsworn Cultist

    Pro

    Another support for the Zoo/token decks, but since there are many others, I am not sure if this one will see play at all. But it's a neutral, so maybe it will sneak in a class or two, who knows.

  • I beat Nithogg and now I have 20 demon hunter cards

    Yep, just got all the Demon Hunter initiate cards after beating Nithogg. Weird.

  • New Neutral Minion - Felfin Navigator

    Pro

    Murloc decks will definitely include this one, since they always want to buff the hp and the dmg of their 1-2 drops and use them for multiple attacks and to make them aoe resistent. 

  • New Neutral Minion - Disguised Wanderer

    Pro

    The Dark wanderer, is that you?

    This is pretty cheap for 3/3 + 9/1. Magma rager and Amgam rager are crying in the corner. 

  • New Neutral Minion - Burrowing Scorpid

    Pro

    Interesting one. Neutral stealth minions are something every class can try to include, which makes me believe we will definitely see this in some type of deck. And I like the cost - if it was 5+ mana (like the stv tiger) I would be a lot more pessimistish, but on t4 you can prepare to remove this pesky shield of galakrond that kinda always comes out on t5.

  • New Neutral Minion - Dragonmaw Sky Stalker

    Pro

    Nice one. I was kinda afraid that with this expansion they will dilute the dragon pool and make the discover/summon random dragon bad, but this one is actually good one.

  • New Neutral Minion - Terrorguard Escapee

    Pro

    I kinda like it - even on curve. But if you somehow manage to cheat it - it's actually quite nice.

  • Hearthstone Issues Update - Hotfix Incoming, Data Patch on Monday, Further Issues Resolving on Outland Launch

    I decided not to abuse it. But yeah, this patch was more bug than patch.

  • New Neutral Minion - Frozen Shadoweaver

    Pro

    Maybe it will see play, trying to freeze this big Van Cleef for yet another turn until you gather enough minions to defeat this monster.

     

     

    Nah, who am I kidding... very niche card that I doubt will see any constructed play.

  • New Neutral Minion - Rustsworn Initiate

    Pro

    Another filler. We kinda need them, because usually the first exp of the year is the weakest one and now we are getting DH, Prime cards and demons everywhere.

  • New Neutral Minion - Soulbound Ashtongue

    Pro

    Dangerous, but Zoolock like to dwell in the dangerous unknown and maybe they will try this one. Otherwise, kinda meh.

    Some "combo" potential with the vulture and dark skies, but still meh.

  • New Neutral Minion - Rocket Augmerchant

    Pro

    Better than the spell damage 1 drop, but still I don't see it getting a spot in constructed. It doesn't even increase the attack of the minion, so unless you use it to enrage some minion, you will be enraging yourself.... irl

  • New Neutral Minion - Ethereal Augmerchant

    Pro

    I don't think it will make the cut for constructed play. It's just weak in my opinion.

  • New Warrior Minion - Imprisoned Gan'arg

    Pro

    Like most Dormant cards - you don't want to top deck this one. But as a t1 play - I don't see anything wrong about it. Yes, the opponent will know, when you will start swinging with your axe, but on t3 you will have your axe AND 3 mana to spend on something else to establish even better board control.

    But ye, you won't get it on t1 every game.......

  • New Warlock Minion - Kanrethad Ebonlocke

    Pro

    Another great Prime card - you really need to build your deck (or at least the demons inside it) around that Prime, if you want a powerful swing turn in the late game. If you are just a Zoo and want a board refill - you can do that as well - nothing wrong with that.

    And the discount of your demons is small, but can enable some shenanigans, so a + in my book as well.

    Now, when I think about it - I understand why they removed Spellbreaker from Standard - Silence will take a lot of the fun from those Prime cards away. 

  • New Warlock Minion - Darkglare

    Pro

    T5 are on point with the artworks of this expansion. Another beauty. 

    And the effect is like, daaaamn, so many cool ideas coming to mind and basically every warlock can use the free hero power. 5/5

    OP card, but somehow I like it and don't think it's broken OP or something. 

  • New Warlock Minion - Enhanced Dreadlord

    Pro

    A very good card for a control deck. And I think you will be able to survive to play it and stabilize off of it. Especially with the spellbreaker rotating. 

    Too bad the 5/5 doesn't have Taunt, but I guess, you can't have everything :)

  • New Warlock Spell - Hand of Gul'dan

    Pro

    You never play this, I guess. But I wonder if discard would work so "reliably"... and "timely". 

    I miss Solarium already. Great legendary.

  • New Warlock Minion - Nightshade Matron

    Pro

    It kinda reminds me of the Doomguard and yes, I know - rush is not a charge and 5 health is a lot weaker than 7. But still, I am happy with what I get and try not to be too greedy :). Zoolocks will rejoice.

  • New Warlock Spell - Unstable Felbolt

    Pro

    Good removal, but we really have to wait and see if it requires you to have a minion as well. But with the Galakrond's imps - that should not be even that much of a downside - 66% chance to hit a 1/1 imp. Which can still make it worth it. 

  • Ashes of Outland

    Hyped for the new class, but I feel like they toned down the overall card quality a little bit too much. A lot, I mean LOT of fillers this time, wich will never see play outside of random effects, especially in the neutral cathegory.

    Also a little disappointed they did not print a highlander card :(

  • Life Without Leeroy (Standard Deck)

    I don't really understand. People are acting like Leeroy Jenkins is the only top-deckable burst card that aggro decks have? Uhm, hello? 

    Mage has Fireball, Frostbolt and even Pyroblast...

    Rogue has Eviscerate and a near-endless amount of shoot lackeys...

    Hunter still has his hero power, Kill Command, Corrosive Breath

    Warlock and shaman still have spells that deal direct damage.

    Paladin and warrior still have weapons and semi-charge with magnetize.

    And of course there's still the best top deck of all: Zephrys the Great

     

    People are acting like the whole game has changed now that a single 5 mana deal 6 card has disappeared from standard. Which is pretty negligible considering how many direct damage cards we still have to act as finishers.

  • Getting a server error when I try to edit a Demon Hunter deck?

    he means on this website. I am having the same problem.