well they got the flavour right...that is the most Basic card I've seen so far.
Realistically nobody would put this in their deck, but Zephrys and potentially future cards that allow you to discover Demon Hunter cards will give it some time to shine
I like it, but it's also somewhat hard to evaluate.
I don't belive in a purely spell based Druid, so I'm thinking of slotting this into Quest Druid somehow. Combine it with Ysiel and The Forest's Aid and you have a way to build multiple lategame boards to then buff with Cenarius or PotW
But IN Quest Druid you'll almost never be able to play this for value at turn 5, which is where it really shines.
If we just go pure spells we're gonna need to run at least a few minions to synergize (Keeper Stalladris for instance) and that makes the "draw 3 spells" card worse.
And here I thought we would have received some more Libram support with the remaining cards...
The ones we received today are not bad by any means, it's just that I was so hyped for the other archetype that I really hoped to get some more frosting on the cake.
Murgur Murgurgle seems fantastic - the divine shield helps it stick to the board long enough to buff it, etc., and if you end up late in the game as a token/aggro deck, Murgurgle Prime can be a very useful reload when you need to get a board to stick long enough to close the game out.
I'm not as impressed by Imprisoned Sungill. Murlocs have historically tried to win the board very early, so spending your first turn doing nothing feels very bad, and the payoff isn't immediately impactful. Maybe it will pair well enough with Righteous Cause to make for an effective buff combo, but now you have to draw two cards pretty early in the game to make that combo useful. Ultimately I don't see it being consistent enough to be good.
Having it trigger at the end of turn is a big negative because if the missiles don't hit the targets you want, you can't finish the job manually (unlike with Arcane Missiles, Avenging Wrath, etc).
Thanks for the feedback all. Shoutout again to Xarkkal for the hero power idea and improvement, and a big thanks to linkblade91 for a much more useful way to think about mana costing. Using that advice, I've decided to keep the cost of the DK at 7 (I feel like permanent Outcast is strong, but you don't get any immediate impact from playing the DK), although I have changed the wording to be more clear ('active' makes more sense with an aura effect).I have also changed the art and name of the hero power because I felt it sounded too much like your hero would receive some icy blades with the previous one.
Seems much more fitting for a reborn Demon Hunter :) I think I'm going to go ahead and submit tomorrow - if anyone has any more feedback over the next 12 hours I'll have a look, and I'll be checking this page regularly as I'm mostly restricted to my home for 3 weeks. Yikes.
Some more feedback from what I've seen:
Show Spoiler
@dembro: I think it's been pointed out already but unfortunately these are now official HS cards!
@economicaooc: The quest itself is fine, your hero power should say 'Passive Hero Power' in bold at the top. How does the lifesteal work exactly? Does your hero gain it permanently? If so, you need to specify that, but I think you'd be fine without it. Also, I'm sure you can find great art to suit a Demon Hunter hero power somewhere :) Artstation tends to have a lot of quality fan art, recommend trying that out.
@Almaniarra: The rules for this week are that you're allowed 'up to one' token, so this spell is a no-no.
@Hordaki: For me, Orsis Guardian most fits the flavour of Demon Hunter as a 'rush-in, bash-stuff' build. Good for removing a pesky taunt or two. Clean and elegant, I like it!
@anchorm4n: Much like with Orsis Guardian, this fits Demon Hunter's flavour really well. Maybe drop the health or attack by 1, but otherwise this a solid card.
@Neoguli: Of these, Abandon Soul is functionally and flavourfully your best bet. If you want those Witchwood vibes, keep the Echo effect. Another idea to consider might be by using Warlock's Curse of Weakness as inspiration, reducing health by -X (maybe permanently) or halving health across the board.
If it's used as a finisher, the mana cost only matters for which turn it can be used on. See for example Leeroy's battlecry, which is mostly irrelevant.
There are also some useful synergies with weapons, such as Aldrachi Warblades and Flamereaper, for cases where you're not able to finish off the opponent yet.
10 mana cards need to have a bit more strong effect to make them viable. Unless you find a way to cheat it out / reduce the mana cost by at least 2-3, I doubt it will see play.
Wow. Well, I guess the librams dream lasted for a couple of days.
These cards are on the cusp of unplayability; Imprisoned Sungill is easily the worst imprisoned card in the set, as it's just way too basic - I'm playing nothing on turn 1 to have a 2.5 mana-worth minion on turn 3? Wow...
And that legendary is just so meh. Murloc Paladin has only ever been good because of Tip the Scales, and that wasn't a proper murloc deck, that was a combo/mana cheat deck. We need to understand how powerful can 5 murlocs with divine shield be, and if they can change the tides of battle on turn 8. But I guess you really don't need to play a murloc deck to play this, but in that case, can this really be a finisher?
It's pretty common for expansions to push a primary and secondary theme for a class, in order to make sure players have options. I think this just follows that logic.
New Demon Hunter Minion - Sightless Watcher
Very solid, but nowhere near OP. It's basically delayed Tracking You can't fish for answers but you can set up a curve or future powerplays.
New Demon Hunter Spell - Inner Demon
well they got the flavour right...that is the most Basic card I've seen so far.
Realistically nobody would put this in their deck, but Zephrys and potentially future cards that allow you to discover Demon Hunter cards will give it some time to shine
New Druid Spell - Glowfly Swarm
I like it, but it's also somewhat hard to evaluate.
I don't belive in a purely spell based Druid, so I'm thinking of slotting this into Quest Druid somehow. Combine it with Ysiel and The Forest's Aid and you have a way to build multiple lategame boards to then buff with Cenarius or PotW
But IN Quest Druid you'll almost never be able to play this for value at turn 5, which is where it really shines.
If we just go pure spells we're gonna need to run at least a few minions to synergize (Keeper Stalladris for instance) and that makes the "draw 3 spells" card worse.
Still on the fence, need to see more cards.
Blizzard Reveals Four New Demon Hunter Cards - 2 Basic & 2 Legendary Initiates via a Hearthside Chat
Iirc, Demon Hunter will get a Classic set eventually, with some cards being added in future expansions, but that won't be now.
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
And here I thought we would have received some more Libram support with the remaining cards...
The ones we received today are not bad by any means, it's just that I was so hyped for the other archetype that I really hoped to get some more frosting on the cake.
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
You have an impressively limited view of Hearthstone history.
Glowfly Swarm is a new Druid Card Revealed for Hearthstone's Ashes of Outland Expansion
You would not believe your eyes
If 10 million fireflies
ate your opponent alive
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
Murgur Murgurgle seems fantastic - the divine shield helps it stick to the board long enough to buff it, etc., and if you end up late in the game as a token/aggro deck, Murgurgle Prime can be a very useful reload when you need to get a board to stick long enough to close the game out.
I'm not as impressed by Imprisoned Sungill. Murlocs have historically tried to win the board very early, so spending your first turn doing nothing feels very bad, and the payoff isn't immediately impactful. Maybe it will pair well enough with Righteous Cause to make for an effective buff combo, but now you have to draw two cards pretty early in the game to make that combo useful. Ultimately I don't see it being consistent enough to be good.
Supreme Abyssal is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Mayor Noggenfogger synergies guys. come on!
New Demon Hunter Minion - Priestess of Fury
Having it trigger at the end of turn is a big negative because if the missiles don't hit the targets you want, you can't finish the job manually (unlike with Arcane Missiles, Avenging Wrath, etc).
Blizzard Reveals Four New Demon Hunter Cards - 2 Basic & 2 Legendary Initiates via a Hearthside Chat
Sightless Watcher is my new favorite DH card. The art and effect are both amazing.
Nethrandamus seems like he will wreak havoc on any deck wanting to run tons of outcast cards.
Definitely a card for his own deck and not just a finisher you put in any deck.
That could be Inner Demon. Though it suffers from the same issues.
But the game ending combo potential gives them both one deck at least.
I think the video explains how they're all good for different archetypes which is great to know demon hunters will have other stuff to do.
Even if one because the meta pick.
Lovin' these cards.
Are You Prepared? - Card Design Competition Discussion Thread
Thanks for the feedback all. Shoutout again to Xarkkal for the hero power idea and improvement, and a big thanks to linkblade91 for a much more useful way to think about mana costing. Using that advice, I've decided to keep the cost of the DK at 7 (I feel like permanent Outcast is strong, but you don't get any immediate impact from playing the DK), although I have changed the wording to be more clear ('active' makes more sense with an aura effect).I have also changed the art and name of the hero power because I felt it sounded too much like your hero would receive some icy blades with the previous one.
Seems much more fitting for a reborn Demon Hunter :) I think I'm going to go ahead and submit tomorrow - if anyone has any more feedback over the next 12 hours I'll have a look, and I'll be checking this page regularly as I'm mostly restricted to my home for 3 weeks. Yikes.
Some more feedback from what I've seen:
@dembro: I think it's been pointed out already but unfortunately these are now official HS cards!
@economicaooc: The quest itself is fine, your hero power should say 'Passive Hero Power' in bold at the top. How does the lifesteal work exactly? Does your hero gain it permanently? If so, you need to specify that, but I think you'd be fine without it. Also, I'm sure you can find great art to suit a Demon Hunter hero power somewhere :) Artstation tends to have a lot of quality fan art, recommend trying that out.
@Almaniarra: The rules for this week are that you're allowed 'up to one' token, so this spell is a no-no.
@Hordaki: For me, Orsis Guardian most fits the flavour of Demon Hunter as a 'rush-in, bash-stuff' build. Good for removing a pesky taunt or two. Clean and elegant, I like it!
@anchorm4n: Much like with Orsis Guardian, this fits Demon Hunter's flavour really well. Maybe drop the health or attack by 1, but otherwise this a solid card.
@Neoguli: Of these, Abandon Soul is functionally and flavourfully your best bet. If you want those Witchwood vibes, keep the Echo effect. Another idea to consider might be by using Warlock's Curse of Weakness as inspiration, reducing health by -X (maybe permanently) or halving health across the board.
Blizzard Reveals Four New Demon Hunter Cards - 2 Basic & 2 Legendary Initiates via a Hearthside Chat
If it's used as a finisher, the mana cost only matters for which turn it can be used on. See for example Leeroy's battlecry, which is mostly irrelevant.
There are also some useful synergies with weapons, such as Aldrachi Warblades and Flamereaper, for cases where you're not able to finish off the opponent yet.
Scrapyard Colossus is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
haha! right?
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
I haven't laughed and loved a card design this hard in so long
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New Neutral Minion - Scrapyard Colossus
10 mana cards need to have a bit more strong effect to make them viable. Unless you find a way to cheat it out / reduce the mana cost by at least 2-3, I doubt it will see play.
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
It's mostly the 8-mana 6/3 "summon a few tribal guys" effect
Agreed on the deck-thinning and the controllable aspect. Still seems uncannily similar in stats, cost, and effect
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
Wow. Well, I guess the librams dream lasted for a couple of days.
These cards are on the cusp of unplayability; Imprisoned Sungill is easily the worst imprisoned card in the set, as it's just way too basic - I'm playing nothing on turn 1 to have a 2.5 mana-worth minion on turn 3? Wow...
And that legendary is just so meh. Murloc Paladin has only ever been good because of Tip the Scales, and that wasn't a proper murloc deck, that was a combo/mana cheat deck. We need to understand how powerful can 5 murlocs with divine shield be, and if they can change the tides of battle on turn 8. But I guess you really don't need to play a murloc deck to play this, but in that case, can this really be a finisher?
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
I frankly cannot remember whether Mech Paladin or Murloc Paladin was the most annoying at peak usage.
Blizzard Reveals Four New Demon Hunter Cards - 2 Basic & 2 Legendary Initiates via a Hearthside Chat
Does Demon Hunter get classic cards as well?
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
It's pretty common for expansions to push a primary and secondary theme for a class, in order to make sure players have options. I think this just follows that logic.
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
Haha! I wanna try
Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email
One expansion of Paladin not being stretched between this, that, and murlocs please.
Blizzard Reveals Four New Demon Hunter Cards - 2 Basic & 2 Legendary Initiates via a Hearthside Chat
You guys seem to forget about Blade Dance while evaluating Inner Demon.
I mean, it is basically "Destroy three 8/8 minions and still do 8 damage to the face." Edit: for 10 mana.