Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email

Published 5 years, 8 months ago by (Updated 5 years, 8 months ago)

Two new cards, including a Legendary Murloc, have been revealed for Paladin.

Murgur Murgurgle Card Image Murgurgle Prime Card Image Imprisoned Sungill Card Image

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Comments

  • I haven't laughed and loved a card design this hard in so long

  • Wow. Well, I guess the librams dream lasted for a couple of days. 

    These cards are on the cusp of unplayability; Imprisoned Sungill is easily the worst imprisoned card in the set, as it's just way too basic - I'm playing nothing on turn 1 to have a 2.5 mana-worth minion on turn 3? Wow...

    And that legendary is just so meh. Murloc Paladin has only ever been good because of Tip the Scales, and that wasn't a proper murloc deck, that was a combo/mana cheat deck. We need to understand how powerful can 5 murlocs with divine shield be, and if they can change the tides of battle on turn 8. But I guess you really don't need to play a murloc deck to play this, but in that case, can this really be a finisher?

    • Quote From DrGoodie

      We need to understand how powerful can 5 murlocs with divine shield be, and if they can change the tides of battle on turn 8.

      You pretty much either win the game or force your opponent to play a board clear, which would be hard since they have divine shield.

    • Quote From DrGoodie

      Murloc Paladin has only ever been good because of Tip the Scales

      You have an impressively limited view of Hearthstone history.

  • One expansion of Paladin not being stretched between this, that, and murlocs please.

  • Murgur Murgurgle and Murgurgle prime have pretty cool art

  • Murgur Murgurgle + Emperor's Wrap could be a fun combo, could.

    • Quote From Vandaren

      Murgur Murgurgle + Emperor's Wrap could be a fun combo, could.

      Haha! I wanna try

  • That Prime is givin me some serious Captain Hooktusk feelings

    Captain Hooktusk Card Image

    • it shouldn't tbh.

      One thins your deck, the other one doesn't.

      One is controllable, the other one is just random.

      • It's mostly the 8-mana 6/3 "summon a few tribal guys" effect

        Agreed on the deck-thinning and the controllable aspect. Still seems uncannily similar in stats, cost, and effect

  • I wonder how Imprisoned Sungill and other dormants will interact with Righteous Cause. If it counts summoned while it is played from your hand or not, i mean.

    btw, Isn't Imprisoned minions supposed to be demons or am i overthinking it ?

    I mean, Who the hell imprison a little murloc and why ? :|

    • he's committed numerous war crimes. No really there's a quest in WoW where you do one for a murloc tribe as a quest.

  • That's all 10 Paladin cards right?

  • I had a fear that this would happen after Underlight Angling Rod was revealed, but I hoped the weapon was a strange one-off card. Alas it was not to be. We just cannot escape the damn Murlocs.

    • I frankly cannot remember whether Mech Paladin or Murloc Paladin was the most annoying at peak usage.

  • An Imprisoned Murloc, can't give Paladin Demons xd

  • Why is it, when a new Season of... starts, they always pick 1 or 2 classes and give them like 3 themes to try and make work?

  • Really? More Murlocs? I guess.... 

     

     What happened to pushing the Librams? 

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