It's weird that this is a card reveal, since filler is usually kept for the card dump after the final reveal stream. Maybe it had rush earlier and they dropped that late in development?
I just want to see the second-in-command I picked (over Kayn) in Hearthstone. I'm trying to make this is a "solid" card, not creative or mind-blowing by any means. The ideas:
1) Rush, because DHs are aggressive and proactive.
2) Altruis the Sufferer believes that Illidan has become the very thing Demon Hunters have sworn to destroy, so he left (and has since reconciled with) the Illidari back in The Burning Crusade. I strongly considered making him a Hero Card to actually replace Illidan, but Illidan's power eclipses Altruis's, so I don't think he could usurp the Betrayer. In his exile, he befriended a Netherdrake named Nethrandamus, which I wanted to incorporate via his Outcast effect.
3) Nethrandamus is very swift, so I wanted to give it either Rush or Charge, but I also wanted Altruis himself to have Rush. With Charge, Altruis can clear a key minion or a Taunt and let Nethrandamus punch face, or, of course, both can be used as removal.
4) No particular reason why I chose Boomsday, except that it involved Netherstorm which is in Outland.
5) I had no idea how to create/balance Nethrandamus as a summoned token, meaning I didn't know what Mana cost to give it, what rarity, should it have a Boomsday watermark (as it's non-collectible, I thought "nope"), etc. I just used a Flame of Azzinoth (HEH) as a baseline. I hope it's allowed, given the "we've given you space for up to one token for this competition" rule. I don't know because I haven't participated in past competitions.
I gotta say, I don't really like that topdecking is now a legit mechanic, not just in Demon Hunter, but in Warlock as well. Rated it 1 star, not because the card is bad, but because I believe it is very unhealthy for the game. Hearthstone needs less RNG, not more.
I like it for a midrange deck, I mean, Avenging Wrath is too expensive at 8 damage for 6, but in this case stats + damage dealt are well worth the cost. A bit too slow for my taste, I'd prefer less damage/weaker stats for 6 mana, but well, it should be fine.
After feedback I've completely reworked the demon hunter DK idea. Kudos and thanks to Xarkkal for a much better hero power! I feel like this is much better, but maybe the hero power needs a different name? Is 7-mana too little for the DK?
My feedback in the spoiler below...
Show Spoiler
@shaveyou: The card effect and art are both fantastic, but it should probably cost 7/8 mana. (Your update came through just before my post!) At 8-health I think the cost is fine now, but if you choose to add Taunt (very flavourful), I think it should cost 6.
@Wailor: Both Spirit of the Snake and Whisperer in the Depths are interesting. Personally, I prefer Whisperer as I'm partial to C'Thun and the nostalgia is too much to bear.
@Xarkkal: A very interesting debuff! I could still see it being balanced at -3 Attack since its a single target. Also, Twinspell doesn't need a colon after it :)
@DescentOfDragonsOp: Aside from the technical notes already pointed out, this weapon is b-r-o-k-e-n. Think it needs to go back to the drawing board.
@Nirast: An Inspire card I would have been happy to play. It's a well-statted, interesting card.
@meisterz39: Quite the pig you've got there. Combined with Demon Hunter's small Rush minions, this is surprisingly strong AND has a cool use of the Adapt mechanic. Thumbs up from me! (Also, I completely agree that Un'Goro was one of the most entertaining metas to play in!)
Revised mine based on feedback. I'm contemplating Taunt or Rush as an additional, but ideally (although outside of the scope of this competition), the totem would give the Hero Windfury, allowing this to become much more of a threat.
As for feedback:
meisterz39 - Felboar - I love it. It fits a DH theme, with multiple rush minions charging out, which in turn would super charge the Felboar. Cost and balance are good as well.
h0lysatan - Illidari Tracker - Outcast is considered the DH keyword, just like Combo for Rogue. Therefore, I think it's reasonable to assume any set would use this.The flavour could fit Witchwood. As for balance, this feels very strong on curve. Unless you are facing a hyper aggressive deck, this will likely come out as a 3/6 or 4/6 at worse, which is level with Militia Commander, but without the draw back of losing attack at the end of the turn. I would suggest a health reduction.
DescentofdragonsOP - Illidari rallying blade - So many issues. Capitals are needed for Rallying, Blade, Fill and Illidari. Watermark should be I'm assuming, Kobolds and Catacombs. Balance wise, this is Ashbringer stats, with that casts The Forest's Aid. Twice. And gives them Rush. So, assuming the weapon stats alone are 5 mana (Arcanite Reaper) and The Forest's Aid is 8 mana a piece, this is 21 mana for 8. Without counting the Rush element. I would scale this back to a 4/2 with the battlecry OR deathrattle.
Nirast - Illidari Defender - I'm a sucker for Inspire, so this I have a definite bias to this card. With a 2 mana HP I would worry this was underpowered, but because DH gets a 1 mana HP, I think this works quite well. I like it, but it might lack a little flash.
Xarkkal - Fiery Brand - My main concern with this is the permanent attack debuff. Adding this on a cheap Twinspell card means you can functionally remove a board spot (or more) for your opponent, instantly hamstringing them for the rest of the game. It's up to you if you want to retain that aspect, or just double down on the double damage, making it take double damage from all sources.
Wailor - Spirit of the Snake - Good solid Spirit card. Ties in with the base ability of DH, maybe lacks a little excitement.
Opthalmology Project - I really dislike this mechanic. I think it would be mechanically clunky in HS, and therefore I just dislike this card. Sorry.
Whisperer of the Depths - This is my favourite. It's a good tie in, linked C'thun with the Demon Hunter flavour and abilities. It's also nice to see a design that buffs C'thun's attack alone, which only Rogue got.
I'm personally looking forward to making an Inspire deck with the class. TGT was the latest expansion when I got into the game, so it and the Inspire mechanic have a pretty special place in my hearth. And it looks like DH might finally make it viable, especially as an odd variant.
Probably the most solid 10 mana card in hearthstone history.
10 mana 14/14 Taunt is a lot. I can see people play this for it's stats and double taunts.
It has it's risks but most of the times you would be happy to play this, most cards (not including silence, transform or Amazing Reno) can't destroy secondary 7/7 taunt in one go, you need at least a second card or trade it away in order to remove this one completely.
Scrapyard Colossus is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Well, I was wrong.
Keli'dan the Breaker is a new Warlock Legendary Revealed for Hearthstone's Ashes of Outland Expansion
Thats the Law of Universe
Keli'dan the Breaker is a new Warlock Legendary Revealed for Hearthstone's Ashes of Outland Expansion
while your opponent will always topdeck this you'll draw it on turn 5 or earlier
Are You Prepared? - Card Design Competition Discussion Thread
Allowing tokens makes me want to consider a quest,
New Neutral Minion - Replicat-o-tron
Favorite mechanics of the expansion!
Supreme Abyssal is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
As silince you can also use
Supreme Abyssal is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Viable in Silence Priest as an early finisher with Unsleeping Soul, Silence and Dalaran Librarian?
Priest got some major buffs to the basic core and minion buff cards.
Opinions?
Supreme Abyssal is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Because you may get it from Witchy Lackey shenanigans and that would be an insane highroll that would cause a massive tempo swing for no reason.
Supreme Abyssal is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Supreme Meme
Supmeme Abyssal
Supreme Ass-byssal
Supreme Filler (already seen in these comments)
Supreme Dust
Dust Abyssal
Supremus Died For This
I'm sure I missed some.
Supreme Abyssal is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
It's weird that this is a card reveal, since filler is usually kept for the card dump after the final reveal stream. Maybe it had rush earlier and they dropped that late in development?
Fel Summoner is a new Demon Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
When it comes to gameplay, there is no difference between them being "slaves" and "allies", they're both just minions you're putting on a board.
Supreme Abyssal is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Me too... Supremus could have been a badass prime legendary...
Replicat-o-tron is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
It goes left to right.
Are You Prepared? - Card Design Competition Discussion Thread
I just want to see the second-in-command I picked (over Kayn) in Hearthstone. I'm trying to make this is a "solid" card, not creative or mind-blowing by any means. The ideas:
1) Rush, because DHs are aggressive and proactive.
2) Altruis the Sufferer believes that Illidan has become the very thing Demon Hunters have sworn to destroy, so he left (and has since reconciled with) the Illidari back in The Burning Crusade. I strongly considered making him a Hero Card to actually replace Illidan, but Illidan's power eclipses Altruis's, so I don't think he could usurp the Betrayer. In his exile, he befriended a Netherdrake named Nethrandamus, which I wanted to incorporate via his Outcast effect.
3) Nethrandamus is very swift, so I wanted to give it either Rush or Charge, but I also wanted Altruis himself to have Rush. With Charge, Altruis can clear a key minion or a Taunt and let Nethrandamus punch face, or, of course, both can be used as removal.
4) No particular reason why I chose Boomsday, except that it involved Netherstorm which is in Outland.
5) I had no idea how to create/balance Nethrandamus as a summoned token, meaning I didn't know what Mana cost to give it, what rarity, should it have a Boomsday watermark (as it's non-collectible, I thought "nope"), etc. I just used a Flame of Azzinoth (HEH) as a baseline. I hope it's allowed, given the "we've given you space for up to one token for this competition" rule. I don't know because I haven't participated in past competitions.
Replicat-o-tron is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
CL4P TR4P is that you?
Seriously, this pretty good. If there is a way you could buff and stealth it in the same turn....
Maybe Camouflaged Dirigible might see play? 😂
Keli'dan the Breaker is a new Warlock Legendary Revealed for Hearthstone's Ashes of Outland Expansion
I gotta say, I don't really like that topdecking is now a legit mechanic, not just in Demon Hunter, but in Warlock as well. Rated it 1 star, not because the card is bad, but because I believe it is very unhealthy for the game. Hearthstone needs less RNG, not more.
Priestess of Fury is a new Demon Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
I like it for a midrange deck, I mean, Avenging Wrath is too expensive at 8 damage for 6, but in this case stats + damage dealt are well worth the cost. A bit too slow for my taste, I'd prefer less damage/weaker stats for 6 mana, but well, it should be fine.
Scrapyard Colossus is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Double Owl meta incoming
Priestess of Fury is a new Demon Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
By Strong And Direct you mean Face oriented?
Yes. Yes they are.
Are You Prepared? - Card Design Competition Discussion Thread
After feedback I've completely reworked the demon hunter DK idea. Kudos and thanks to Xarkkal for a much better hero power! I feel like this is much better, but maybe the hero power needs a different name? Is 7-mana too little for the DK?
My feedback in the spoiler below...
@shaveyou: The card effect and art are both fantastic, but it should probably cost 7/8 mana. (Your update came through just before my post!) At 8-health I think the cost is fine now, but if you choose to add Taunt (very flavourful), I think it should cost 6.
@Wailor: Both Spirit of the Snake and Whisperer in the Depths are interesting. Personally, I prefer Whisperer as I'm partial to C'Thun and the nostalgia is too much to bear.
@Xarkkal: A very interesting debuff! I could still see it being balanced at -3 Attack since its a single target. Also, Twinspell doesn't need a colon after it :)
@DescentOfDragonsOp: Aside from the technical notes already pointed out, this weapon is b-r-o-k-e-n. Think it needs to go back to the drawing board.
@Nirast: An Inspire card I would have been happy to play. It's a well-statted, interesting card.
@meisterz39: Quite the pig you've got there. Combined with Demon Hunter's small Rush minions, this is surprisingly strong AND has a cool use of the Adapt mechanic. Thumbs up from me! (Also, I completely agree that Un'Goro was one of the most entertaining metas to play in!)
Are You Prepared? - Card Design Competition Discussion Thread
Revised mine based on feedback. I'm contemplating Taunt or Rush as an additional, but ideally (although outside of the scope of this competition), the totem would give the Hero Windfury, allowing this to become much more of a threat.
As for feedback:
meisterz39 - Felboar - I love it. It fits a DH theme, with multiple rush minions charging out, which in turn would super charge the Felboar. Cost and balance are good as well.
h0lysatan - Illidari Tracker - Outcast is considered the DH keyword, just like Combo for Rogue. Therefore, I think it's reasonable to assume any set would use this.The flavour could fit Witchwood. As for balance, this feels very strong on curve. Unless you are facing a hyper aggressive deck, this will likely come out as a 3/6 or 4/6 at worse, which is level with Militia Commander, but without the draw back of losing attack at the end of the turn. I would suggest a health reduction.
DescentofdragonsOP - Illidari rallying blade - So many issues. Capitals are needed for Rallying, Blade, Fill and Illidari. Watermark should be I'm assuming, Kobolds and Catacombs. Balance wise, this is Ashbringer stats, with that casts The Forest's Aid. Twice. And gives them Rush. So, assuming the weapon stats alone are 5 mana (Arcanite Reaper) and The Forest's Aid is 8 mana a piece, this is 21 mana for 8. Without counting the Rush element. I would scale this back to a 4/2 with the battlecry OR deathrattle.
Nirast - Illidari Defender - I'm a sucker for Inspire, so this I have a definite bias to this card. With a 2 mana HP I would worry this was underpowered, but because DH gets a 1 mana HP, I think this works quite well. I like it, but it might lack a little flash.
Xarkkal - Fiery Brand - My main concern with this is the permanent attack debuff. Adding this on a cheap Twinspell card means you can functionally remove a board spot (or more) for your opponent, instantly hamstringing them for the rest of the game. It's up to you if you want to retain that aspect, or just double down on the double damage, making it take double damage from all sources.
Wailor - Spirit of the Snake - Good solid Spirit card. Ties in with the base ability of DH, maybe lacks a little excitement.
Opthalmology Project - I really dislike this mechanic. I think it would be mechanically clunky in HS, and therefore I just dislike this card. Sorry.
Whisperer of the Depths - This is my favourite. It's a good tie in, linked C'thun with the Demon Hunter flavour and abilities. It's also nice to see a design that buffs C'thun's attack alone, which only Rogue got.
What You are Looking Forward to Do with Demon Hunter Release
How does the Odd/ Even element work for Demon Hunter?
What You are Looking Forward to Do with Demon Hunter Release
I'm personally looking forward to making an Inspire deck with the class. TGT was the latest expansion when I got into the game, so it and the Inspire mechanic have a pretty special place in my hearth. And it looks like DH might finally make it viable, especially as an odd variant.
Scrapyard Colossus is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Probably the most solid 10 mana card in hearthstone history.
10 mana 14/14 Taunt is a lot. I can see people play this for it's stats and double taunts.
It has it's risks but most of the times you would be happy to play this, most cards (not including silence, transform or Amazing Reno) can't destroy secondary 7/7 taunt in one go, you need at least a second card or trade it away in order to remove this one completely.
New Rogue Minion - Akama
Its looks incredibly slow and really cool to me! I will have some fun putting it in my horrible Stowaway deck!