Hunters have to set up specific conditions to incentivize an unwanted minion getting removed--removing smaller minions, tricking the opponent into thinking that it's another trap...
Rogues just drop a random secret and boom! No more taunt dude or sticky deathrattle or whatever.
Also, since this is a minion and not a spell, it gets around the "Can't be targeted" buff. So long to those nasty Embiggened dragons and whatnot.
So I installed the game last night. I do see some underlying issues with the mechanics but it does seem fun, and it brings back some memories of the fun I had in League of Legends with some classic champions.
Given that, what are some good cards I should craft with my wildcard tokens I've earned?
Also, someone mentioned mechanics that conflict with each other.
Also, what are expeditions? Is that like the equivalent of Hearthstone's Arena mode?
I'm still trying to understand how certain things resolve. (spells, attacks, etc).
For example the tutorial mission where you use overwhelm to kill the nexus with specific cards, it wasn't very intuitive on the attack order, I just naturally assumed units attacked left from right, but it didn't clarify that anywhere, so I felt like I was just randomly using the order of cards until I completed the tutorial "mission" so Draven leveled up and killed the nexus.
Don't craft cards, craft decks.
If you're looking for a good, relatively cheap, start deck I'd recommend spider aggro. It's kind of Runeterra's zoolock, if you will. A board-centric aggro deck that helps beginning players to learn the basics of the game.
Expeditions are indeed like arenas in Hearthstone. If you get your weekly vault to level 10 you will get a token for a free expedition run. Expeditions award a single random champion and dust based on the amount of wins you got.
Regarding how intuitive the game and its mechanics are, there are indeed a few confusing aspects within the game, still, which also aren't explained very clearly in the tutorials, if at all. Seeing how the game is still in beta this is kind of expected in my opinion and will most likely improve going forward.
One of those cards I see nerfed in the future. Easy to play around through ooze, but with ice block block it was a similar situation and they even removed it.
I think that card is a little bit overstated. 1/3 would be enough
The power level of this card convinces me that whatever secrets for rogue this expansion will almost certainly be easy to proct, and therefore making this a 3 mana play instead of 1.
So I installed the game last night. I do see some underlying issues with the mechanics but it does seem fun, and it brings back some memories of the fun I had in League of Legends with some classic champions.
Given that, what are some good cards I should craft with my wildcard tokens I've earned?
Also, someone mentioned mechanics that conflict with each other.
Also, what are expeditions? Is that like the equivalent of Hearthstone's Arena mode?
I'm still trying to understand how certain things resolve. (spells, attacks, etc).
For example the tutorial mission where you use overwhelm to kill the nexus with specific cards, it wasn't very intuitive on the attack order, I just naturally assumed units attacked left from right, but it didn't clarify that anywhere, so I felt like I was just randomly using the order of cards until I completed the tutorial "mission" so Draven leveled up and killed the nexus.
New Warrior Weapon - Bulwark of Azzinoth
but he does see weapons
Blackjack Stunner
Targeted Freezing Trap. Insane.
Hunters have to set up specific conditions to incentivize an unwanted minion getting removed--removing smaller minions, tricking the opponent into thinking that it's another trap...
Rogues just drop a random secret and boom! No more taunt dude or sticky deathrattle or whatever.
Also, since this is a minion and not a spell, it gets around the "Can't be targeted" buff. So long to those nasty Embiggened dragons and whatnot.
New Hunter Spell - Scavenger's Ingenuity
Card draw is always good for hunter.
New Rogue Spell - Ambush
If the ambushers have stealth and rogue gets at least one decent AOE, rogue might be able to establish a real control deck.
Torrent is a new Shaman Card Revealed for Hearthstone's Ashes of Outland Expansion
Not Fluffy Torrent?
New Shaman Minion - Lady Vashj
The reduction is strong, especially if another big spell is released. (Big Spell Shaman incoming?)
New Warrior Minion - Kargath Bladefist
Kargath (4mana) into deathwing (8mana) into Kargath (8 mana+eventually 2 mana sweeping strikes) into deathwing (10 mana) :D
Old LoL player who currently plays Hearthstone. How is Runeterra different?
Don't craft cards, craft decks.
If you're looking for a good, relatively cheap, start deck I'd recommend spider aggro. It's kind of Runeterra's zoolock, if you will. A board-centric aggro deck that helps beginning players to learn the basics of the game.
Expeditions are indeed like arenas in Hearthstone. If you get your weekly vault to level 10 you will get a token for a free expedition run. Expeditions award a single random champion and dust based on the amount of wins you got.
Regarding how intuitive the game and its mechanics are, there are indeed a few confusing aspects within the game, still, which also aren't explained very clearly in the tutorials, if at all. Seeing how the game is still in beta this is kind of expected in my opinion and will most likely improve going forward.
Blackjack Stunner is a new Rogue Card with Secret Synergy Revealed for Hearthstone's Ashes of Outland Expansion
Extremely conditional for Rogue (unless they release lots of strong secrets), but also a HUGE TEMPO card.
I wish there was a similar, unconditional, but Neutral and more expensive card, for Wild purposes.
Illidan Stormrage is Being Replaced in Hearthstone's Classic Set with Xavius
Yeah, they should have just made up a new character. Named trash bin.
New Warrior Weapon - Bulwark of Azzinoth
One of those cards I see nerfed in the future. Easy to play around through ooze, but with ice block block it was a similar situation and they even removed it.
I think that card is a little bit overstated. 1/3 would be enough
Illidan Stormrage is Being Replaced in Hearthstone's Classic Set with Xavius
Without a doubt the difference here is Illidan is a basic hero. It can make things less confusing when people are talking about him.
Blackjack Stunner is a new Rogue Card with Secret Synergy Revealed for Hearthstone's Ashes of Outland Expansion
Oh no...
Mo'arg Artificer is a new Neutral Minion Revealed for Hearthstone's Ashes of Outland Expansion
Pretty 'classic' Control card: it improves board control with spells.
Hearthstone Confirms Whizbang the Wonderful Will Rotate in April, Leaving Standard
Not and dust back that doesnt make sence
Blackjack Stunner is a new Rogue Card with Secret Synergy Revealed for Hearthstone's Ashes of Outland Expansion
The power level of this card convinces me that whatever secrets for rogue this expansion will almost certainly be easy to proct, and therefore making this a 3 mana play instead of 1.
Illidan Stormrage is Being Replaced in Hearthstone's Classic Set with Xavius
This is good news. It means Illidan is getting a rework.
It was about time for Illidan Stormrage to appear as a solid card, in line with Sylvanas Windrunner, The Lich King, etc.
Illidan Stormrage is Being Replaced in Hearthstone's Classic Set with Xavius
Hello Brother....??
Why can't a character be both a card and a Hero? I mean Elise, Reno, Deathwing etc also have both.
WILD PLAYERS ARISE !
It's nice to see a non-cancerous Priest archetype get a buff. Now I probably won't near-instant concede the second I face one on ladder.
Kingsbane Rogue becoming more viable is also a nice addition as Rogue wasn't seeing a whole lot of play.
The other changes most likely won't affect ladder much, if at all.
Hearthstone Confirms Whizbang the Wonderful Will Rotate in April, Leaving Standard
feelsbadman
Hearthstone Confirms Whizbang the Wonderful Will Rotate in April, Leaving Standard
Well timed. Had this news came before we knew of the changes there's gonna be a lot of pissed out players.
As it stands, Im more upset over how underpowered Zayle, Shadow Cloak was, considering that I actually paid real money to get it.
Blackjack Stunner is a new Rogue Card with Secret Synergy Revealed for Hearthstone's Ashes of Outland Expansion
This card is going to drive me nuts...
Old LoL player who currently plays Hearthstone. How is Runeterra different?
So I installed the game last night. I do see some underlying issues with the mechanics but it does seem fun, and it brings back some memories of the fun I had in League of Legends with some classic champions.
Given that, what are some good cards I should craft with my wildcard tokens I've earned?
Also, someone mentioned mechanics that conflict with each other.
Also, what are expeditions? Is that like the equivalent of Hearthstone's Arena mode?
I'm still trying to understand how certain things resolve. (spells, attacks, etc).
For example the tutorial mission where you use overwhelm to kill the nexus with specific cards, it wasn't very intuitive on the attack order, I just naturally assumed units attacked left from right, but it didn't clarify that anywhere, so I felt like I was just randomly using the order of cards until I completed the tutorial "mission" so Draven leveled up and killed the nexus.
Hearthstone Confirms Whizbang the Wonderful Will Rotate in April, Leaving Standard
:(
Hearthstone Confirms Whizbang the Wonderful Will Rotate in April, Leaving Standard
Pretty sure you do since it's a card you actually spend money (or gold) on.
But that'S a year away from now so it doesn't matter atm