This is good news. This even works well with when they nerf cards. You will get the nerfed cards over and over again during the entire full value redemption period
Prime token - 10 mana, 9/9, Taunt, Choose One - Summon a 9/9 Fungal Giant with Taunt, or Rush.
Dunno about Prime cards. While token is OP (18 stats for 10 mana + 2xTaunt or Taunt+Rush) base card does nothing and is very susceptible to silence. Also you need to draw prime token. For me it looks like worse legendary quest.
Some classes focused on deathrattle (Hunter, Rogue, Priest) could have fun with them anyway.
I totaly agree that they kinda deleted iceborn legacy what is really sad for me.
I was running frostborn legacy heimerdinger with all the crazy 3 mana burst spells that p&Z and Frejord have to create 20+ total power of drill turrets in 1 turn at burst speed (what is kinda the truest form of an otk).
Now i would get a rocket turret for casting it (which is not really usefull) and the spell very likely wont even resolve, making the card an unreasonable risk to run and just kills it's viability completely
It's probably one of the best "Draw cards" in game. 5 mana for 3 cards with possible mana reduction. It's like Far Sight on steroids. I see a possible nerf in the future.
It's like "7 mana, Deal 10 dmg", a little better Pyroblast. I'm curious what will happen if u steal this hero power. Will u get your hero power back? Or maybe DH one? Or maybe spaggethi code will strike back and u get it permanently?
Well, even if it ignores taunt, that shouldnt have anything to do with Leeroy, since the old guy cant ignore taunt.
A charge minion that can ignore taunt is quite OP, but there has to be some mitigating factor (low health, dies on the same turn, discards, overload, etc.). Since we dont know what the card is yet, its all speculation from here.
Not sure if the ambusher actually have stealth, but likely not.
Its still a 2 mana cobra, and very similar to Venomstrike Trap. The nature of this trap is your opponent will likely spend all their mana getting minions in play and therefore cant respond to a 2/3 poisonous minion. Very nice indeed.
I expect to see more secrets from rogue. Otherwise this would be too obvious to be a secret.
I must say I like the approach they are taking to adding the new class. As for the class itself, I am not that much excited but will test out for sure. And of course: wondering how he will do in Arena.
HS already (seems to) make a lot of money as it is, why monetize a mode which they claimed to be "free" when they released it?
I understand they are a business whose main goal is the sweet monies, but this is bs. Every 4 months pay 20 bucks (which currency is around 100 in my currency) for just that?
Why not offer the choice with, idk, extra options and stuff, and then leave us who already bought it with our bonuses?
I sure hope we can still acquire bonuses by buying packs with gold.
I understand everyone's point about it being for people that dont focus on ranked and all, but it leaves a bitter taste in my mouth to have to spend money or waste 2.5k gold for stuff I already had.
Well, I guess at least it doesnt affect my experiece too much, and I'll still play it, but it makes me a tad sad.
Its interesting how this didnt seem to be mentioned on stream, only afterwards (unless Im misremembering it).
Do you mind sharing the link to the official post re: copy protection?
Additionally, when does the protection take effect?
Is it when you get the pack or when you open the pack?
For example, if I get the classic pack in this week's brawl and open it post release, will it be protected?
It's a long blog but luckily it's mentioned quite early on. And yes it's 26th.
What we know about pack openings (even right now) is that the rarities of the cards are determined when acquiring the pack (purchased/rewarded) but the exact contents when you open it. Therefore if you save your packs until 26th (or let's say 27th so we're on the safe side; I don't think it'll flip on right away in the morning) the rarity protection should apply.
TL;DR Save your pack openings until March 26th (or 27th to play it safe).
Gotta say, I love the new changes, balances out several cards, stops the elnuck deck from utterly destroying games, offers some drawbacks for shadow isles, but I still think heimer needs a nerf, the fact that his turrets are 0 cost gives no repercussions for filling up your entire bench with units every round, and the fact that those robots can have so much power, 8/8 mechasaurus, is just far too unbalanced
New Druid Minion - Imprisoned Satyr
Mana cheating is always good. And druid have tons of good but expensive cards. You can play 10 cost minion on turn 5 with ths card.
Hearthstone Becomes More Wallet Friendly - Spend Less, Collect More Unique Cards with Card Rarity Drop Protection
This is good news. This even works well with when they nerf cards. You will get the nerfed cards over and over again during the entire full value redemption period
Archmage Beardo's Meta-Defying Blasts
Is this an aggro deck that uses Auctionmaster Beardo and Metamorphosis as a finisher or am I missing a great combo?
New Druid Minion - Archspore Msshi'fn
Prime token - 10 mana, 9/9, Taunt, Choose One - Summon a 9/9 Fungal Giant with Taunt, or Rush.
Dunno about Prime cards. While token is OP (18 stats for 10 mana + 2xTaunt or Taunt+Rush) base card does nothing and is very susceptible to silence. Also you need to draw prime token. For me it looks like worse legendary quest.
Some classes focused on deathrattle (Hunter, Rogue, Priest) could have fun with them anyway.
Introducing the Hearthstone Battlegrounds Tavern Pass - New Emotes, Choose From Four Heroes, Advanced Stats
Pay2Win confirmed.
New Demon Hunter Spell - Spectral Sight
2 mana, draw 1 or 2 cards. In first case worse Novice engineer, in 2nd - better Arcane Intellect.
My thoughts on the patch notes
I totaly agree that they kinda deleted iceborn legacy what is really sad for me.
I was running frostborn legacy heimerdinger with all the crazy 3 mana burst spells that p&Z and Frejord have to create 20+ total power of drill turrets in 1 turn at burst speed (what is kinda the truest form of an otk).
Now i would get a rocket turret for casting it (which is not really usefull) and the spell very likely wont even resolve, making the card an unreasonable risk to run and just kills it's viability completely
NICE BUFF RIOT :)
New Demon Hunter Minion - Furious Felfin
Future winner of adorable contest <3
New Demon Hunter Spell - Skull of Gul'dan
Nourish, Sprint, Lay on Hands. Lunar Visions
It's probably one of the best "Draw cards" in game. 5 mana for 3 cards with possible mana reduction. It's like Far Sight on steroids. I see a possible nerf in the future.
New Demon Hunter Weapon - Warglaives of Azzinoth
Just slightly better Fool's Bane. Can attack face and have DH synergy.
New Demon Hunter Minion - Pit Commander
Do you remember Possessed Lackey? Say "Hello" to his older brother. DH has some nice big demons, so it will be used for sure.
New Hunter Spell - Scavenger's Ingenuity
Really good!! Almost a replacement for Master's Call, a card I will really miss after rotation.
New Demon Hunter Spell - Metamorphosis
It's like "7 mana, Deal 10 dmg", a little better Pyroblast. I'm curious what will happen if u steal this hero power. Will u get your hero power back? Or maybe DH one? Or maybe spaggethi code will strike back and u get it permanently?
Hearthstone's New Cinematics for the Ashes of Outland Expansion and Demon Hunter Class
The reveal video was great. A bit cheesy, stuffed with references... and all Hearthstone ;P
New Neutral Minion - Teron Gorefiend
Not to spoil the fun, but I don't think this will work with Umbra. The Battlecry will destroy her.
Demon Hunter Legendary with Charge Can Ignore Taunt?
Yet another leak?
Well, even if it ignores taunt, that shouldnt have anything to do with Leeroy, since the old guy cant ignore taunt.
A charge minion that can ignore taunt is quite OP, but there has to be some mitigating factor (low health, dies on the same turn, discards, overload, etc.). Since we dont know what the card is yet, its all speculation from here.
New Rogue Spell - Ambush
Not sure if the ambusher actually have stealth, but likely not.
Its still a 2 mana cobra, and very similar to Venomstrike Trap. The nature of this trap is your opponent will likely spend all their mana getting minions in play and therefore cant respond to a 2/3 poisonous minion. Very nice indeed.
I expect to see more secrets from rogue. Otherwise this would be too obvious to be a secret.
Everything You Need to Know About the Demon Hunter Initiate Set
I must say I like the approach they are taking to adding the new class. As for the class itself, I am not that much excited but will test out for sure. And of course: wondering how he will do in Arena.
Hearthstone Battlegrounds Update March 17th - New Heroes In, Old Heroes Out, Minion Updates
Oh, nice. The targeting for Lich King will be interesting to test out. And Putricide will be another rat lover ;)
Hearthstone Battlegrounds Update March 17th - New Heroes In, Old Heroes Out, Minion Updates
I could've sworn it was. For Warlock, too! I'm dumb.
Introducing the Hearthstone Battlegrounds Tavern Pass - New Emotes, Choose From Four Heroes, Advanced Stats
Honestly a tad disappointed with this.
HS already (seems to) make a lot of money as it is, why monetize a mode which they claimed to be "free" when they released it?
I understand they are a business whose main goal is the sweet monies, but this is bs. Every 4 months pay 20 bucks (which currency is around 100 in my currency) for just that?
Why not offer the choice with, idk, extra options and stuff, and then leave us who already bought it with our bonuses?
I sure hope we can still acquire bonuses by buying packs with gold.
I understand everyone's point about it being for people that dont focus on ranked and all, but it leaves a bitter taste in my mouth to have to spend money or waste 2.5k gold for stuff I already had.
Well, I guess at least it doesnt affect my experiece too much, and I'll still play it, but it makes me a tad sad.
Its interesting how this didnt seem to be mentioned on stream, only afterwards (unless Im misremembering it).
Introducing the Hearthstone Battlegrounds Tavern Pass - New Emotes, Choose From Four Heroes, Advanced Stats
Why leave the old version of monetization? This is such a scam comparing to that.
The Copy protection is already working?
It's a long blog but luckily it's mentioned quite early on. And yes it's 26th.
What we know about pack openings (even right now) is that the rarities of the cards are determined when acquiring the pack (purchased/rewarded) but the exact contents when you open it. Therefore if you save your packs until 26th (or let's say 27th so we're on the safe side; I don't think it'll flip on right away in the morning) the rarity protection should apply.
TL;DR Save your pack openings until March 26th (or 27th to play it safe).
Hearthstone Wild Card Unnerfs Revealed - Yogg-Saron, Raza and More!
Yogg is Great.
Legends of Runeterra Patch 0.9.2 Arrives this Tuesday - Major Changes to Hecarim & Kalista, 23 Card Changes
Gotta say, I love the new changes, balances out several cards, stops the elnuck deck from utterly destroying games, offers some drawbacks for shadow isles, but I still think heimer needs a nerf, the fact that his turrets are 0 cost gives no repercussions for filling up your entire bench with units every round, and the fact that those robots can have so much power, 8/8 mechasaurus, is just far too unbalanced