If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept
It might be played early to prevent a strong turn from an opponent but i'm sure we'll not see this on ladder. It might be a tech card for a beast hunter in a specific meta but i believe there are always stronger options.
I don't feel like this card is good, seems too gimmicky, and too win more to play.. probably in the future, but not in this expansion..
On contrary, I think this expansion has all the right gimmicky-win-more-swing-the-game-around's ingredients to make this effective. Only time will tell but I'm optimistic on this one.
Someone will find a way to make Elemental Mage work in Standard just for this. Mark my word.
I wish I was as convinced as you are. It seems a bit off in terms of timing to promote Elemental Mage with so few new elementals and a couplethousand metric tons of Dragons coming are way.
Another strong pirate will help us to summon Parachute Brigand! A solid 1 drop will definitely see play in Standard pirate warrior but might even become a part of this archetype in Wild. Didn't expect to see so many pirates this expansion actually)
Warrior dragon package is shaping very well. Strong card by itself, even better with dragons. Natural inclusion in Galakrond decks since your health pool is recource for punching things with your face.
Another great pirate! It might be a bit low on stats for a fast deck like pirate warrior but if its battlecry brings you Ancharrr or an Arcanite Reaper it's worth to play for sure! Сan't wait to see if it will work in practice!
Yea this seems like it will just be the top off card for an aggressive deck. Main problem I see with that is the default warlock hero power might actually be better in some cases
A nice one! It's a great token card especially for a trent deck. Druids didn't have a good early game curve previously so it helps to solve this problem. Now druids have Treenforcements for a 1st turn and Dendrologist or Shrubadier for a 2nd. It might finally work on ladder!
The effect is strong but the fact that it doesnt get in play until at least turn 8 makes it very very slow. If you survive against aggro that long, this seals the deal, but against other decks its basically just a 4/12 taunt.
Supercollider on the stick (I mean... you know...). Mana discount is nice and I don't think one time usage is such a big downside. You can combine this with weapon attack (maybe with real Supercollider) for even bigger clear.
Skybarge
Oh boy, pirates are real deal after all. Let's hope this time it won't be so oppresive.
New Mage Spell - Rolling Fireball
If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept
New Neutral Minion - Evasive Chimaera
It might be played early to prevent a strong turn from an opponent but i'm sure we'll not see this on ladder. It might be a tech card for a beast hunter in a specific meta but i believe there are always stronger options.
New Priest Minion - Disciple of Galakrond
1 drop invoker that isn't just a 1/1 is indeed good stuff
MMR UPDATE FROM BLIZZARD !!!
https://us.forums.blizzard.com/en/hearthstone/t/battlegrounds-mmr-updates/19392
hee they update the mmr calculator inententional
also what do you think should there be a montly reset
i think that should be nice
New Priest Spell - Grave Rune
On contrary, I think this expansion has all the right gimmicky-win-more-swing-the-game-around's ingredients to make this effective. Only time will tell but I'm optimistic on this one.
New Neutral Minion - Blazing Battlemage
A solid expansion filler. That's all i guess) Decent for arena, unplayable on ladder.
New Mage Minion - Mana Giant
Simple design, cool concept ; a new Giant is born.
New Warlock Minion - Abyssal Summoner
Seems overall just OK. Absolutely awful card to top deck though.
New Warlock Spell - Nether Breath
Its a LOT better than Drain soul. Twice as much damage.
New Mage Spell - Elemental Allies
I wish I was as convinced as you are. It seems a bit off in terms of timing to promote Elemental Mage with so few new elementals and a couplethousand metric tons of Dragons coming are way.
New Warrior Minion - Sky Raider
Another strong pirate will help us to summon Parachute Brigand! A solid 1 drop will definitely see play in Standard pirate warrior but might even become a part of this archetype in Wild. Didn't expect to see so many pirates this expansion actually)
Dragonqueen Alexstrasza
Nice if you can play into an empty or almost empty board.
Molten Breath
Warrior dragon package is shaping very well. Strong card by itself, even better with dragons. Natural inclusion in Galakrond decks since your health pool is recource for punching things with your face.
New Warlock Minion - Dragonblight Cultist
Not really a good comparison. Without a board, this is a 3/1 that summons 2 1/1s. Muchhhh better than a magma rager even in the worst case.
New Warlock Minion - Crazed Netherwing
Yep pretty much Abyssal Enforcers dragon cousin lol
New Warlock Spell - Dark Skies
Yea its looking like a pretty meh card. Probably makes the cut but just barely.
New Neutral Minion - Hoard Pillager
Another great pirate! It might be a bit low on stats for a fast deck like pirate warrior but if its battlecry brings you Ancharrr or an Arcanite Reaper it's worth to play for sure! Сan't wait to see if it will work in practice!
New Warlock Minion - Veiled Worshipper
Yea this makes an aggro galakrond deck basically never run out of cards.
New Warlock Minion - Valdris Felgorge
It is indeed super slow, but combined with the other handsize matters cards it might be strong enough to see play.
New Warlock Hero - Galakrond, the Wretched
Yea this seems like it will just be the top off card for an aggressive deck. Main problem I see with that is the default warlock hero power might actually be better in some cases
New Druid Minion - Shrubadier
A nice one! It's a great token card especially for a trent deck. Druids didn't have a good early game curve previously so it helps to solve this problem. Now druids have Treenforcements for a 1st turn and Dendrologist or Shrubadier for a 2nd. It might finally work on ladder!
New Warlock Minion - Zzeraku the Warped
The effect is strong but the fact that it doesnt get in play until at least turn 8 makes it very very slow. If you survive against aggro that long, this seals the deal, but against other decks its basically just a 4/12 taunt.
Ramming Speed
Supercollider on the stick (I mean... you know...). Mana discount is nice and I don't think one time usage is such a big downside. You can combine this with weapon attack (maybe with real Supercollider) for even bigger clear.
New Shaman Minion - Surging Tempest
Definitely not anywhere near as strong as tunnel trogg, but thats probably a good thing for the game lol