One of the strongest Invoke cards we have seen so far.
Ray of Frost is super powerful, yes it has twin-spell but the ability to cheaply freeze a target can be huge in retaining board presence. This card gives the added bonus of Invoking Galakrond, the Tempest which summons a 2/1 with rush, just an incredibly powerful card for 1 mana.
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This is a fine value minion that invokes. That said, its not a great 1 drop, it has less versatility and impact than many of the other invoke cards, and priest invokes are already more value based than tempo based, and I have a feeling the meta might punish that severely.
This effect is very powerful and has a lot of upside but 4 mana is a lot of mana and makes playing this on the same turn you play the minion you want it on much less likely. It also makes silence effects even more powerful against it. I do think the effect is very strong, but the mana cost might be enough to keep it from being competitive.
Really like the no neutral card design, and this card certainly makes it worth trying.
The other synergy card Lightforged Zealot does not seem quite as powerful. The problem with this though is the sheer amount of bad hits you can get, especially with regards to all the secrets and small buff cards Paladin has.
Will definitely look forward to trying this deck, but it probably won't be very good.
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This is very situationally good. In wild in specific where Mage can really generate a ton of cards this can be super cheap and the elemental tag can also be very relevant. In current standard I think its still fine, I mean its an 8 mana 8/8, so playing even one card makes this fine on tempo, and getting it discounted to 4-5 means its in the range of Mountain Giant most of the time. Being able to do that early enough is the issue, but its always good tempo late game which can be fine. The elemental tag means less atm but makes sense for the card.
New Paladin Minion - Sky Claw
Boooo... I hate Mech Paladin.
New Mage Spell - Elemental Allies
hard for consistent completion...but the reward is amazing
New Mage Minion - Violet Spellwing
Mage is looking pretty good this time around.
Not sure if Arcane Missiles is that valueable, but at least Cyclone Mage gets some needed support.
Violet Spellwing
Super good in spell-spam Mage decks and combines really well with the sidequest.
Elemental Allies
A bit hard to pull off, but the payoff is huge. I think decks will be run with it based on the number of cheap elemental that have been added.
New Shaman Spell - Invocation of Frost
One of the strongest Invoke cards we have seen so far.
Ray of Frost is super powerful, yes it has twin-spell but the ability to cheaply freeze a target can be huge in retaining board presence. This card gives the added bonus of Invoking Galakrond, the Tempest which summons a 2/1 with rush, just an incredibly powerful card for 1 mana.
Shaman is looking to be the best Galakrond deck.
New Rogue Minion - Bloodsail Flybooter
Rogue variant of Acornbearer/ [Hearthstone Card (Firefly) Not Found], and those saw a lot of play.
But also, pirates wanna be on the board, not in the hand.... Idk
Mana Giant
Super strong in spell-spammy Mage, especially along with the new support like Chenvaala and the deathrattle add Arcane Missiles.
New Mage Minion - Violet Spellwing
Arcane missile do need a buff, print this instead with an elemental tag too.
This card is nice and balanced.
Elemental Allies
elemental mage is defiantly going to run this or just a mage with that uses elementals
New Priest Spell - Whispers of EVIL
A new Common Priest Spell, Whispers of EVIL, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
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New Priest Minion - Disciple of Galakrond
This is a fine value minion that invokes. That said, its not a great 1 drop, it has less versatility and impact than many of the other invoke cards, and priest invokes are already more value based than tempo based, and I have a feeling the meta might punish that severely.
New Paladin Spell - Righteous Cause
Most of the time this will only buff a couple of minions. Not good.
The Final Descent of Dragons Reveal Stream - 47 New Cards! LIVE COVERAGE
I like this one WAY more than with Kibler.
Cuz it's more serious and to the point.
Grave Rune
More or less Carnivorous Cube on a spell seems strong to me, especially with cards like Convincing Infiltrator.
New Mage Minion - Violet Spellwing
wowwww amazing one drop! maybe the best one in this expansion
New Priest Spell - Grave Rune
This effect is very powerful and has a lot of upside but 4 mana is a lot of mana and makes playing this on the same turn you play the minion you want it on much less likely. It also makes silence effects even more powerful against it. I do think the effect is very strong, but the mana cost might be enough to keep it from being competitive.
New Paladin Minion - Lightforged Crusader
Really like the no neutral card design, and this card certainly makes it worth trying.
The other synergy card Lightforged Zealot does not seem quite as powerful. The problem with this though is the sheer amount of bad hits you can get, especially with regards to all the secrets and small buff cards Paladin has.
Will definitely look forward to trying this deck, but it probably won't be very good.
Disciple of Galakrond
Nice cheap invoke, I like it. Definitely good for Control Galakrond and might be able to push Galakrond Priest in a different direction.
New Mage Minion - Violet Spellwing
A new Common Mage Minion, Violet Spellwing, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
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New Mage Spell - Elemental Allies
A new Rare Mage Spell, Elemental Allies, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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New Neutral Minion - Wing Commander
Could be a buff Yeti... Or just a Yeti... Or worse...
New Mage Minion - Mana Giant
This is very situationally good. In wild in specific where Mage can really generate a ton of cards this can be super cheap and the elemental tag can also be very relevant. In current standard I think its still fine, I mean its an 8 mana 8/8, so playing even one card makes this fine on tempo, and getting it discounted to 4-5 means its in the range of Mountain Giant most of the time. Being able to do that early enough is the issue, but its always good tempo late game which can be fine. The elemental tag means less atm but makes sense for the card.
New Mage Spell - Rolling Fireball
Very flexible card, definitely will see play.
New Shaman Spell - Storm's Wrath
If this helps summon Sparks, do they get buffed?