Inkmaster Solia doesn't see much play, so I have doubts about this. On the other hand this is cheaper, can be used in nonhighlander decks and now we have more expensive spells to use effect properly.
Seems MEH you can't base your strategy around what your opponent is doing and you are getting random results, no battlecries and at 8 mana you are not reacting to your opponent's play.
The biggest question with Murozond the Infinite is, when the card reads "play" does it mean you get the battlecries from minions? Unfortunately, the closest cards to compare to this (probably Tess Greymane and Lynessa Sunsorrow) have different templating, so comparisons won't be perfect. Tess reads "replay" and her effect doesn't trigger battlecries, so that would seem to imply this could be different, but Blizzard regularly screws up the templating on cards like this, so I'm not optimistic. Note that there's also ambiguity around the order in which those cards will be played, but random is the safest bet.
Either way, Murozond the Infinite seems like a very cool card, but maybe not a very good card. The best cases are ones where your opponent played some kind of AOE and subsequent minions, or played some rush minions to try to retake the board. It's easy to see how this could be a very big tempo swing if played after the right turn, or a way to "steal" a hero card and even the odds in a control match-up. But if you don't get battlecries, and you're functionally just copying non-rush minions, this might just languish in your hand, never finding a turn when you can afford to spend 8 mana not reacting to what your opponent did last turn.
Sooo good. This has potential to break the game in many aspects. 5 stars and potential nerf incoming. I guess they didn't want to repeat the mistake of Surrender to Madness and made this one much stronger
Ridiculous card for ridiculous time. There were many ways of print a card like this but not that overpowered. As always blizzard chooses the overpowered one.
They simply say that "You can't play mid-range Hunter." even after we gave you Stormhammer.
Priest had Dragon Soul which was harder to remove, but Mage has at the moment insane amount of cheap spells (and Sorcerer's Apprentice on top of it), so it can lead to very spectacular turns. I have high hopes towards this card.
Looks crazy at the beginning. But to be honest there are really few cases when copying a good enemy turn will give you an advantage. You should be answering to it instead of replicating. I think it's bad and probably will be overestimated.
Dragoncaster
Inkmaster Solia doesn't see much play, so I have doubts about this. On the other hand this is cheaper, can be used in nonhighlander decks and now we have more expensive spells to use effect properly.
New Priest Minion - Murozond the Infinite
Seems MEH you can't base your strategy around what your opponent is doing and you are getting random results, no battlecries and at 8 mana you are not reacting to your opponent's play.
Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)
Shouldn't it say "summon minions played" instead "play"
New Druid Spell - Treenforcements
Fair card for a fair Archetype.
I always wanted a better Treant deck, might be better now, I'll check it out when expansion comes.
New Neutral Minion - Wyrmrest Purifier
Good tavern brawl material. Apart from that... :/
New Priest Minion - Murozond the Infinite
If this is your decks endgame you are in trouble. Even this plays the battlecries its too inconsistent. I wouldn't ladder with this card.
New Priest Minion - Murozond the Infinite
The biggest question with Murozond the Infinite is, when the card reads "play" does it mean you get the battlecries from minions? Unfortunately, the closest cards to compare to this (probably Tess Greymane and Lynessa Sunsorrow) have different templating, so comparisons won't be perfect. Tess reads "replay" and her effect doesn't trigger battlecries, so that would seem to imply this could be different, but Blizzard regularly screws up the templating on cards like this, so I'm not optimistic. Note that there's also ambiguity around the order in which those cards will be played, but random is the safest bet.
Either way, Murozond the Infinite seems like a very cool card, but maybe not a very good card. The best cases are ones where your opponent played some kind of AOE and subsequent minions, or played some rush minions to try to retake the board. It's easy to see how this could be a very big tempo swing if played after the right turn, or a way to "steal" a hero card and even the odds in a control match-up. But if you don't get battlecries, and you're functionally just copying non-rush minions, this might just languish in your hand, never finding a turn when you can afford to spend 8 mana not reacting to what your opponent did last turn.
New Neutral Minion - Blowtorch Saboteur
Body is good but the effect isn't enough to be an epic.
I guess they print this card by thinking to disrupt Galakronds' and quests' hero powers but they should have made it common and Platebreaker epic imo.
New Druid Spell - Embiggen
Sooo good. This has potential to break the game in many aspects. 5 stars and potential nerf incoming. I guess they didn't want to repeat the mistake of Surrender to Madness and made this one much stronger
Warlock Card Reveal - Dark Skies
This card is pretty solid.
Up to 9 damage on board is pretty good specially at early turns
Up to 11 with legendary.
Will definitely be seen in muligan hands for most control/hand lock decks
New Druid Minion - Goru the Mightree
Love the flavour! Not sure if strong enough but looking forward playing with it if I get it in the packs :)
New Priest Minion - Murozond the Infinite
Frizz is for dragons in your DECK ...also the card doesn't activate battlecries and spells hit random targets.
New Druid Spell - Treenforcements
Really good card, similar spells were really used back then. I think it helps Quest Druid to stay afloat and can be used in other decks. 5 stars
New Neutral Minion - Dragonmaw Poacher
Ridiculous card for ridiculous time. There were many ways of print a card like this but not that overpowered. As always blizzard chooses the overpowered one.
They simply say that "You can't play mid-range Hunter." even after we gave you Stormhammer.
Chenvaala
Priest had Dragon Soul which was harder to remove, but Mage has at the moment insane amount of cheap spells (and Sorcerer's Apprentice on top of it), so it can lead to very spectacular turns. I have high hopes towards this card.
Dark Skies
Lets go Archmage Vargoth, I choose you!
New Neutral Minion - Blowtorch Saboteur
Don't know what to say about it. Maybe it was designed before Even and Odd decks were moved to HoF? Useful then, now not so much
New Neutral Minion - Dragonmaw Poacher
The 4 mana 8/8 rush that somehow balances the huge power level of dragons in this expansion. I think this card was needed and it's welcome. 5 stars
Faceless Corruptor
Game Breaking.
Another ResidentCreeper here, c u next patch ;)
New Warlock Spell - Dark Skies
Really good, I would not say OP but may help Handlock to be a competitive deck against agro
New Neutral Minion - Faceless Corruptor
Really good in any deck with lackeys, specially shaman due to evolve.
New Warlock Spell - Dark Skies
Good for early, meh for late.
Still useable against those 1-2 health early minions in the meta and lackeys.
between 3 and 4 stars imo.
New Neutral Minion - Dragonmaw Poacher
Cheap dragons are now unplayable thanks to this card
Murozond the Infinite
HOLY MOLY
this is insane, because this expansion is. So you can power play insanely stupid cards from your oppo's class!
New Priest Minion - Murozond the Infinite
Looks crazy at the beginning. But to be honest there are really few cases when copying a good enemy turn will give you an advantage. You should be answering to it instead of replicating. I think it's bad and probably will be overestimated.