Seems underwhelming. Maximum damage is 11 damage, but mostly this deals less. On curve it could remove small boards, if you're lucky. Might fit HandLock if Aggro becomes too prevalent, but I doubt it.
On part with Oasis Surger if you can get a 1 drop to transform. Buff this up even +1+1 and it becomes nuts.
Oh, and did blizzard did a whoopsie when this got printed? I thought the very point of nerfing Saronite Chain Gang was because cards like this on neutral creates those bs Shudderwock combos in standard.
Obviously you need a minion in play to get the full effect, but if you do you get a very powerful play. You could either go face or make a value trade then transform it up into a 5/4 rush for more board control.
Should be especially good in quest shaman with all the lackeys and totems lying around, great card.
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Its decent removal option for aggro boards. Lest we forget that playing around Reno and dyanomatic was practically everywhere in standard once.
Unfortunately, it will only be decent in either a plot twist deck or handlock, and once you start putting your own minions on board this quickly becomes garbage. Kinda sad as I was really looking forward to seeing whether warlock gets any more decent board removal option to really make handlock viable again.
This being an epic card doesn't help much either for experimentation.
I just awoke. I saw this upon opening the site. I read "Your opponent's next BATTLECRY cost (3) more". I thought: "It's nice that now we have something to counter Battlecry Shaman stuff.". Then i started reading here and saw people talking about Hero Power. I went back and read the card text again. Pure disappointment. I don't know why this is an epic considering it doesn't stop them from using their hero power. It doesn't even make it that more expensive. It's just +1 mana. Once. Saboteur had a delayed effect and worked only for a single turn but it completely stopped their hero power which was alright. And it was a rare card. This card just sucks.
New dragon counter, bad card design coz of - this card punish you for playing drgons, yes, a lot of them are OP, but it's not healthy for the game having 4 mana 8-8 if you playing vs dragon deck.
A little support for classic controlish handlock, but i dont think this will be the carry-card for the archetype. Okay on its own, but very strong if you have spell damage. Will see some play, but i doubt it will be a must-have in handlock decks.
Bad? Seriously? This is an amazing card. A little too good I think. For the first few weeks everybody and thier Nan will be playing Dragons. Don't forget that even after that there are plenty of cards that can trigger this Battlecry. Nightmare Amalgam for instance, Kalecgos, any of the Yseras.
This is an insane card and will be auto include for anyone with common sense. Even at its worst its a 4 Mana 4/4. Which isn't awful.
Early game removal for handlock, and that's it. Nothing really more to talk about here, as later in game the maximum damage is way too low and way too rng based to be relevant. It's no Defile, that's for sure.
Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)
So Murozond will play both minions and spells, right? Insane value.
New Warlock Spell - Dark Skies
Seems underwhelming. Maximum damage is 11 damage, but mostly this deals less. On curve it could remove small boards, if you're lucky. Might fit HandLock if Aggro becomes too prevalent, but I doubt it.
Faceless Corruptor
Yes, this good. Very good even.
On part with Oasis Surger if you can get a 1 drop to transform. Buff this up even +1+1 and it becomes nuts.
Oh, and did blizzard did a whoopsie when this got printed? I thought the very point of nerfing Saronite Chain Gang was because cards like this on neutral creates those bs Shudderwock combos in standard.
Oh well.
Murozond the Infinite
okay... what the hell xp
Faceless Corruptor
It's for sure a powerful card. But it will only be good in rogue, i think.
New Card Reveal - Platebreaker (ARMOR DESTRUCTION)
seems she won't be added for a long time since they are designing new regions now.
But probably will come with Vi.
Sorry for you.
New Neutral Minion - Faceless Corruptor
Seems very powerful, comparable to Oasis Surger.
Obviously you need a minion in play to get the full effect, but if you do you get a very powerful play. You could either go face or make a value trade then transform it up into a 5/4 rush for more board control.
Should be especially good in quest shaman with all the lackeys and totems lying around, great card.
New Priest Minion - Murozond the Infinite
A new Legendary Priest Minion, Murozond the Infinite, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
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New Neutral Minion - Faceless Corruptor
Evolve Sham thing? But evolve will rotate, i don't know about playing it without aoe evolve
New Neutral Minion - Blowtorch Saboteur
So many niche tech cards probably i will forget this card exists in a week
Warlock Card Reveal - Dark Skies
This being 3 mana really makes for a case why Defile is just freaking crazy even when its in a standard already acknowledged to be freaking crazy.
Goru the Mightree
Ancient of War with bonus effect. Some support for treant token decks, but too little, too late. At least nice curve to The Forest's Aid.
New Neutral Minion - Faceless Corruptor
A new Rare Neutral Minion, Faceless Corruptor, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
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Dark Skies
nope its 13 since it is repeat and auctioneer helps
Dark Skies
Its decent removal option for aggro boards. Lest we forget that playing around Reno and dyanomatic was practically everywhere in standard once.
Unfortunately, it will only be decent in either a plot twist deck or handlock, and once you start putting your own minions on board this quickly becomes garbage. Kinda sad as I was really looking forward to seeing whether warlock gets any more decent board removal option to really make handlock viable again.
This being an epic card doesn't help much either for experimentation.
New Neutral Minion - Blowtorch Saboteur
you said we need more counters vs specific archetypes? Here it is, this expansion is broken OP cards and tech counters vs speciffic decks
Card Reveal - Blowtorch Saboteur
I just awoke. I saw this upon opening the site. I read "Your opponent's next BATTLECRY cost (3) more". I thought: "It's nice that now we have something to counter Battlecry Shaman stuff.". Then i started reading here and saw people talking about Hero Power. I went back and read the card text again. Pure disappointment. I don't know why this is an epic considering it doesn't stop them from using their hero power. It doesn't even make it that more expensive. It's just +1 mana. Once. Saboteur had a delayed effect and worked only for a single turn but it completely stopped their hero power which was alright. And it was a rare card. This card just sucks.
New Neutral Minion - Dragonmaw Poacher
New dragon counter, bad card design coz of - this card punish you for playing drgons, yes, a lot of them are OP, but it's not healthy for the game having 4 mana 8-8 if you playing vs dragon deck.
Blowtorch Saboteur
Its an epic which you really dont want to open in your pack.
NEXT!
New Warlock Spell - Dark Skies
A little support for classic controlish handlock, but i dont think this will be the carry-card for the archetype. Okay on its own, but very strong if you have spell damage. Will see some play, but i doubt it will be a must-have in handlock decks.
Dark Skies
maximum is 11 damage. (EDIT: it's 12)
New Card Reveal - Dragonmaw Poacher
Bad? Seriously? This is an amazing card. A little too good I think. For the first few weeks everybody and thier Nan will be playing Dragons. Don't forget that even after that there are plenty of cards that can trigger this Battlecry. Nightmare Amalgam for instance, Kalecgos, any of the Yseras.
This is an insane card and will be auto include for anyone with common sense. Even at its worst its a 4 Mana 4/4. Which isn't awful.
Dark Skies
Now we only need a way to make warlocks spells lifesteal.
Legends of Runeterra Keyword Glossary
Any plans to put this glossary in a Guide section (which isn't here yet for Runeterra)?
Warlock Card Reveal - Dark Skies
Early game removal for handlock, and that's it. Nothing really more to talk about here, as later in game the maximum damage is way too low and way too rng based to be relevant. It's no Defile, that's for sure.