All Comments

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  • New Priest Minion - Mindflayer Kaahrj

    I think it's really good, but I'm not sure if there would be priest archetype, which could use power of this card

  • New Priest Minion - Chronobreaker

    pretty good card for dragon priest instd. no so in wild. 

  • New Hunter Weapon - Stormhammer

    Oh, that card is so good! Power level is very high in dragon decks. 

  • Bandersmosh

    Versatile card that can generate some good value. Unsure on whether it will see play in any shaman deck or not though.

  • Nithogg

    This card has potential, I personally find the battlecry fairly decent. You can always play it if the board doesnt have too many or any minions at all, for some 4/4s. It will be an interesting card to try out, and see whether its strenght can keep up to validate it being in the deck.

  • New Hunter Weapon - Stormhammer

    Art reminds me of Paladin though, it's weird for Hunter. Decent weapon however, and it can be insanely strong if Dragons are a thing for Hunter

  • Dragoncaster

    While I can see it being played in a few decks, I believe it would be a lot more played if it somehow had the dragon tag.

    Decent card, overall, its winning points over inkmaster are:

    holding a dragon is not that hard

    its cheaper so you can use costier cards alongside it

     

  • New Neutral Minion - Depth Charge

    It's slightly different from Doomsayer, in that it activates cards like Acolyte of Pain for example. To be fair though, I don't think card can fit the current decks, so it's probably just a fringe card.

  • New Priest Minion - Mindflayer Kaahrj

    great card, not OP but powerful. it will see some play.

  • New Neutral Minion - Tentacled Menace

    This card is just bad. Drawing a card for your opponent, even when (at best) increasing its cost, is just not worth it. This card won't see play in any format

  • Zzeraku the Warped

    Interesting legendary, but I dont see masochist warlock taking off with the support it has currently.

    It has a lot of power but no good deck to house him. I might be totally wrong though.

    Awesome card to get out of random board effects.

  • New Priest Minion - Mindflayer Kaahrj

    Pretty underwhelming card tbh. I don't think card will see play in constructed.

  • Descent of Dragons: Arena Impact

    Staff
    Quote From Boozor

    At Kel, Na I read it right. The card should be good.  

    It's at worse a Shield Maiden (5/5 + 6 armor or heal for 6+), at best a 5/5 + 4/4 + 4/4 . Think of it as 6 mana for a 5/5 + 2x Toothy Chests.  

    Some cases you can buff or taunt the 0/3s to get more out of them when the 5/5 first gets played. (ex. Argus, Mulka's Champion, etc)  

    Thats actually a fair comparison. I think i will bump my rating.

  • New Card Reveal - Depth Charge

    Doomsayer's little brother.  Provides another control tool against aggro decks and disrupts their rhythm.

  • Legendary Card Reveal - Frizz Kindleroost

    Each to their own :)

    I'd rather Shattered Sun Cleric myself (actually Lady Liadrin).  Would have to treat her right though.

  • New Druid Minion - Emerald Explorer

    Amazing card even quest druid may run this card

  • Descent of Dragons: Arena Impact

    At Kel, Na I read it right. The card should be good.  

    It's at worse a Shield Maiden (5/5 + 6 armor or heal for 6+), at best a 5/5 + 4/4 + 4/4 . Think of it as 6 mana for a 5/5 + 2x Toothy Chests.  

    Some cases you can buff or taunt the 0/3s to get more out of them when the 5/5 first gets played. (ex. Argus, Mulka's Champion, etc)  

     

  • Descent of Dragons: Arena Impact

    Staff

    - NEW CARDS -

    1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent


    Mindflayer Kaahrj (5/5): Absolutely ridiculous. An ok 3-drop on its own that can spawn another minion via its Deathrattle. Scales great into late game too. I guess the only downside is the "new copy", which probably implies that it will not retain any buffs. Good thing is, you can target a 6/1 Boulderfist Ogre and spawn it with full Health tho!

    Stormhammer (4/5): Obviously draft dependent, but there will be a lot of dragons in the pool. This card actually looks kinda scary, since if you lose a dragon, you can just wait till you play another one before you start swinging again. There is a comparison to be made with Eaglehorn Bow and i think this has a bigger potential to get more mileage in arena than the Bow, since you dont generally want to pick Secrets nor waste time to play them. Dragons on the other hand, you do want.

    Tentacled Menace (3/5): You will probably pick this card for the stats and be happy with it. The heavier your deck is (which it shouldnt be), the more chance is you get a benefit from it, tho your opponent will most likely be trying for a lighter deck as well, so in the end, the effect shouldnt harm you too much on average. You can even use this to get some information about the card your opponent drew. The worst part is, your opponent gets a card too. Giving anything to your opponent is not great. At least you are not sacrificing any tempo to do so.

    Depth Charge (1/5): This really is a poor man's Doomsayer. Deals less damage (technically), has lower survivability; the lower cost dost not save it at all. It can work sometimes, same as Doomsayer, but would be very rare to get it go off, let alone to clear a board with it. I mean it would be perfectly fine to trade for a 2-drop with this, but if you dont get it early, it will most likely become a dead card for the rest of the game. I guess 1 mana "heal 5 to your hero" is also a card, but one that no one drafts.

    Chronobreaker (5/5): Another insanely strong dragon. And ofc it is in priest. God, this card will be absolutely disgusting. It already makes me sick. What do you not want to do vs priest? Play slow. What does this card forces you to do? Trade your board off. Disgusting. You'll probably see it a bunch, not only from drafts but via discover effects too. ugh

  • Descent of Dragons: Arena Impact

    Depth Charge (1) - Not an Arena card. Might be useful if you get this in your opener going 2nd to hold off early aggression, but the uses for this card is so limited.  

    Tentacled Menace (4) - You draw first and can react first making it a net positive for you on average even if effect is mirrored. The stats are fine for a 5 drop as well.  

    Stormhammer (4) - Fiery War Axe is great in a class that doesn't have as many weapons as Warrior. The upside shouldn't be very consistent, but a 3/2 weapon is fine.  

    Mindflayer Kaahrj (4) - Bigger the threat, bigger the value from this card. It's best used in combination with a removal card or a card that can synergize with the deathrattle. Even if played on curve it should be reasonably strong.  

    Chronobreaker (3) - Probably a worse Duskbreaker. The Deathrattle effect is worth much less then the battlecry even if the upside is better.  

     

  • New Priest Minion - Chronobreaker

    Pro

    Nice board clear for priest. You can't have enough of them. 

  • New Priest Minion - Mindflayer Kaahrj

    Pro

    Interesting concept. Can make for some wacky interractions. But probably not a competitive play.

  • New Priest Minion - Chronobreaker

    I think this card is actually too slow to be effective. Opponents can play around Deathrattle.Might not even play depending on the Dragons available. But cool design though

  • New Hunter Weapon - Stormhammer

    Pro

    I knew Emeriss will see play one day :D

  • New Priest Minion - Chronobreaker

    Another board clear! Exactly what priest needed this time proactive, conditional and slow a trio that always finds a way in tier 1 decks /s

  • New Priest Minion - Mindflayer Kaahrj

    Playable I guess? But I don't see what is the reason to run this in any deck .. 

    But in arena is good :P