I think this card will be played as one of in quest shaman, where it can deal 10 damage to face and close games. 2 of them in that deck seems too many.
Maybe other kind of shaman can play even 2 of these, more like tempo tools than pure face damage.
It has to be seen if a 5 mana card that requires you to be overloard isn't too clunky to be played in the new meta, for now it seems a very good card. We didn't see Galakrond yet, maybe this card has some synergy with it too?
Generally isn't a card that you want to run, because it will be bad most of the time. But very rarely will win you games on turn 5, without your opponent even knowing what to play around.
Isn't funny when that happens to you (will make epic Trolden videos tho!)
If the eggs hatches the stats of this card are insane for 6 mana, key part is "if".
Even if your opponent have the decision to clear the 2 0/3 or clear the 5/5; he clears the 0/3s so his minion don't get damaged, in the end the 5/5 stays alive one turn...it doesn't feel that having a 5/5 survive is a big punish.
Seriously, in that case is like having played a 6 cost stealth tiger.
This card is very good if played on a clear board or when you are ahead, maybe in shaman deck that will happen so frequently that this card will be worth it, for now i doubt it.
I don't know, not a huge fan of these type of cards.
I know you can do broken combos but it feels like in the actual game, where there is an opponent that is trying to kill you, they are too impractical.
Just let's say you want to do waxadred things with it, first you have to play waxadred, then activate is deathrattle with a cards like the necrium weapon or vial, after that you play this and finally profit.
Maybe if the meta will be heavy control, but i'm not sure it would even works there.
In wild i think card like these can be very problematic.
is a nice tool for priest to clear wide boards of small minions.
This card for now is the only breath where actually you don't mind if you have a dragon in hand or not, so i can honestly see this played in a deck with zero dragons in it.
Maybe the priest needed a low cost board clear to complete his set of removals, so i think this card has is merit. But still we don't know how priest is going to close games (i mean control priest, inner fire priests still work wonderfully).
This card is not bad, but i don't think is that strong. Will maybe see play in a highlander mage deck, unless the dragons played there will be so few that most of the time people will start cutting it.
Not the strongest breath, but maybe the reason is because highlander mage seems to already have a lot of strong cards
I see this working in a dragon mage deck and in highlander mage that includes few dragon.
Probably the deck that will be stronger or viable at all will be the highlander one. So in highlander mage currently we have this card and Malygos that require to have a dragon in hand at all cost (about the 1 mana spell and the 2/3 dragon, if they will be even in the deck, isn't so important if you don't have a dragon in your hand) which means the number of dragon you have to run isn't as big as other dragon decks, for example a druid that reliably wants active the breath at turn 2.
The dragons that you want to run are: old alex, new malygos, new alex and kalecgos. I think that about 6 or 7 dragons should be enough so we are almost there, especially as we can run the 2/3, we aren't very happy about it but not sad either.
So this card gives our deck a good tempo turn, it helps clearing a board and putting some pressure, playing luna's pocket galaxy (even a turn earlier!) without losing too much tempo. At 10 mana can give you surprise lethal playing a pyroblast for 6 and then fireball for 16 damage total.
As someone who tried to make dragon soul works i find this card interesting.
Is basically dragon soul in a minion form, this means that is easier to remove. The key difference is that this card is in mage, and in the current rotation we have a lot of low mana cost spells that already created a strong deck in the past. Now the deck doesn't work anymore because of the nerfs, but i think if enough things that give this archetype good powerspike turns are printed it can come back to the meta.
This card is one of those things, but maybe it isn't enough. We'll see
In wild you can play this after a feldorey on turn 4.. in standard ?? Maybe after you shuffle some pogo with a perfect hand.. than all thw copy died to the new legendary. this can help accademic espionage rogue a little bit but not much more
is a removal that draw a card with a keyword, and hunters have good card with that keyword. This card helps activating the new sidequest too, so there is that.
I'm pretty sure it will se play in all hunters decks but mechs
Have fun losing to this card out of nowhere because some Shaman was smart enough to include a card that's at worst a decent play when you have nothing else to do and at best wins you the game on the spot.
A very strong card for some specific decks but i'm not sure if these specific decks will be able to survive on ladder. So it's potentially strong but the real power is unpredictable right now.
Cool effect but a little slow for the standard ladder. In Wild can be more powerful. The art is one of the worst ever seen
IMO, that's exactly the opposite!!
Slower Rogue decks barely survive in wild due to its lack of good defensive tools. Just take a look at today's meta: only odd rogue, which is an aggro deck. Shuffle/miracle shenanigans are nonexistant...
I think this card will only be playable in standard. But even then, I have my doubts if it is going to be viable. Remember that one great defensive tool, that is Vanish, was HoFd.
Finally some love for Academic espionnage! Tutoring is one of the best effects you can get in the game and there is numerous possibilities this card allows. Draw 2 of your choice and leave a 4/4 body for 5 mana seems pretty strong to me. I can't wait to play with this. Meta or not, it's a five star card to me.
[Game] Card Treasure Hunt (The Resurrection Attempt)
The seas bane, I bring tides of change
I can flip the game, a big power play
But first, there must be fish to slay
New Shaman Minion - Cumulo-Maximus
I think this card will be played as one of in quest shaman, where it can deal 10 damage to face and close games. 2 of them in that deck seems too many.
Maybe other kind of shaman can play even 2 of these, more like tempo tools than pure face damage.
It has to be seen if a 5 mana card that requires you to be overloard isn't too clunky to be played in the new meta, for now it seems a very good card. We didn't see Galakrond yet, maybe this card has some synergy with it too?
New Shaman Minion - Bandersmosh
I don't like it.
Generally isn't a card that you want to run, because it will be bad most of the time. But very rarely will win you games on turn 5, without your opponent even knowing what to play around.
Isn't funny when that happens to you (will make epic Trolden videos tho!)
[Game] Card Treasure Hunt (The Resurrection Attempt)
You got it! The last line is referencing the fact the minion itself is a safe, something that is usually guarded. Your turn!
New Shaman Minion - Nithogg
If the eggs hatches the stats of this card are insane for 6 mana, key part is "if".
Even if your opponent have the decision to clear the 2 0/3 or clear the 5/5; he clears the 0/3s so his minion don't get damaged, in the end the 5/5 stays alive one turn...it doesn't feel that having a 5/5 survive is a big punish.
Seriously, in that case is like having played a 6 cost stealth tiger.
This card is very good if played on a clear board or when you are ahead, maybe in shaman deck that will happen so frequently that this card will be worth it, for now i doubt it.
New Rogue Minion - Stowaway
I don't know, not a huge fan of these type of cards.
I know you can do broken combos but it feels like in the actual game, where there is an opponent that is trying to kill you, they are too impractical.
Just let's say you want to do waxadred things with it, first you have to play waxadred, then activate is deathrattle with a cards like the necrium weapon or vial, after that you play this and finally profit.
Maybe if the meta will be heavy control, but i'm not sure it would even works there.
In wild i think card like these can be very problematic.
New Priest Spell - Breath of the Infinite
is a nice tool for priest to clear wide boards of small minions.
This card for now is the only breath where actually you don't mind if you have a dragon in hand or not, so i can honestly see this played in a deck with zero dragons in it.
Maybe the priest needed a low cost board clear to complete his set of removals, so i think this card has is merit. But still we don't know how priest is going to close games (i mean control priest, inner fire priests still work wonderfully).
Rogue Card Reveal - Stowaway
New Mage Spell - Arcane Breath
This card is not bad, but i don't think is that strong. Will maybe see play in a highlander mage deck, unless the dragons played there will be so few that most of the time people will start cutting it.
Not the strongest breath, but maybe the reason is because highlander mage seems to already have a lot of strong cards
New Mage Minion - Dragoncaster
I see this working in a dragon mage deck and in highlander mage that includes few dragon.
Probably the deck that will be stronger or viable at all will be the highlander one. So in highlander mage currently we have this card and Malygos that require to have a dragon in hand at all cost (about the 1 mana spell and the 2/3 dragon, if they will be even in the deck, isn't so important if you don't have a dragon in your hand) which means the number of dragon you have to run isn't as big as other dragon decks, for example a druid that reliably wants active the breath at turn 2.
The dragons that you want to run are: old alex, new malygos, new alex and kalecgos. I think that about 6 or 7 dragons should be enough so we are almost there, especially as we can run the 2/3, we aren't very happy about it but not sad either.
So this card gives our deck a good tempo turn, it helps clearing a board and putting some pressure, playing luna's pocket galaxy (even a turn earlier!) without losing too much tempo. At 10 mana can give you surprise lethal playing a pyroblast for 6 and then fireball for 16 damage total.
very very good.
New Mage Minion - Chenvaala
As someone who tried to make dragon soul works i find this card interesting.
Is basically dragon soul in a minion form, this means that is easier to remove. The key difference is that this card is in mage, and in the current rotation we have a lot of low mana cost spells that already created a strong deck in the past. Now the deck doesn't work anymore because of the nerfs, but i think if enough things that give this archetype good powerspike turns are printed it can come back to the meta.
This card is one of those things, but maybe it isn't enough. We'll see
New Rogue Minion - Stowaway
In wild you can play this after a feldorey on turn 4.. in standard ?? Maybe after you shuffle some pogo with a perfect hand.. than all thw copy died to the new legendary. this can help accademic espionage rogue a little bit but not much more
New Hunter Minion - Diving Gryphon
A very nice card.
is a removal that draw a card with a keyword, and hunters have good card with that keyword. This card helps activating the new sidequest too, so there is that.
I'm pretty sure it will se play in all hunters decks but mechs
Out of Cards Reviews - Descent of Dragons Reveal Season #5
I agree, this card is far more powerful than people think.
Rogue Card Reveal - Stowaway
yea I wish that card would see play. I really wanted to use it....even if only in a T3 or T4 deck
Out of Cards Reviews - Descent of Dragons Reveal Season #5
All you people sleeping on Bandersmosh.
Have fun losing to this card out of nowhere because some Shaman was smart enough to include a card that's at worst a decent play when you have nothing else to do and at best wins you the game on the spot.
At least Trump sees the potential
New Rogue Minion - Stowaway
A very strong card for some specific decks but i'm not sure if these specific decks will be able to survive on ladder. So it's potentially strong but the real power is unpredictable right now.
New Rogue Minion - Stowaway
INSANE, 4/5
New Rogue Minion - Stowaway
IMO, that's exactly the opposite!!
Slower Rogue decks barely survive in wild due to its lack of good defensive tools. Just take a look at today's meta: only odd rogue, which is an aggro deck. Shuffle/miracle shenanigans are nonexistant...
I think this card will only be playable in standard. But even then, I have my doubts if it is going to be viable. Remember that one great defensive tool, that is Vanish, was HoFd.
New Rogue Minion - Stowaway
Love the design of this card. It fits many roles simultaneously:
Design is 5 stars! Card itself just 4 in my opinion.
Rogue Card Reveal - Stowaway
Ooh! Fun! Buff to The Darkness?
Well, only if the opponent plays this card...
New Rogue Minion - Stowaway
Finally some love for Academic espionnage! Tutoring is one of the best effects you can get in the game and there is numerous possibilities this card allows. Draw 2 of your choice and leave a 4/4 body for 5 mana seems pretty strong to me. I can't wait to play with this. Meta or not, it's a five star card to me.
New Rogue Minion - Stowaway
Curves nicely after academic espionage which could be high tempo the turn after
New Shaman Minion - Bandersmosh
Very interesting card. The meme cards are rather extreme this expansion and that makes me excited
New Shaman Minion - Nithogg
Very cool card. Perhaps Aggro Dragon shaman will be viable