This card seems insane! the only possible downside is that you could draw Bombs if Bomb Warrior becomes a thing again, or those 1/1s from the new Albatross card
Drawing the 1/1 albatrosses will let you draw good cards for normal draw so still a good bargai
Hmn... destroying up to four random minions is pretty nice, assuming you get to Invoke four times. This could compete with other board clears in Standard, and will rise in popularity in the next rotation. But enough of foretelling, this seems... ok.
His Battlecry kind of doesn't impress me, because you have to invest quite a lot of resources to get the final upgrade and even then it's not the entire board clear, but still a welcome one against boards where you are more certain you destroy their strongest minions.
About the Hero Power... it's relatively fine, defintely the best among other Galakronds in terms of average constant value (not counting Rogue's one if it generates tons of Dragonic Lackeys). Priest minions aren't usually the strongest, but I guess they do some nice stuff. Overall a solid Galakrond, being the most grindy one.
Now we know its official name and card text, I like how it was written. It's not the most efficient, but it adds to the flavour of the card without introducing ambiguities.
I am more pessimistic about the card's competitive potential than most (over the years I've seen way too many slow cards in rogue that are great on paper but never see any competitive play), but for those of us that play shuffle rogue decks anyway it is undoubtedly a welcome addition to the game.
I guess this card seems pretty strong, because it does have Rush and that sweet synergy with Barista Lynchen for more late game-eqsue power. But it's only too good if you get to Invoke twice, which will likely not happen by turn three - maybe around turn six, seven or eight, which is still the time to get the mentioned combo. As a standalone card, it's alright, but you wouldn't want to include a worse Rabid Worgen in your deck and want a late-game 9/6 instead.
I don't think this will surpass Restless Mummy that much in terms of early game tempo, because Mummy has no restriction to get powerful, and is also a sticky minion when needed. This one deals more damage later (WAY more with cards like Warrior Galakrond), but can take more board space. That drawback seems very minor though.
It really depends on how the Warrior Galakrond plays out, as his Hero Power is giving you Attack instead of more defense, but has a powerful tutor. If you happen to tutor this, it becomes a scary foe. Also nice with Akali, the Rhino, but that card has seen no play due to how slow it is. Should see play overall.
This card seems much better than Seal Fate and many other Galakrodn cards. It is weak anyway, and this scares me: it feels like the invocation effect really is valued a lot of mana. The problem is that I don’t get what kind of deck these Galakromd decks want to be: not tempo, because the Invocation cards are super low on tempo; not value, because Galakrond itself doesn’t provide that much value nor the other invocation cards do. Anyway, I think that if Galakrond deck take off, this will probably be included.
Rogue Card Reveal - Stowaway
Better since if you build a deck around it you will be drawing specific cards.
New Rogue Minion - Stowaway
great addition to rogue, able to draw many cards that works. also could draw bombs and kill you lol
New Rogue Minion - Stowaway
Academic espionage kinda fell off the radar. I don't know if that card will be enough to bring it back on.
Rogue Card Reveal - Stowaway
Actually, you can combine it with Transmogrifier to change two bombs into two legendaries :D
New Rogue Minion - Stowaway
5 mana 4/4 draw two SPECIFIC cards? What stats would you want?
Stowaway
sounds a little slow at first but tutoring cards you put in your deck on purpose sounds pretty good.
maybe albatross is a good tech after all
New Rogue Minion - Stowaway
Drawing the 1/1 albatrosses will let you draw good cards for normal draw so still a good bargai
Stowaway
The text should simply be: Battlecry: Draw 2 cards that didn't start in your deck.
Amazing card though.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Khadgar?
Rogue Card Reveal - Stowaway
great vs bomb warrior;)
New Priest Hero - Galakrond, the Unspeakable
Hmn... destroying up to four random minions is pretty nice, assuming you get to Invoke four times. This could compete with other board clears in Standard, and will rise in popularity in the next rotation. But enough of foretelling, this seems... ok.
His Battlecry kind of doesn't impress me, because you have to invest quite a lot of resources to get the final upgrade and even then it's not the entire board clear, but still a welcome one against boards where you are more certain you destroy their strongest minions.
About the Hero Power... it's relatively fine, defintely the best among other Galakronds in terms of average constant value (not counting Rogue's one if it generates tons of Dragonic Lackeys). Priest minions aren't usually the strongest, but I guess they do some nice stuff. Overall a solid Galakrond, being the most grindy one.
Rating 3.75/5
New Rogue Minion - Stowaway
Now we know its official name and card text, I like how it was written. It's not the most efficient, but it adds to the flavour of the card without introducing ambiguities.
I am more pessimistic about the card's competitive potential than most (over the years I've seen way too many slow cards in rogue that are great on paper but never see any competitive play), but for those of us that play shuffle rogue decks anyway it is undoubtedly a welcome addition to the game.
New Warrior Minion - Scion of Ruin
I guess this card seems pretty strong, because it does have Rush and that sweet synergy with Barista Lynchen for more late game-eqsue power. But it's only too good if you get to Invoke twice, which will likely not happen by turn three - maybe around turn six, seven or eight, which is still the time to get the mentioned combo. As a standalone card, it's alright, but you wouldn't want to include a worse Rabid Worgen in your deck and want a late-game 9/6 instead.
I don't think this will surpass Restless Mummy that much in terms of early game tempo, because Mummy has no restriction to get powerful, and is also a sticky minion when needed. This one deals more damage later (WAY more with cards like Warrior Galakrond), but can take more board space. That drawback seems very minor though.
It really depends on how the Warrior Galakrond plays out, as his Hero Power is giving you Attack instead of more defense, but has a powerful tutor. If you happen to tutor this, it becomes a scary foe. Also nice with Akali, the Rhino, but that card has seen no play due to how slow it is. Should see play overall.
Rating 4/5
Stowaway
looks fun
Tempo Evenlock
That's a creative spin on Evenlock! Do you think Abyssal Summoner could fit in this Deck?
Rogue Card Reveal - Stowaway
Woah, good catch. Because this will not only summon 2 minions, but also draw 2 cards. Nice combo.
Magic Giant Token Rogue
Cool and unique Idea! Also, thx for including your thought process behind this.
Hot Air Balloon
Definitely a solid “it has stats” 1 drop, since it will usually be a 1/3 by the time it matters.
Good arena card
Devoted Maniac
4 mana deal 2 damage invoke? Yeah trash.
Not even the dagern decks will run this.
New Mage Minion - Dragoncaster
Super powerful. Can cheat out a 10 mana spill at turn 6.
Murlocaliber
Praised be our Lord Underbelly Angler!
Shield of Galakrond
This card seems much better than Seal Fate and many other Galakrodn cards. It is weak anyway, and this scares me: it feels like the invocation effect really is valued a lot of mana. The problem is that I don’t get what kind of deck these Galakromd decks want to be: not tempo, because the Invocation cards are super low on tempo; not value, because Galakrond itself doesn’t provide that much value nor the other invocation cards do. Anyway, I think that if Galakrond deck take off, this will probably be included.
New Neutral Minion - Bad Luck Albatross
Awesome highlander tech. Most likely played in Druid or Hunter decks I guess.
New Rogue Minion - Stowaway
Another high potential card.
New Rogue Minion - Stowaway
Fits many Rogue archetypes. But too bad stats.