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  • Jaraxxustein and Poisonheart Maiev Hero Skins Have Appeared in Hearthstone's Shop Alongside Wild Pack Bundles

    What I did for my county's currency is I divide the number of Runestones by the asking Price and see which package has the lowest result.

    For eg: (Prices below are in ZAR)

    500 Runestones / R74.99 = R6.66 per 1 Runestone

    1000 Runestones / R149.99 = R6.66 per 1 Runestone

    1500 Runestones / R219.99 = R6.81 per 1 Runestone

    2000 Runestones / R289.99 = R6.89 per 1 Runestone

    5000 Runestones / R749.99 = R6.66 per 1 Runestone

    8000 Runestones / R1199.99 = R6.66 per 1 Runestone

    From this, I can deduce that the 1500 and 2000 Runestone bundles are the most expensive and should be avoided.

    I would also recommend only buying Runestones on mobile as the Google play store pricing remains static in your local currency. 

  • Nozdormu as a Knight of the Frozen Throne - Special Hearthstone Quest and Decks for November 2022

    Perhaps it's time to explore other Dragon classes as well. If there is even anything beyond Paladin... 

  • MARVEL SNAP's Featured Location This Week is Warrior Falls - Show Your Strength!

    Staff

    Looks like Colossus breaks this location. And by that I mean it takes FOREVER to decide what to do.

  • Jaraxxustein and Poisonheart Maiev Hero Skins Have Appeared in Hearthstone's Shop Alongside Wild Pack Bundles

    Does anyone know what rune package deal is best in NOK (norwegian kronor)?

  • New Paladin Spell - Feast and Famine

    With all the self-damage being printed, Paladin is going to need this card. Maybe combine this with For Quel'Thalas! and/or a weapon.

  • New Paladin Spell - Seal of Blood

    Maybe with divine shield potentially doubling the damage the target can give out, the 3 damage to your hero is reasonable, but it looked a little excessive compared to other cards that give +3/+3.

  • New Shaman Minion - Harkener of Dread

    Two taunts and 8/8 worth of stats for 5 mana seems pretty good to me, though I think I would prefer 4/4 each so when your opponent trades it's more likely to kill their minion.

  • New Paladin Minion - Sanguine Soldier

    Is there some payoff for this Paladin self-damage? I imagine it's a pretty safe bet they aren't going to reprint The Demon Seed as a Paladin card.

  • New Shaman Spell - Shadow Suffusion

    Playing this on a full board and dealing 21 damage randomly among enemies can't possibly not be nice. Only issue I see right now is the damage gets wasted if it hits something with less than 3 health.

  • New Shaman Minion - Scourge Troll

    There aren't a lot of cards that give deathrattles to other minions, but Rotgill with this so your board gets buffed by +2/+2 should be really nice.

  • New Paladin Minion - Blood Crusader

    Huh, first Paladin card printed with the health instead of mana. Normally a Warlock mechanic, but any class would like being able to play an extra minion. If you were to play Amber Watcher after this, the health cost would be paid before the battlecry resolves, right?

  • 4 New Paladin Cards Revealed for Hearthstone's March of the Lich King Expansion by Wronchi

    God forbid I rant because HS wording has became so irrational. Usually you could grasp the meaning of card effect once you read it. Yeah, 4 lines of effects is not enough anymore to define what designer want to say.

    It's more understandable if the card would just say, "Remove all minions and return them on board in 2 turns". or sth like that.

  • New Shaman Minion - Rotgill

    Assuming your board doesn't get wiped all at once, this could really snowball if you can replace dead minions. I have no clue how this will work out in practice, but it looks like a very nice card.

  • MARVEL SNAP's Hot Location Is Wakandan Embassy - Decks to Play!

    Pro

    We have a guide that should help you better understand what to expect from your Collector's Caches (and tell the difference between them and Season Caches): Guide to Caches and Reserves.

    The short answer is that Collector's Caches have a 50% chance of dropping a new card, and the other 50% is a mix of either Credits, Boosters, or Gold.

  • New Paladin Minion - Anachronos

    Its an instant board swing, and for a class thats slow as hell this is almost a near mandatory inclusion into all but aggro decks.

    No need to describe how good the card is. Since its a 7 mana card it wont interfere with Order in the Court drawing your cariel. There's just no argument. If you play pally, you craft this card.

    7 mana 8/8 as well. That's powercreeping if ever I saw one. Something tells me that they buffed him before launch, because I can imagine this as an 8 drop and it would have sucked hard.

  • New Paladin Spell - Flight of the Bronze

    Not too bad, especially given that it'll likely see play in control decks whether or not you have dragons in it. Not to mention that the card can give you Anachronos, and that can sometimes save your life.

    Might even sometimes give you a win con in Kazakusan as well.

  • New Paladin Minion - Daring Drake

    I have a strong feeling this card has been nerfed before launch, because this card looks awful. We already had this 4 years ago and his name is Scaleworm, a card that saw some play but is frequently dropped in most lists. And here's a card 4 years later that's only marginally better than his predecessor.

    Very likely team5 didn't like the idea of a 6/6 for 4, so they nerfed the guy. Unfortunately, this makes the card sadly playable but not great, not even worth inclusion in my books. You'll better off just getting the card out of discovers.

  • New Paladin Minion - Timewarden

    Its the real reason why you'd be playing dragon pally, not Anachronos.

    It may be slow, but that can be said to just about any paladin card that's not from this set. So its permissible to assume that a pally deck will still be playable even if they drop a 4 mana 3/5 on board.

    The real power turn is turn 5 Bronze Explorer + Amalgam of the Deep, for both value and massive taunts. Gain back 3 health as well, sometimes.

    But can a midrange pally even manage more than tier 2-3? That's the question to be asked, and from the looks of it its unlikely. Most decks are either faster, better, freeze for days, or just plain out tempo you by turn 3, never mind turn 5. I remain cautiously optimistic, and that's mostly because I love dragons.

  • New Warlock Minion - Walking Dead

    As with most of discard synergy cards, its bad when its not for free.

    But in dedicated decks this card might just be what you need because as it stands Im not entirely sure what the wincon is for discolock but judging by what is seen right now its likely not aggro, so a taunt is not just nice, it might be just necessary.

  • New Warlock Spell - Scourge Supplies

    Its Arcane Intellect in warlock, except you need to discard something. Or a reverse Tracking, as others have pointed out.

    But I'll be honest, this card will see play only because warlock draws like shit without imps and this card conveniently has discard synergy. Imagine drawing 2 cards and dropping Walking Dead for free. That's just illegal.

    Outside of discolock, it'll never see any play because its just risky as hell, not to mention that the draw potential is dwarfed by Impending Catastrophe by a mile over.

  • New Warlock Spell - Soul Barrage

    Its not a good card, and very contentious in discolock, because you cant guarantee the damage into any specific target, and the way this card work you cant even guarantee when this thing comes out, which misses the whole point of removal options in that it needs to be consistent. Imagine dropping this out early without any minions, and deal 6 damage to face with no follow up. Might as well not even have the card to begin with.

    The sort of card that will be dropped because of consistency, not necessarily power level.

  • New Warlock Minion - Savage Ymirjar

    What team5 would have nerfed Doomguard into.

    But as we have long established, remove the charge and doomguard is useless and this card is similarly so. It'll only ever be played in a discolock deck, because discarding is the whole point and this card does it well, along with a massive 7/7 rush as well.

    On its own, its not really good. Which is why I still think its the 28th card in the deck list.

  • New Warlock Minion - Amorphous Slime

    There's so much potential here that this is surely a playable card, even in non discolock decks. Almost nearly 100% sure the legendary would be undead, to allow this card to cheat it out.

    But as it stands, we still have Savage Ymirjar which not only mitigates the downside of the card, but also packs a 7/7 rush as well. That's good enough for now, but more would be needed. Still, the flexibility of this card alone ensures it'll see play at some point.

  • 5 New Warlock Cards Revealed for Hearthstone's March of the Lich King Expansion by DCUniverse

    The absence of Malchezaar's Imp alone makes the build contentious to say the least. Not having both the end game of lakkari pit and the early game of Tiny Knight of Evil makes it even more so.

    Im not writing off discolock in standard, because obviously we havent even seen the legendaries yet, but there has got to be some power card for discarding so much, otherwise it might be better to just play curse implock.

  • 4 New Paladin Cards Revealed for Hearthstone's March of the Lich King Expansion by Wronchi

    I hate cards like Daring Drake which literally only serve to be pack filler so that cards like Flight of the Bronze have worse dragons to discover