I absolutely hate the amount of hand/deck attacks introduced already.
Plaguespreader being deathrattle, some classes can abuse the hell out of it to trigger it multiple times. This will be one of the most feelsbad moment cards if that happens to you imho.
I suppose Standard isn't lacking in dragons right now, though almost all of them that aren't in Core will rotate after this expansion, and you never know what will stay for the 2023 Core set, so hopefully more will be printed soon. If there are any others this expansion, they'll have to be class cards. I wonder which class.
Just what is a 6/6 rush going to kill on turn 7 or later? Maybe you can use your leftover 3 mana to finish it off, but I don't know how great that would be. Probably better as a 4/4 rush actually, and not exciting then either.
Seems pretty good. Freeze is nice, and mid- to late-game minions are the ones that are most likely to need silencing, e.g. large taunts or persistent effects.
I'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your next turn comes, though.
It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty weak.
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 mana, and while there are a number of 8-cost cards that have taunt or rush, a bunch do nothing if their battlecry isn't triggered, so I'm not sure if this will be worth it.
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if you can play it against an empty board so it all goes face.
If by "tiebreaker" you mean - we each won a location and tied in the third location - then here is your answer:
The person who has a higher overall total point value is the winner.
Visually, this means that your winning location had a broader point difference than your losing location. E.g. you lost one location by 5, but you won the other location by 10.
That's funny, could've sworn it was 3/4 before this.
Anyway, the clinching thing about the card is the mana reduction, something importer doesn't have. Also Pandaren Importer gives you cards you thats not in your deck, so its value is limited whereas vizier's is not.
Nerubian Vizier is only a 2/4. I think if 2/4 Discover were any good, Pandaren Importer would still be seeing play. (Also, did Blizz forget to unnerf that card or something? You can't do the broken combo anymore, guys).
Its a very strong card. But its never going to see play in competitive.
The thing is that no one is going to play this card unless they're memeing, because the last thing you need is for your own Plaguespreader to start backfiring on your hand. In a world where there's so many disruption tech available right now than there ever has been, this card is simply redundant at best, and at very worse a nuisance.
But that's hardly any criticism. If you put this card into your deck chances are good your aim is not to win but to frustrate, and this card does that handily.
Alright, this card is interesting in that its basically a neutral Greybough, which done properly can lead to your opponent tearing his hair in frustration. In fact, against certain classes without any silence effects two of these can legitimately checkmate the opponent out of the game.
Probably going to see play only in druid if Im honest, and that's also only because its the only class that can trigger a deathrattle via Hedge Maze for 0 mana. And even then Im sure its a contrivance, doing something for the sake of it.
But the final nail to the coffin is simply because Im sure silence is going to be everywhere next meta, which means this card's viability is about as good as a snowball's chance in hell.
Bonelord Frostwhisper is a New Legendary Neutral Minion Revealed by NGA for March of the Lich King
Probably for the better, reading comprehension doesn't seem to be your strength
7 More Cards Revealed for Hearthstone's March of the Lich King Expansion by /r/hearthstone Discord
I absolutely hate the amount of hand/deck attacks introduced already.
Plaguespreader being deathrattle, some classes can abuse the hell out of it to trigger it multiple times. This will be one of the most feelsbad moment cards if that happens to you imho.
New Neutral Minion - Amber Whelp
I suppose Standard isn't lacking in dragons right now, though almost all of them that aren't in Core will rotate after this expansion, and you never know what will stay for the 2023 Core set, so hopefully more will be printed soon. If there are any others this expansion, they'll have to be class cards. I wonder which class.
New Neutral Minion - Silvermoon Arcanist
It already has weak stats, does it really need that restriction, even if it's only for the first turn? As it is, it looks weaker than Guild Trader.
New Neutral Minion - Bloodied Knight
I'm not sure why you would want to use this. Sure it has improved stats, but is it really worth the damage you take as long as it's on the board?
New Neutral Minion - Silvermoon Armorer
Just what is a 6/6 rush going to kill on turn 7 or later? Maybe you can use your leftover 3 mana to finish it off, but I don't know how great that would be. Probably better as a 4/4 rush actually, and not exciting then either.
New Neutral Minion - Coroner
Seems pretty good. Freeze is nice, and mid- to late-game minions are the ones that are most likely to need silencing, e.g. large taunts or persistent effects.
New Neutral Minion - Translocation Instructor
I'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
New Neutral Minion - Enchanter
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your next turn comes, though.
New Neutral Minion - Hawkstrider Rancher
It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty weak.
New Neutral Minion - Crystal Broker
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 mana, and while there are a number of 8-cost cards that have taunt or rush, a bunch do nothing if their battlecry isn't triggered, so I'm not sure if this will be worth it.
New Neutral Minion - Sanctum Spellbender
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
New Neutral Minion - Astalor Bloodsworn
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if you can play it against an empty board so it all goes face.
New Neutral Minion - Incorporeal Corporal
Yes, if you silence it before it attacks then it won't die. Silence cancels all descriptions and all effects that aren't an aura.
What determines tie breakers?
If by "tiebreaker" you mean - we each won a location and tied in the third location - then here is your answer:
The person who has a higher overall total point value is the winner.
Visually, this means that your winning location had a broader point difference than your losing location. E.g. you lost one location by 5, but you won the other location by 10.
7 More Cards Revealed for Hearthstone's March of the Lich King Expansion by /r/hearthstone Discord
That's funny, could've sworn it was 3/4 before this.
Anyway, the clinching thing about the card is the mana reduction, something importer doesn't have. Also Pandaren Importer gives you cards you thats not in your deck, so its value is limited whereas vizier's is not.
What determines tie breakers?
I've won most of the time breakers I've been involved in. But I don't really know why.
New Neutral Minion - Incorporeal Corporal
What happens if I silence this? Would it survive attacking?
7 More Cards Revealed for Hearthstone's March of the Lich King Expansion by /r/hearthstone Discord
Nerubian Vizier is only a 2/4. I think if 2/4 Discover were any good, Pandaren Importer would still be seeing play. (Also, did Blizz forget to unnerf that card or something? You can't do the broken combo anymore, guys).
Yu-Gi-Oh Master Duel Lets You Get Up to 5 More Deck Slots... For 250 Gems a Pop
They went the LoL Rune pages route. Not surprised TBH. Another reason I won't come back to MD.
New Neutral Minion - Plaguespreader
Its a very strong card. But its never going to see play in competitive.
The thing is that no one is going to play this card unless they're memeing, because the last thing you need is for your own Plaguespreader to start backfiring on your hand. In a world where there's so many disruption tech available right now than there ever has been, this card is simply redundant at best, and at very worse a nuisance.
But that's hardly any criticism. If you put this card into your deck chances are good your aim is not to win but to frustrate, and this card does that handily.
New Neutral Minion - Infectious Ghoul
Alright, this card is interesting in that its basically a neutral Greybough, which done properly can lead to your opponent tearing his hair in frustration. In fact, against certain classes without any silence effects two of these can legitimately checkmate the opponent out of the game.
Probably going to see play only in druid if Im honest, and that's also only because its the only class that can trigger a deathrattle via Hedge Maze for 0 mana. And even then Im sure its a contrivance, doing something for the sake of it.
But the final nail to the coffin is simply because Im sure silence is going to be everywhere next meta, which means this card's viability is about as good as a snowball's chance in hell.
7 New Cards Revealed for Hearthstone's March of the Lich King Expansion by /r/hearthstone Discord
There is literally no deck you enjoy playing against lmao
New Neutral Minion - Bonelord Frostwhisper
All I need is Turn 10, a 20 HP enemy and 2 Pyroblasts in my hand.
New Neutral Minion - Tenacious San'layn
A 6/6 but leaves Shadow Word seething.