Sounds great, but I'm somewhat concerned about the business model and how that will affect the players... if you can buy a lot of wildcards, then it becomes pay-to-play (which, to be honest, a lot of F2P games are). If you can't buy a lot of wildcards, then early adopters will get frustrated with waiting and you will also have a minimal revenue stream.
I don't have a suggestion for a solution (I think this problem plagues most games), but without any historical data to assist, the model presents a lot of uncertainty (though, as they said, they could always adjust).
The site is still very young, we are still building up features and stuff, but when this unexpected reveal happened, we decided to jump on the hype train, cause many of us also like to play League of Legends so it was close to our hearts and this is simply something fresh that we thought you guys might like. We still plan on supporting MTGA in the future, dont you worry :)
Oh, sorry about that. I thought you were saying that so much info is overwhelming, so you arent even going to bother trying the game. I totally misunderstood what you meant :)
I don't think it looks awful, but I do think it looks like a lot of work (a.k.a. grinding). I understand what they are trying to do with appealing to those players that are tired of RNG, but I am not convinced that this is a sound decision from a business perspective. I think that they will get a lot of players initially but long term they will have to backtrack on how they monetize this thing to stay solvent.
If you like OTK decks, then Malygos will be relevant until he is Hall of Famed. You’ll get all you dust back then if you want it if you do decide to craft it. The deck really requires all the other legendaries though, which is unfortunate, so if you are crafting it without those I wouldn’t recommend it for the current metagame
How to counter the lategame? Is Mojomaster Zihi any good?
what do you need the backstab for?
Obtaining Cards in Legends of Runeterra - Development Insights
Sounds great, but I'm somewhat concerned about the business model and how that will affect the players... if you can buy a lot of wildcards, then it becomes pay-to-play (which, to be honest, a lot of F2P games are). If you can't buy a lot of wildcards, then early adopters will get frustrated with waiting and you will also have a minimal revenue stream.
I don't have a suggestion for a solution (I think this problem plagues most games), but without any historical data to assist, the model presents a lot of uncertainty (though, as they said, they could always adjust).
Honest Hearthstone Cards (Game)
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Honest Hearthstone Cards (Game)
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Mythgard Paths and Powers
Thank you for this! It's helpful for players new to Mythgard, like me. The explanation of Fires of Creation is particularly useful.
Let me tell you about Mythgard
Looks like shit
Here's some art, make a card! [Legacy Game]
Next up, a KotFT Mage minion.
Apxvoid's Highlander Mage (Post-Doom in the Tomb)
Looks good, but that Book of Specters seems pretty tough on paper, considering that about a third of the deck is spells.
Obtaining Cards in Legends of Runeterra - Development Insights
The site is still very young, we are still building up features and stuff, but when this unexpected reveal happened, we decided to jump on the hype train, cause many of us also like to play League of Legends so it was close to our hearts and this is simply something fresh that we thought you guys might like. We still plan on supporting MTGA in the future, dont you worry :)
Cards From Hearthstone That Made It Into Legends of Runeterra
Oh, sorry about that. I thought you were saying that so much info is overwhelming, so you arent even going to bother trying the game. I totally misunderstood what you meant :)
Kalecgos
awesome
Stoneskin Basilisk
Arena God
Obtaining Cards in Legends of Runeterra - Development Insights
I don't think it looks awful, but I do think it looks like a lot of work (a.k.a. grinding). I understand what they are trying to do with appealing to those players that are tired of RNG, but I am not convinced that this is a sound decision from a business perspective. I think that they will get a lot of players initially but long term they will have to backtrack on how they monetize this thing to stay solvent.
How to counter the lategame? Is Mojomaster Zihi any good?
N‘Zoth - backstab - Toggwaggls scheme and off you go. This counters every lategame that is not otk
Valeera the Hollow
What a card!
Yogg-Saron, Hope's End
best card in HS
Faceless Behemoth
10 mana 10/10 beast
Quest Trading - Play A Friend!
Battletag: TheMexijew#1624
Region: NA
Trade Only?: Yes, you go first
Cards From Hearthstone That Made It Into Legends of Runeterra
Loot hoarder still a classic
Let me tell you about Mythgard
interesting, might give it a shout
How to counter the lategame? Is Mojomaster Zihi any good?
It's not great, OTK killer mainly (think Malygos)
Splintergraft
combo with 0 cost cards
Rock, Paper, Scissors - Turn 4: Win-the-Game, Endless Death, and a Magic Dragon
Sad and very true
Saviors of Uldum introduced the best suite of Legendaries we’ve had in a while. Unfortunately, that makes them required for a lot of decks right now.
I really hate that Control and especially Combo are more expensive, but Blizzard only releases expensive unique effects.
How to counter the lategame? Is Mojomaster Zihi any good?
I'm playing a few decks a the moment, just wanted to see whether this random legendary I got may fit anywhere.
Rock, Paper, Scissors - Turn 4: Win-the-Game, Endless Death, and a Magic Dragon
If you like OTK decks, then Malygos will be relevant until he is Hall of Famed. You’ll get all you dust back then if you want it if you do decide to craft it. The deck really requires all the other legendaries though, which is unfortunate, so if you are crafting it without those I wouldn’t recommend it for the current metagame