That should be countered with the armor system. You cant buy armor with only money.
I really think the biggest problem will be people leaving the lobby when they get 2 shit heroes. I totally understand that people leave a lobby when they get 2 boring picks
The question of P2W and cost aside, as someone who plays Constructed and Battlegrounds, I am concerned that there aren't enough hours in my day to satisfy two Passes simultaneously. I don't care about this first one with the anime skins, but what if a BG Season comes along that I'm very much interested in? Alongside the regular Tavern Pass - which will now have no overlap in XP - that's a lot of Hearthstone to keep up on. Guess I should be thankful I stopped caring about Mercenaries, or I'd have to work on that too >_>
Stripping BG out of the Tavern Pass means I might need to make a firm decision between the two, 'cause working on one will come at the expense of the other.
Big oof. I would have much rather this be added onto the traditional rewards track, with the "max level" becoming 125. Having a separate track adds an additional $20 per expansion cycle for those who want everything HS has to offer. Overall this is very predatory and feels awful.
For the players who raided in the Shadowlands. Rendle was a NPC that did your repairs in Castle Nathria (patch 8.1). In the next patch we can see him in the new zone wearing fancy gold glasses bought with money of all the raidplayers.
BloodMefist - I saw the Painsmith and was like "that's just Blackguard, but cheaper and with Lifesteal." It is not; reading comprehension for the win lol. I'm concerned that people would just remove it like a soft-Taunt before the effect became very relevant, but maybe that's enough for stabilization. I don't like burning cards from my deck, so I am inherently biased against Marrowgar.
Moondreamer - It's supposed to be part of the challenge to come up with something based on little-to-no Hearthstone information: that way we can see who was right when/if the Death Knight comes to town :) Your Colossal is very neat, but it also has an overlap with Glugg the Gulper's identity as a minion that grows from its tokens that have Taunt. Not saying you can't have something similar, but it does detract somewhat.
AeroJulwin - I love self-Freeze as a positive: I've been doing it with the Shaman for years. That said, the Stealth irks me not from a balance perspective, but from a "Why does the Death Knight have a Stealth minion?" sense of flavor. They're not particularly sneaky, the necromantic tanky bruisers that they appear to be. Still a cool card, though.
Arkasaur - Gothik is a fine card; no notes on that one. Lady Deathwhisper is much more interesting to me, but I'm not in love with that statline. Obviously it's hard to say without seeing more cards, but are you suggesting she's the "closer" attacking minion looking to punch through after you spend your Frost spells Freezing the enemy? Or is the 8 Attack just compensation for her low Health, low Health being the balancing factor so your opponent doesn't get smothered by her ability? Like, I could see her being a 6/4/4, or a 6/4/8, but a 6/8/4 has me asking questions lol. I still like her, either-way.
Wailor - Unfortunately, while you could submit Razuvious as-is, you could not include the Rune spells if they are truly collectible. That would be like submitting a "package" of cards, such as Artificer Xy'mox and the various Relics, which we will frown on. You could tell us what Runes are in the description box, but you cannot post the images. That said, it is a very cool idea and I like the Battlecry version better: drawing a weapon gives me options on how to use the Rune I'm about to Discover. I would keep the ability to apply Runes to minions or weapons; that's a unique quality.
Demonxz95 - Just to elaborate on what I already told you:
Triple is overkill on Lady Frostheart. Double would be fine.
The handbuffs on Alexandros could be powerful but are not particularly thrilling.
Teribus is neat, but a board-clear you have to prime with another expensive card might be a hard sell in practice.
Having looked at them again, I'd say Teribus might be the most interesting.
I came up with a new idea, one that's not a "for the rest of the game" effect. It's inherently simpler, while still associated with the Blood specialization:
Not only do your minions become more lethal, the healing from Lifesteal becomes stronger as well! I'll have some feedback in a minute, after I pull my pizza from the oven :)
Intended. Sire Denathrius does damage in one instance instead of single shots like C'thun. It isn't just Solid Alibi by the way. Divine Shields, The Immovable Object, Sinful Brand etc. all treat the Battlecry as a single instance but since none of those are common right now, the only way most people would know of the interaction is through Solid Alibi.
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
That should be countered with the armor system. You cant buy armor with only money.
I really think the biggest problem will be people leaving the lobby when they get 2 shit heroes. I totally understand that people leave a lobby when they get 2 boring picks
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
Besides the F2P, I assume there are way more BG's with only 7 players.
Around the 6000 ELO people easily concide if they get a shit hero. Some heroes are also no fun to play.
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
The thing you used to be able to buy perks with GOLD
now it will be locked the premium BG only battlepas, which is Runestones/Real money only. NOT GOLD
previosly FTP could get the perks and thus the 4hero choices instead of 2, that wont be possible anymore
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
The question of P2W and cost aside, as someone who plays Constructed and Battlegrounds, I am concerned that there aren't enough hours in my day to satisfy two Passes simultaneously. I don't care about this first one with the anime skins, but what if a BG Season comes along that I'm very much interested in? Alongside the regular Tavern Pass - which will now have no overlap in XP - that's a lot of Hearthstone to keep up on. Guess I should be thankful I stopped caring about Mercenaries, or I'd have to work on that too >_>
Stripping BG out of the Tavern Pass means I might need to make a firm decision between the two, 'cause working on one will come at the expense of the other.
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
Changing price to runestone, is mobile predatory stuff. They forgot to make a way to earned them as f2p
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
Big oof. I would have much rather this be added onto the traditional rewards track, with the "max level" becoming 125. Having a separate track adds an additional $20 per expansion cycle for those who want everything HS has to offer. Overall this is very predatory and feels awful.
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
The changes of getting a good pick is decreased.
However, pay to win would imply that a player who pays get an edge when he picks the same heroe as a player who is F2P. This is not the case.
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
well BGs is P2W now... oof... sure it is only like 5-10% difference for being able to get better hero, but it is difference non-the-less
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
Being able to choose from 2 more heroes gives you a HUGE advantage though
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
but that's how it's always been right from the start of BGs, so this patch doesn't change anything in that matter
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
For the players who raided in the Shadowlands. Rendle was a NPC that did your repairs in Castle Nathria (patch 8.1). In the next patch we can see him in the new zone wearing fancy gold glasses bought with money of all the raidplayers.
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
the heroes are not balanced, if you need to choose from 2 instead of 4 your chances of winning decrease
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
as much as I hate to defend blizzard, I dont see a thing that is p2w in this post, all the new stuff is cosmetics
the only slightly p2w thing is the ability to choose from more heroes at the start of the game
the mode is still completely free and you can't buy power in any way
Dawn Of The Dead - Card Design Competition Discussion Thread
Feedback:
BloodMefist - I saw the Painsmith and was like "that's just Blackguard, but cheaper and with Lifesteal." It is not; reading comprehension for the win lol. I'm concerned that people would just remove it like a soft-Taunt before the effect became very relevant, but maybe that's enough for stabilization. I don't like burning cards from my deck, so I am inherently biased against Marrowgar.
Moondreamer - It's supposed to be part of the challenge to come up with something based on little-to-no Hearthstone information: that way we can see who was right when/if the Death Knight comes to town :) Your Colossal is very neat, but it also has an overlap with Glugg the Gulper's identity as a minion that grows from its tokens that have Taunt. Not saying you can't have something similar, but it does detract somewhat.
AeroJulwin - I love self-Freeze as a positive: I've been doing it with the Shaman for years. That said, the Stealth irks me not from a balance perspective, but from a "Why does the Death Knight have a Stealth minion?" sense of flavor. They're not particularly sneaky, the necromantic tanky bruisers that they appear to be. Still a cool card, though.
Arkasaur - Gothik is a fine card; no notes on that one. Lady Deathwhisper is much more interesting to me, but I'm not in love with that statline. Obviously it's hard to say without seeing more cards, but are you suggesting she's the "closer" attacking minion looking to punch through after you spend your Frost spells Freezing the enemy? Or is the 8 Attack just compensation for her low Health, low Health being the balancing factor so your opponent doesn't get smothered by her ability? Like, I could see her being a 6/4/4, or a 6/4/8, but a 6/8/4 has me asking questions lol. I still like her, either-way.
Wailor - Unfortunately, while you could submit Razuvious as-is, you could not include the Rune spells if they are truly collectible. That would be like submitting a "package" of cards, such as Artificer Xy'mox and the various Relics, which we will frown on. You could tell us what Runes are in the description box, but you cannot post the images. That said, it is a very cool idea and I like the Battlecry version better: drawing a weapon gives me options on how to use the Rune I'm about to Discover. I would keep the ability to apply Runes to minions or weapons; that's a unique quality.
Demonxz95 - Just to elaborate on what I already told you:
Having looked at them again, I'd say Teribus might be the most interesting.
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
Oh yes ! A paywall ! That's all we wanted for BG !
New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
No more perks for gold? Sad.
New Bandle City Spell - Eclectic Collection
A new Epic Bandle City Spell, Eclectic Collection, has been revealed!
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New Bandle City Card - Living Library
A new Common Bandle City Unit, Living Library, has been revealed!
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New Bandle City Card - Realm's Caretaker
A new Rare Bandle City Unit, Realm's Caretaker, has been revealed!
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New Bandle City Spell - Portalpalooza
A new Rare Bandle City Spell, Portalpalooza, has been revealed!
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New Bandle City Champion - Norra
A new Champion Bandle City Unit, Norra, has been revealed!
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New Hearthstone Battlegrounds Season and Special Content Coming Soon - Unique Rewards Track and Pass, Added Mechanics, Minions, Heroes, & More!
Now its P2W, sad
Dawn Of The Dead - Card Design Competition Discussion Thread
I came up with a new idea, one that's not a "for the rest of the game" effect. It's inherently simpler, while still associated with the Blood specialization:
Not only do your minions become more lethal, the healing from Lifesteal becomes stronger as well! I'll have some feedback in a minute, after I pull my pizza from the oven :)
Norra, the First Legends of Runeterra Exclusive Champion, Joins the Fray in the Upcoming "Awakening" Expansion
Me : Yay!!! Bard got nerfed we can finally put that high roll nonsense behind us...
Norra : Surprise mother******
Sire Denathrius interaction with Solid Alibi
Intended. Sire Denathrius does damage in one instance instead of single shots like C'thun. It isn't just Solid Alibi by the way. Divine Shields, The Immovable Object, Sinful Brand etc. all treat the Battlecry as a single instance but since none of those are common right now, the only way most people would know of the interaction is through Solid Alibi.