Two major themes that stick out from the current Death Knight cards is self damage (Weapons like Frostmourne and spells like Obliterate) and deck destruction (cards like Army of the Dead and Doom Pact), so I tried making legendaries around those ideas. An initiate set legendary would also have to be pretty basic, so I tried to keep the ideas simple.
Painsmith Raznal offers very powerful stabilization potential against enemy boards, but requires they have minions and you have ways to self-damage. It's a powerful and potentially frustrating effect, so stats and cost might be adjusted.
My take on Lord Marrowgar attempts to capture his iconic Bone Storm ability while synergizing with a package that involves removing cards from your deck.
Wailor - The runes strike me as too verbose by trying to be both weapon and minion, I'd suggest making them affect just your weapon like rogue poisons. Maybe then try a "Battlecry: Equip a X/X Runeblade and discover a Rune to cast".
The point was precisely make it different from Rogue, both to create an identity and because I'm assuming DK won't have a hero power that equips a weapon. If other people dislike this aspect, I'll probably try a completely new idea.
Feedback:
linkblade91
Both are solid designs that make sense within the flavor of a Death Knight class.
I'd say I like Sapphiron a bit more. I agree with Arkasaur, the tokens should have another name. Maybe Frost Drake, referenced just as Drakes in Sapphiron's text? Since 4/4 seems too big for a Whelp.
If people don't like the infinite effect of Lord Tamakeen, I'd suggest making it an aura effect and give it Rush to make up for it.
Demonxz95
My favorite is probably Teribus the Cursed. I like how it interacts with dead minions in a very different way compared to Priest.
Lady Frostheart is also cool and her effect is very flavorful, but having to deal damage to Frozen minions kinda goes against the point of Freezing them in the first place. The tripling damage part is fine IMO.
Finally, Alexandros Mograine is alright, but a bit boring. I think hand-buffs aren't very exiting.
Arkasaur
Both are interesting.
I'd say I like Lady Deathwhisper a bit more. I like how it uses mechanics from other classes and combine them to create something unique. I really buy DK being like a Mage-Warrior-Warlock hybrid, honestly.
Gothik the Harvester is also very interesting.
AeroJulwin
Very cool card, probably my favorite. I don't think Stealth would be broken, since this is basically a Halkias but for Freeze.
Only issue is it could be a Shaman card, as they use both Freeze and resummon. However, this is not too big a deal: I can buy a hypothetic DK class using these mechanics more intensively.
Moondreamer
Not sure if they would use a Colossal minion in the Initiate set, but besides this I really like the card.
I'd probably make the spikes 1/3 minions, though. In the current state, they lock your board too much, and they're spikes, so it makes sense that they can deal damage.
Just want to see if anyone else has noticed this interaction, and if we think it is bugged or working as intended. My opponent played Solid Alibi, then I played Sire Denathrius which should have been lethal. Instead of taking the 30 or so damage that was heading face after enemy minions died, my opponent only took 1 damage. I expected Denathrius to work like the old C'Thun (shooting for 1 damage over and over until he ran out of "ammo"). This was not the case.
My initial proposal for this week. Very interesting challenge, but I feel like it's hard to come up with a good design until we know which strengths, weaknesses and playstyles the new class will have. Would be fun to do this challenge again in December :)
I'm using Colossal because I've had a fun idea for a card, there's not that many other design reasons for this particular choice. I like the idea of having a card Frozen until a condition is met. The idea here being that the opponent has to kill the two Bone Spikes if he wants to attack either your hero or your other minions but, if he does, he will also have to clear Lord Marrowgar in the same turn unless he wants to get smacked for quite a lot of damage (as he will thaw out that turn, becoming able to attack during yours).
Im so god dam sick of Kaelthas, brann Denathrius deciding evrything
II Had bran theotar,, dint ever get the option to steal the denathrius or brann he had in hand all game long, i dont even like theotar AT ALL, but you gotta incldue him ro else you auto loose pretty much always vs Denathrius in this awfull Meta
Ive generly palyed wild, but i think wildl has been terrible for quite some time now, so i tried standard with new expansion.
I had actully some god dam fun again in HS before the patch, and im getting beyond sick and tired of this i can babrly stand doign my dailies with how muich i hate the meta now. Like if wanted a terrible experience id go play wild but hey leave it to blizzard top make evrythign worse after 22 buffs
Among the Death Knight cards, the one that was most memorable to me was Frostmourne (there's multiple apparently, I meant the one that resummons any minion killed by it), so I wanted to do something with resummon flavor.
I like the idea of DK having effects that Freeze a friendly minion or powerful minions that Freeze themselves when played.
I don't think the Stealth should be too problematic, since you can only hit face once before giving your opponent the opportunity to remove it, although they need to take care of your Frozen minions first of course. And otherwise Freezes only last one turn, so you'll need plenty of synergy to keep Yallesh 'sticky'.
Great idea for a competition! I bet we'll get some interesting designs!
I have two initial design directions:
Gothik the Harvester - fairly basic, demonstrates the Deathknights core of gaining a benefit when enemy minions die. In this case, turning them into your minions!
Lady Deathwhisper - more complex, supports a controlling Frost Spell strategy and allows you to turn an Armor advantage into a Mana advantage!
Feedback:
Show Spoiler
linkblade91 - Sapphiron: Something odd about it summoning "dracoliches", maybe consider changing them into "frost whelps"? Also some good art for that out there + bonus for Raid Boss Onyxia synergy. Lord Tamakeen - Interesting and well designed, but "rest of game" effects might be too 'complex' for an initiate card, the equivalent in other classes is their core set legendaries which are more straight forward.
Demonxz95 - I think Lady Frostheart is the smoothest design, though I think it could be phrased as "Frozen minions take Triple damage", since your the one doing the freezing! Like the idea for the other two, by Frostheart seems like a cool tempo-DK deck idea.
Wailor - The runes strike me as too verbose by trying to be both weapon and minion, I'd suggest making them affect just your weapon like rogue poisons. Maybe then try a "Battlecry: Equip a X/X Runeblade and discover a Rune to cast".
You actually can do SPF 300 achievement in one good game of Topsy Turvy Priest. But it requires some skill or experience with the deck. I actually got it in 7, screwing myself out of combo 3 times :)
So the original goalpost was 500 wins, then 1000. Is Team 5 incrementing (1500) or doubling (2000) with the next goalpost. Feels like many of the achievements are doubling (do 30/60/90 damage with X card), so I think we might be looking at 2000.
I have 3 classes above 1500 already, Rogue, Mage, and Paladin. Paladin is at 1905 - somehow I didn't notice that I was a Paladin main? Not sure how I feel about that.
You are probably right, although the last example you used is not doubling but incremental instead 😇
They have done both in the past, so either can happen. Even not changing anything could also be an outcome, because it would mean adding more free cosmetics. Giving out points while the previous milestones did not is not really an incentive and thus seems illogical. Perhaps it might finally be diamond hero portrait borders? We will see what happens, soon™.
So the original goalpost was 500 wins, then 1000. Is Team 5 incrementing (1500) or doubling (2000) with the next goalpost. Feels like many of the achievements are doubling (do 30/60/90 damage with X card), so I think we might be looking at 2000.
I have 3 classes above 1500 already, Rogue, Mage, and Paladin. Paladin is at 1905 - somehow I didn't notice that I was a Paladin main? Not sure how I feel about that.
By the way Nebuchadnezzar... are you still missing that achivements you post some month ago?
As you can see down below, I have completed all of the gameplay achievements which include the previously mentioned ones. Most of the other achievement categories are also quite close to becoming 100% completed, except for game modes because I do not really play Arena, Battlegrounds nor Duels at all.
By the way, I hope the new milestone will be set to 1500. If it becomes 2000 instead, I might get spooked and I will probably abandon the mission. To reach 2000 wins seems too overwhelming, even for a highly engaged player like me.
I ve got mixed feelings about the new milestone XDD I just got almost every class to 1000 wins, only missing druid and DH, it was a looong journey and now maybe they are expanding the limit XD i cant feel rested
By the other hand its nice to have new things to do in HS, folks you thinks the new milestone will be 1500? Or more? Maybe 2000... im so afraid
I misread the prompt to any kind of card, so I had the idea of Rune spells. I liked it too much, so I decided to recycle it for a Legendary.
Runes are collectible buff spells that can be applied to both minions and weapons. There would be three in the Initiate set, but later expansions would add more (I guess the first Razuvious should be worded differently because of this)
It is actually reasonably doable to complete the bugged One of the Classic Blunders though it does require a bit of special setup as a workaround. Only advisable for the hardcore achievement hunters like myself out there, otherwise just wait patiently for the bugfix.
Currently, there is no simple way to trigger this achievement in constructed, because nobody is playing Warrior and thus you will not encounter any Suspicious Pirates. However, you can give this pirate to the opponent using Theotar, the Mad Duke and pray that it gets played eventually. The same can be done for Suspicious Alchemist and Suspicious Usher, but these can be encountered sometimes normally.
In my case, my opponent indeed played the given Suspicious Pirate and even equipped the secretly chosen weapon in the same turn. There was no way I would pick the chosen weapon, lol. Such a joyous feeling to finally complete this bugged achievement using a bit of ingenuity.
It'll be really exciting to look back at these and see how we designed our "Initiate" Legendaries compared to the actual cards when Death Knight is actually added to the game.
I wanted one small and one large Legendary (to mirror Altruis and Nethrandamus). Freeze is one of the integral parts of DK, and that's where Lady Frostheart comes in. Gotta have some Freeze support somewhere. Frozen minions become brittle, weak, and ripe for the killing.
Alexandros Mograine is the father of Darion Mograine and draws on the power of death. What would a Death Knight be without utilizing, you know, death?
Teribus the Cursed is mostly there because I just wanted a dragon. Demon Hunter gets Nethrandamus, so Death Knight gets Teribus. Teribus draws on the power of your bigger minions dying as its effect scales upward based on what the highest-Cost friendly minion that died is. He could work in a Big Death Knight strategy, but he's also good for just Dragon decks in general since Dragons themselves have a lot of large hitters.
I do have a version of Frostheart that only doubles the damage instead of tripling it. Doubling may seem more grounded towards reality, but tripling just looked incredibly fun.
Dawn Of The Dead - Card Design Competition Discussion Thread
Two major themes that stick out from the current Death Knight cards is self damage (Weapons like Frostmourne and spells like Obliterate) and deck destruction (cards like Army of the Dead and Doom Pact), so I tried making legendaries around those ideas. An initiate set legendary would also have to be pretty basic, so I tried to keep the ideas simple.
Painsmith Raznal offers very powerful stabilization potential against enemy boards, but requires they have minions and you have ways to self-damage. It's a powerful and potentially frustrating effect, so stats and cost might be adjusted.
My take on Lord Marrowgar attempts to capture his iconic Bone Storm ability while synergizing with a package that involves removing cards from your deck.
Dawn Of The Dead - Card Design Competition Discussion Thread
The point was precisely make it different from Rogue, both to create an identity and because I'm assuming DK won't have a hero power that equips a weapon. If other people dislike this aspect, I'll probably try a completely new idea.
Feedback:
I'd say I like Sapphiron a bit more. I agree with Arkasaur, the tokens should have another name. Maybe Frost Drake, referenced just as Drakes in Sapphiron's text? Since 4/4 seems too big for a Whelp.
If people don't like the infinite effect of Lord Tamakeen, I'd suggest making it an aura effect and give it Rush to make up for it.
Lady Frostheart is also cool and her effect is very flavorful, but having to deal damage to Frozen minions kinda goes against the point of Freezing them in the first place. The tripling damage part is fine IMO.
Finally, Alexandros Mograine is alright, but a bit boring. I think hand-buffs aren't very exiting.
I'd say I like Lady Deathwhisper a bit more. I like how it uses mechanics from other classes and combine them to create something unique. I really buy DK being like a Mage-Warrior-Warlock hybrid, honestly.
Gothik the Harvester is also very interesting.
Only issue is it could be a Shaman card, as they use both Freeze and resummon. However, this is not too big a deal: I can buy a hypothetic DK class using these mechanics more intensively.
I'd probably make the spikes 1/3 minions, though. In the current state, they lock your board too much, and they're spikes, so it makes sense that they can deal damage.
Norra, the First Legends of Runeterra Exclusive Champion, Joins the Fray in the Upcoming "Awakening" Expansion
Exactly the level 2 effect that I expected norra to have,
exactly the level 2 effect I never wanted to see in this game.
Sire Denathrius interaction with Solid Alibi
Just want to see if anyone else has noticed this interaction, and if we think it is bugged or working as intended. My opponent played Solid Alibi, then I played Sire Denathrius which should have been lethal. Instead of taking the 30 or so damage that was heading face after enemy minions died, my opponent only took 1 damage. I expected Denathrius to work like the old C'Thun (shooting for 1 damage over and over until he ran out of "ammo"). This was not the case.
So what do we think? Intended or bugged?
Dawn Of The Dead - Card Design Competition Discussion Thread
My initial proposal for this week. Very interesting challenge, but I feel like it's hard to come up with a good design until we know which strengths, weaknesses and playstyles the new class will have. Would be fun to do this challenge again in December :)
I'm using Colossal because I've had a fun idea for a card, there's not that many other design reasons for this particular choice. I like the idea of having a card Frozen until a condition is met. The idea here being that the opponent has to kill the two Bone Spikes if he wants to attack either your hero or your other minions but, if he does, he will also have to clear Lord Marrowgar in the same turn unless he wants to get smacked for quite a lot of damage (as he will thaw out that turn, becoming able to attack during yours).
Loving everyone's ideas so far!
How to Complete Castle Nathria's Neutral Achievements for Rewards Track Experience - Great Deck Lists!
Avalon, really nice bait! You got me! Your Maze Guide deck has no Maze Guide in it :)
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Im so god dam sick of Kaelthas, brann Denathrius deciding evrything
II Had bran theotar,, dint ever get the option to steal the denathrius or brann he had in hand all game long, i dont even like theotar AT ALL, but you gotta incldue him ro else you auto loose pretty much always vs Denathrius in this awfull Meta
Ive generly palyed wild, but i think wildl has been terrible for quite some time now, so i tried standard with new expansion.
I had actully some god dam fun again in HS before the patch, and im getting beyond sick and tired of this i can babrly stand doign my dailies with how muich i hate the meta now. Like if wanted a terrible experience id go play wild
but hey leave it to blizzard top make evrythign worse after 22 buffs
Dawn Of The Dead - Card Design Competition Discussion Thread
Among the Death Knight cards, the one that was most memorable to me was Frostmourne (there's multiple apparently, I meant the one that resummons any minion killed by it), so I wanted to do something with resummon flavor.
I like the idea of DK having effects that Freeze a friendly minion or powerful minions that Freeze themselves when played.
I don't think the Stealth should be too problematic, since you can only hit face once before giving your opponent the opportunity to remove it, although they need to take care of your Frozen minions first of course. And otherwise Freezes only last one turn, so you'll need plenty of synergy to keep Yallesh 'sticky'.
One-Set Wonder - Card Design Competition Discussion Thread
Congrats Sothis! It was one of the only two 5 stars I gave on the first phase :)
Dawn Of The Dead - Card Design Competition Discussion Thread
Great idea for a competition! I bet we'll get some interesting designs!
I have two initial design directions:
Gothik the Harvester - fairly basic, demonstrates the Deathknights core of gaining a benefit when enemy minions die. In this case, turning them into your minions!
Lady Deathwhisper - more complex, supports a controlling Frost Spell strategy and allows you to turn an Armor advantage into a Mana advantage!
Feedback:
linkblade91 - Sapphiron: Something odd about it summoning "dracoliches", maybe consider changing them into "frost whelps"? Also some good art for that out there + bonus for Raid Boss Onyxia synergy. Lord Tamakeen - Interesting and well designed, but "rest of game" effects might be too 'complex' for an initiate card, the equivalent in other classes is their core set legendaries which are more straight forward.
Demonxz95 - I think Lady Frostheart is the smoothest design, though I think it could be phrased as "Frozen minions take Triple damage", since your the one doing the freezing! Like the idea for the other two, by Frostheart seems like a cool tempo-DK deck idea.
Wailor - The runes strike me as too verbose by trying to be both weapon and minion, I'd suggest making them affect just your weapon like rogue poisons. Maybe then try a "Battlecry: Equip a X/X Runeblade and discover a Rune to cast".
How to Complete Castle Nathria's Priest Achievements for Rewards Track Experience - Great Deck Lists!
You actually can do SPF 300 achievement in one good game of Topsy Turvy Priest. But it requires some skill or experience with the deck. I actually got it in 7, screwing myself out of combo 3 times :)
Hearthstone Grandmasters: Last Call - Week 3 Results, Decklists, and More! (Spoiler Free)
Our current world champ the only non EU in the playoffs lol.
Golden Hero Portrait - Completionist & Grind
You are probably right, although the last example you used is not doubling but incremental instead 😇
They have done both in the past, so either can happen. Even not changing anything could also be an outcome, because it would mean adding more free cosmetics. Giving out points while the previous milestones did not is not really an incentive and thus seems illogical. Perhaps it might finally be diamond hero portrait borders? We will see what happens, soon™.
How to Complete Castle Nathria's Warrior Achievements for Rewards Track Experience - Great Deck Lists!
Nice, thank you
Golden Hero Portrait - Completionist & Grind
So the original goalpost was 500 wins, then 1000. Is Team 5 incrementing (1500) or doubling (2000) with the next goalpost. Feels like many of the achievements are doubling (do 30/60/90 damage with X card), so I think we might be looking at 2000.
I have 3 classes above 1500 already, Rogue, Mage, and Paladin. Paladin is at 1905 - somehow I didn't notice that I was a Paladin main? Not sure how I feel about that.
Marvel Snap Developer Discord Recap #9 - Current Roadmap, Player Retention, Card Design, & More!
they just killed it. sadly.
Golden Hero Portrait - Completionist & Grind
As you can see down below, I have completed all of the gameplay achievements which include the previously mentioned ones. Most of the other achievement categories are also quite close to becoming 100% completed, except for game modes because I do not really play Arena, Battlegrounds nor Duels at all.
By the way, I hope the new milestone will be set to 1500. If it becomes 2000 instead, I might get spooked and I will probably abandon the mission. To reach 2000 wins seems too overwhelming, even for a highly engaged player like me.
Golden Hero Portrait - Completionist & Grind
By the way Nebuchadnezzar... are you still missing that achivements you post some month ago?
How to Complete Castle Nathria's Neutral Achievements for Rewards Track Experience - Great Deck Lists!
for Dry Cleaning Service, Warrior can easily get it done in just a couple of games with Fires of Zin-Azshari
Golden Hero Portrait - Completionist & Grind
I ve got mixed feelings about the new milestone XDD I just got almost every class to 1000 wins, only missing druid and DH, it was a looong journey and now maybe they are expanding the limit XD i cant feel rested
By the other hand its nice to have new things to do in HS, folks you thinks the new milestone will be 1500? Or more? Maybe 2000... im so afraid
How to Complete Castle Nathria's Neutral Achievements for Rewards Track Experience - Great Deck Lists!
Excellent work! Keep the flow!
Dawn Of The Dead - Card Design Competition Discussion Thread
I misread the prompt to any kind of card, so I had the idea of Rune spells. I liked it too much, so I decided to recycle it for a Legendary.
Runes are collectible buff spells that can be applied to both minions and weapons. There would be three in the Initiate set, but later expansions would add more (I guess the first Razuvious should be worded differently because of this)
How to Complete Castle Nathria's Neutral Achievements for Rewards Track Experience - Great Deck Lists!
It is actually reasonably doable to complete the bugged One of the Classic Blunders though it does require a bit of special setup as a workaround. Only advisable for the hardcore achievement hunters like myself out there, otherwise just wait patiently for the bugfix.
Currently, there is no simple way to trigger this achievement in constructed, because nobody is playing Warrior and thus you will not encounter any Suspicious Pirates. However, you can give this pirate to the opponent using Theotar, the Mad Duke and pray that it gets played eventually. The same can be done for Suspicious Alchemist and Suspicious Usher, but these can be encountered sometimes normally.
In my case, my opponent indeed played the given Suspicious Pirate and even equipped the secretly chosen weapon in the same turn. There was no way I would pick the chosen weapon, lol. Such a joyous feeling to finally complete this bugged achievement using a bit of ingenuity.
Dawn Of The Dead - Card Design Competition Discussion Thread
It'll be really exciting to look back at these and see how we designed our "Initiate" Legendaries compared to the actual cards when Death Knight is actually added to the game.
I wanted one small and one large Legendary (to mirror Altruis and Nethrandamus). Freeze is one of the integral parts of DK, and that's where Lady Frostheart comes in. Gotta have some Freeze support somewhere. Frozen minions become brittle, weak, and ripe for the killing.
Alexandros Mograine is the father of Darion Mograine and draws on the power of death. What would a Death Knight be without utilizing, you know, death?
Teribus the Cursed is mostly there because I just wanted a dragon. Demon Hunter gets Nethrandamus, so Death Knight gets Teribus. Teribus draws on the power of your bigger minions dying as its effect scales upward based on what the highest-Cost friendly minion that died is. He could work in a Big Death Knight strategy, but he's also good for just Dragon decks in general since Dragons themselves have a lot of large hitters.
I do have a version of Frostheart that only doubles the damage instead of tripling it. Doubling may seem more grounded towards reality, but tripling just looked incredibly fun.
One-Set Wonder - Card Design Competition Discussion Thread
Congratulations to Sothis!