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Patch 2.3.0a Hotfixes - Updated 9/22 - Forums


  • Nevalistis

    Posted 9 years ago (Source)

    [deleted]

    Just started seeing these reports this morning. I'll be sure our QA guys have seen it.

  • Nevalistis

    Posted 9 years ago (Source)

    Is there any hope for us AMD users? I still cant go into the desolate sands, Bloodmarsh, or the cesspools without having to alt f4 out and restart the game.

    It means i cant do some bounties in those maps, and it means i potentially miss out on loot in rifts/greater rifts.

    A video of what happens, specially, skip to about 4min in; https://www.youtube.com/watch?v=hsZmJ7ecUIs

    We're working with AMD on this issue; it's a separate situation entirely.

  • Nevalistis

    Posted 9 years ago (Source)

    Yes. this is precisely the set up i used: http://www.d3planner.com/602776652

    as you can see its the standard AC/Firewall set up. Other runes might have a better perfomance but due to the questionable design of them only affecting targets at the very edge of the circle, instead of effecting everything inside of it, its pointless to test them anyway because they cant be viable.

    So, I was using the specific Fire Wall rune that got changed but without removing area dmg its not playable at least from what I have experienced in the past hour.

    Thanks for the additional details. :)

  • Nevalistis

    Posted 9 years ago (Source)

    What about Halcyon Ascent? Does it have the same problem? I guess it's because there's technically one for each class

    Indeed - same reason why this isn't a cube-able item.

  • Nevalistis

    Posted 9 years ago (Source)

    Thanks for the answer! :)

    You're welcome. Happy cake day!

  • Nevalistis

    Posted 9 years ago (Source)

    I am sorry to say it, but if I dont remove Area Damage from paragon + gear, helltooth (acid cloud) is still completely unplayable on 66+ 4men.

    Its 2 AM on a weekday so its far away from prime time, and as soon as i equipped area dmg it was unplayable, Im not even sure if i notice a difference at all compared to pre hotfix.

    without area damage its fine, but im effectively gimping way too much damage.

    Were you testing the use of Wall of Death? As I mentioned, there's still other areas we're looking to improve. The fixes implemented today only affect Wall of Death (Fire Wall) and (Ring of Poison).

  • Nevalistis

    Posted 9 years ago (Source)

    Why the hell is this 1.7 gb on ps4

    Additional hotfixes that were pushed to PC previously, but not to console at the time, were also included in this mini patch for console.

  • Nevalistis

    Posted 9 years ago (Source)

    Just to know whether it's a bug or intended, what about being able to cube Corrupted Ashbringer?

    That is intended. Corrupted Ashbringer has some difficulties when it comes to its power (in that it's technically two), which is why it's excluded from being extracted into Kanai's Cube.

  • Nevalistis

    Posted 9 years ago (Source)

    Firewall? Right?

    You're correct! I've updated the hotfix list to fix the typos.

    Thanks!

  • Nevalistis

    Posted 9 years ago (Source)

    Wonder how much the performance improvements help. Anyone gotten around to test it yet?

    We're very interested in hearing your experiences, though we're still looking at other ways to continue improving performance overall.




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