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Since Necro. fixes aren't happening, how about an easy one? Remove reflect damage from Shield pylon.

In the current state of the game, the most dangerous enemy you're fighting in high GR is not the rift guardian or its minions, it's LAG.

We all know where the lag comes from by now, but for those who don't know: Lag in Diablo 3 (in high density environments) comes from the many sources of DoT and damage going on in the rift.

In other words, lots big numbers make big, big lag.


The lag is so bad that Shield pylon is an issue in high density GRs. It's almost not worth taking a Shield pylon because your game will lock out and by the time the server catches up (if it does), your party will have already wiped.

Shield pylon should ONLY make you immune to damage. Please REMOVE the reflect damage from Shield pylon. The damage is so insignificant. I would understand if it actually did anything.., but all it does is cause lag. It doesn't kill anything.

Here you can see a popular EU streamer's game get completely locked up due to: HIGH DENSITY + SHIELD PYLON. Before anyone comments saying "He probably has a bad PC," this is not the case. Lag in Diablo 3 doesn't care about your PC specs.

There are many more examples of this and I'm sure most of you have probably noticed it at some point in your D3 careers.


TL;DR: Remove reflect damage from Shield pylon to make it viable to take in high density environments in GRs.


  • Nevalistis

    Posted 7 years, 1 month ago (Source)

    We greatly appreciate the detailed feedback, examples, and even video you provided in reporting this concern, /u/NestleOverlords. Thanks to everyone else who's piped up in the thread, too!

    This feedback has been passed on for consideration. System and game performance is one of our top priorities, so rest assured we'll be taking a close look Shield pylon.




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