This Focused Feedback thread is dedicated to 4-Man Group Play in Patch 2.6.1. For more information on the class sets, items, and skills that have changed, please see our 2.6.1 PTR patch notes here.
Here are a few baseline questions that should help guide your feedback:
What class do you play?
What build are you using?
Please provide a link to your build using a site like D3Planner if possible
What other classes were you playing with?
Can you describe the other builds they were playing?
What level Nephalem/Greater Rift did you complete?
Did you experience any odd interactions, bugs, or glitches during play?
If a monster or area was key to such an issue, please describe the enemy or tileset you were in!
Do you have any additional comments?
With that said, thank you to all our PTR participants. Your feedback is appreciated and continues to be integral to our design and iteration process. Happy testing!
**Please Note:* In order to facilitate focused feedback, posts in this thread that are not relevant to the topics listed above will be deleted. Please create a new thread for your concerns if they are outside the above topics. Thank you!*
Are you looking for all 4-player group feedback, including bounties/reg rifts, or are you simply looking at the 4player GR scene, and trying to avoid unintended interactions such as frailty/grim reaper?
It can be hard to 'focus' the feedback when the post can be interpreted in many ways.
We're definitely always looking for instances where unintended interactions, performance issues, or odd bugs pop up. That said, your 4-player experience overall is still important to us too, especially if it's something we can address via tweaking the changes currently being tested on PTR.
Nevalistis
Good bot. :)
Nevalistis
I'm totes checking on stuff here, too!
Nevalistis
We're definitely always looking for instances where unintended interactions, performance issues, or odd bugs pop up. That said, your 4-player experience overall is still important to us too, especially if it's something we can address via tweaking the changes currently being tested on PTR.