So now, can we all get aboard the idea that Blizz's abandoned balance and fun for serious arena players?
Like you said, consistent philosophy. Wild rotations over Standard (thier competitive ruleset). Bucketing philosophy (pick rates by bad players, over win rates). Nothing new here. Nothing suprisingly I couldn't have told you (and did) last month.
What more do they need to say? Every move Team 5 made in 2019 is pushing heavily at the idea that there is and will be no support for serious Arena meta. We can do whatever we want with it of course. But Arena is now explicitly intended to be a pubstomp with heavy RSP and RNG. No one's watching out for OUR meta, just the 2-2 meta. WE will not have as many choices in drafts for strategy as plebs. That's right, the people who agonize over every pick, will get LESS choice than people who don't know the game and don't even care enough to consult a tier list. And this is straight out of the mouths of HS's BALANCE team. Imagine if they did that with constructed. They wouldn't even dream of it. But this is arena, a casual mode some people oddly choose to take seriously.
What I don't get is why they made Chakki do this. Last we heard, he's still responsible for 100% of initial bucketing (at the time, the implication being it would more accurately reflect the power of the cards). Is he now just trying to replicate and predict what pleb players would do? Why don't they just take a poll around the wider Blizz office then or randos on the street? What does Chakki know about random players, what is his expertise adding? Or did he really miss all these cards SO hard.
Who knows. Let's just do more PR and hope no one cares.
Go back now and listen to my rant that kicks off Lightforge Podcast episode 188. Prescient, eh? It's not about what Team 5 can do or may do, it's about what they actually WANT to do and WILL do. Too many top arena players are wilfully blind to the new Arena balance philosophy that will define the year of the Dragon.
Arena is an extended event meta now. We serious players are barely an afterthought for the balance team at Team 5. This game is not made for us, will not cater towards our meta, or our definitions of fun. All devs have to make a choice about who various parts of the game is for. Great devs can make it fun for everyone. For Arena, Team 5's targets are to make 95% of thier playerbase happy, and leave the 5% of us who seriously care about the Arena hanging.
I have no idea if the 95% like this meta. But for the 5% of people who play this mode seriously, the results were always predictable, a necessary consequence of the "balance" direction.
We've been abandoned completely folks. Not even the illusion of progress anymore for us. What annoys me still, more than Blizz's direction with the game, is that serious arena players STILL don't accept this new reality.
The meta for good players will suck going forward. By explicit design. Team 5 just re-confirmed it here.
Iksar
To be clear, the end result of bucketing is nearly irrelevant to class balance. Balance isn’t handled through micro adjustments which is a different topic. The end result of bucketing by perception of power for expert players is that some picks will seem more obvious to them than they do to the rest of the player base. We didn’t see that as a major concession.
I understand having criticisms of this approach but trying so hard to pit Team 5 vs the player base isn’t necessary. There is no one with some hidden agenda, we’d just like to make the game as fun as it can be. It sounds like this post mostly comes from a misunderstanding of how class balance in arena works from our end, which I can understand because it’s a more complicated process than we’d like.
Iksar
I think the biggest difference in the line of thinking between us is that I think having some picks where you can use your mastery of arena actually enhances the experience rather than detracts from it. I agree that if all choices were thoughtless, that would be negative. I believe we're very far from that. Recently we've been discussing the idea of having fewer, wider buckets. From the discussion that is currently happening, it sounds like that might be met with a bit of ire. The idea is that most picks are still pretty close together in terms of power level, but there are more choices that have clear answers depending on your understanding of actual card power level. This is mostly just a discussion we've been having rather than a plan in place, though.
As far as this particular discussion goes, I think most of it comes from cards that are just bucketed a little off by both power level and eventual perception. These will be fixed as soon as we have a bit more pick rate data.
Iksar
I see, thanks for the insight.
For what it's worth, of course 'balance' has much more to do with moving win rates to X%. Most players do refer to balance as win rate values, so sometimes I get caught referring to it as that when maybe I shouldn't. At it's core, balance is really about creating a balance of experiences that various player types will enjoy. Power level is relevant to this in that if you choose to engage with the game in a particular way that is fun to you, you shouldn't feel like you have to do it at a power level wildly worse than the power level than other things that you might not enjoy. For buckets based on perception, nearly all players at all level see interesting choices. Newer or less experienced players have interesting choices but can choose mostly any card and end up with a deck that works. Experienced players have mostly interesting choices but can utilize a mastery of card power level to choose cards that they deem are in buckets amongst other, less powerful cards. In theory, both audiences are pretty happy in this environment, but it's not like this is a decision so core to the arena experience it can't change. I believe most of the disagreement here has to do with cards that will be rebucketed by data in the next few days. I mostly wanted to address that I hope conversations can start in a way that is less hostile and we can just have a reasonable conversation.
Iksar
There is some amount of guidance we get through data, but if Scribe has some insane pick rate we'll move it up more than a half bucket. We get data back, but it's only a guide to help us make decisions, not a ruleset we have to abide by in all circumstances. We've moved things more than a bucket in the past and we will in the future.