Bluetracker

Tracks Blizzard employees across various accounts.


Upcoming Balance and Ranked Play Changes

Update 7.1 Ranked Play Changes – Floors

We’re continuously looking for ways to refine the Ranked Play experience. One thing we can do immediately to help the Ranked Play experience is to make the overall climb from rank to rank feel like more an accomplishment once you hit a certain milestone. In order to promote deck experimentation and reduce some of the feelings of ladder anxiety some players may face, we’re introducing additional Ranked Play floors.

Once a player hits Rank 15, 10, or 5, they will no longer be able to de-rank past that rank once it is achieved within a season, similar to the existing floors at Rank 20 and Legend. For example, when a player achieves Rank 15, regardless of how many losses a player accumulates within the season, that player will not de-rank back to 16. We hope this promotes additional deck experimentation between ranks, and that any losses that may occur feel less punishing.

Update 7.1 Balance Changes

With the upcoming update, we will be making balance changes to the following two cards: Small-Time Buccaneer and Spirit Claws.

Small-Time Buccaneer now has 1 Health (Down from 2)

The combination of Small Time Buccaneer and Patches the Pirate has been showing up too often in the meta. Weapon-utilizing classes have been heavily utilizing this combination of cards, especially Shaman, and we’d like to see more diversity in the meta overall. Small Time Buccaneer’s Health will be reduced to 1 to make it easier for additional classes to remove from the board.

Spirit Claws now costs 2 Mana (Up from 1)

Spirit Claws has been a notably powerful Shaman weapon. At one mana, Spirit Claws has been able to capitalize on cards such as Bloodmage Thalnos or the Shaman Hero power to provide extremely efficient minion removal on curve. Increasing its mana by one will slow down Spirit Claws’ ability to curve out as efficiently.

These changes will occur in an upcoming update near the end of February. We’ll see you in the Tavern!


  • Zeriyah

    Posted 8 years, 10 months ago (Source)

    The Ranked Play change only affects that particular season. The monthly season reset will occur as normal.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    I suppose I understand what you mean, but it doesn't really change the statement. Decisions like how and when to launch in a different region and how to engage with different communities that play on phone or tablet are examples of things that business and marketing have huge impacts on and I would consider those things extremely important to our game. The executive team has little to no impact in terms of changing STB health from 2 to 1, but there are a multitude of things that happen outside the Hearthstone client that are quite important. This is just something I like to point out from time to time because it's usually designers are the most visible to the community, but with a game the size of Hearthstone there are hundreds of people behind the scenes that are equally important in the overall health/success of the game.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    This isn't too far off. The hard part is determining how many rabbit-eating-animal decks will appear as a result of the increase of rabbit frequency, and if the introduction of said-animal-rabbit-eater introduces a new animal we've never heard of.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    I'm not an expert in this area, but it has a lot to do with being a game on multiple platforms. In order to patch simultaneously on PC/Mobile there are a number of things that have to be submit and approved being we can release a new patch to the public.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    To clarify, this is also just the design team I'm speaking to. There are many other people of various disciplines like art, engineering, production, community, QA, customer support, marketing, business, etc that make an equally large impact on the game.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    Yes. Design team is around 15 people now. Live Content (Brawls, Firesides, Other Events), Initial Design (Card Designs, Mechanic Designs, Set Flavor and Theme), System Design (Ranked Systems, Tons of Other Systems), Final Design (Set Tuning, Card Design, Mechanic Design), and Mission Design (Mission Design, Card Design). We also have Ben that directs the ship and another sort of jack of all trades designer than works a lot on new player experience, matchmaking, and flavor things. That said, well all help each other out quite a bit and the real list of things each individual person does is more like 20 bullet points rather than 2. That's the general jist though.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    Jade is fairly weak to aggressive strategies, and I don't think those are going to go away as a result of STB change. There is still some room between hyper-aggressive pirate things and heavy control things that will keep us pretty far from all-jade-all-the-time meta. At least that's the idea. If we thought as a result of these changes Jade would be all (or half of all decks) that were relevant, we would have gone a different route.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    Answering a question about how Jade performs against X/Y/Z deck is a question that can be answered from a lot of playtesting. Answering a question about how Jade will perform in a future metagame doesn't come directly from playtesting, it's more of a prediction of how things will shake out. The question I was addressing was the latter.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    Of course we do, what I mean by prediction is not predicting how good or bad particular matchups are, but predicting what people will actually choose to play. Jade decks still aren't great vs highly aggressive pirate decks, even after changing small-time buccaneer. If pirates are still played at the same volume they are now, I don't imagine Jade will be very strong. We can playtest every matchup in the game between the 3-4 of us but that won't tell us the exact rate at which each deck will be played on ladder, though it does put us in a good position to make a reasonable prediction.

  • Iksar

    Posted 8 years, 10 months ago (Source)

    This is something that is mostly a prediction rather than a result of testing. Whether or not Jade Druid and Rogue will be 'good' is meta dependent. I don't think these changes will magically make Jade decks strong against aggressive decks, but I think it's safe to say the meta slowing down at any % is a good thing for Jade.




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