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Open question for the Developers of Hearthstone

How do you guys and gals feel when we critique the game after each release or on an on-going basis? Does this subreddit provide you a place of positive/useful critiquing?

I like to think that certain devs like /u/bbrode lurk alot around here and listen and filter out some of the noise/crap and pick out some valuable insights we might provide. Recently though I see alot of griping and complaining on our side from general users and I wonder, does this have much of a negative impact on the teams from Hearthstone? Do they feel like this subreddit is not a useful place to find insight to how the game is received by the public? Do they feel like we are bashing their project and not enjoying it?

I'd like to stay naive and believe that they do lurk and find some insights that they think would be nice to add to the game from our pandering, but recently I lose a little faith in this subreddit in all it's negativity (post ONiK) so I devs/teams of Hearthstone:

"How do you guys and gals feel when we critique the game after each release or on an on-going basis? Does this subreddit provide you a place of positive/useful critiquing? "

-Just some random player of Hearthstone who thinks you still do a bang up job minus some minor problems

EDIT: haha my first ever RIP my inbox! I'll get to everyone's comments and reply when I'm home from work, thank you all for the responses

EDIT 2: Replied and commented to alot of people there, sorry it took so long. Thank you all for your replies it was really great to read them all!


  • Iksar

    Posted 9 years, 3 months ago (Source)

    Do you guys also read the competitive Hearthstone Subreddit?

    Yep :).

  • Ben Brode

    Posted 9 years, 3 months ago (Source)

    I would be so much more inclined to believe you if you did the littlest of things, like standardizing card text. Not talking about balance changes, card alterations, nerfing buffing, expansions, card generation, anything. Just standardizing wording of card effects.

    We have done exactly that on several occasions. Sometimes new issues crop up and we fix those too. Sometimes we leave something to test it, or on purpose. I think we will end up changing this one, but a classic example is: http://m.youtube.com/watch?v=lfkJnKBuLSU

  • Ben Brode

    Posted 9 years, 3 months ago (Source)

    I know pretty much everyone on the (now 70+ person!) dev team reads this subreddit pretty frequently. Personally I check it several times a day.

    I love it. I love reading stories about people having fun with Hearthstone or exploring new decks. I also love finding opportunities to make the game better. I send every bug report and suggestion to the different teams responsible to make sure we are tracking them. They assure me it's redundant because they are also reading Reddit daily (and most reported bugs have already been caught by QA) but I don't want to miss anything.

    Sometimes we disagree with a particular post, and one of the biggest pitfalls is believing that one person's perspective (or even a couple thousand people, in the case of a highly upvoted thread) is representative of everyone. I think it sometimes inspires fervor when people believe that everyone thinks the same thing, so how can we be deciding something different? Reddit is especially powerful at drowning out dissenters through up and down votes. And certain categories of player are just not represented here at all. That's usually irrelevant, because the feedback is helpful either way, but it can amplify a feeling of "community vs developers" which has always felt strange to me. When we go home, we play Hearthstone. We're part of the community, too. I like to feel like we're working together to make the game more awesome.

    I also notice that sometimes when people don't have access to the whole picture, it can inspire an angry position. It doesn't always happen, but it comes out as: "I can't imagine any reason for you to do this. The only possible reason I can come up with is that you are bad developers, therefor that must be what is true." This is the hardest feedback for me personally to read. I'm lucky to be able to see the whole picture, so I can see the reasons behind these decisions. This phenomenon is the biggest reason I love interacting with players. I think just hearing the other side of things can take it out of that zone of "you must be idiots" to "oh they actually had reasons for this". Important to note that people often still disagree with those reasons, but it becomes an informed conversation at that point, which is awesome.

    Arena Balance is one thing that has received a lot of attention recently, and has spawned a lot of discussion internally. We had plans for tools that would let us make changes in the medium-long term, but the online discussion has made us stop and rethink our timelines and options. That's honestly great. Hoping to have something to share on this in a couple weeks.

    Yeah, sometimes there is negativity. But there is always something for us to learn in that, and so we come back every day, hopefully with a curious mind, hoping to find ideas that we can take back to keep making Hearthstone better.

    Also who doesn't love Day9 highlights.

  • Ben Brode

    Posted 9 years, 3 months ago (Source)

    I think it is sad that you only seem to adjust something if it is a negative feedback. If people complain a lot abou something then you change your timelines and priorities to adjust to it. This sadly does not work the other way around. You do not (or rarely) adjust something when people have nice ideas. For example achievements in Hearthstone or to be able to change the position of a deck slot, as easy as that. If you would listen to the positive feedback and work in implementing it, the negative one would never be as negative as now.

    Many of the features we added post-launch were directly requested by the community.

  • Ben Brode

    Posted 9 years, 3 months ago (Source)

    Does this mean the hs devs actually saw me drinking eggs for them? That's amazing!

    Yes :)




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