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What is, in your opinion, the most balanced card in Hearthstone?

I personally really like Deathlord, excellent stats with a downside that isn't horrible in some decks but can sometimes screw you over.


  • Iksar

    Posted 9 years, 11 months ago (Source)

    Hope you(and your team) are not mis-reading "RNG" as "cool".

    Both deathlord and MC tech are pretty bad designs in my option: Their RNG can be game deciding and you have zero control over it. Make it 2/7, 2/8 or 2/whatever doesn't solve the RNG issue.

    Nowadays hearthstone has too many RNGs. Since you mentioned "feels bad to lose to" problem I believe you are
    aware of this issue. But I really doubt you understand how important this issue is.

    Randomness increasing or decreasing skill level is an interesting argument to me, but it's clearly not as black and white as this is skillful and this isn't. In the case of Deathlord the control you have over it's randomness is whether or not you put it in your deck based on the current meta, or whether or not to play it on T3 against your Dragon Warrior opponent (Good luck!). Controlling the output of randomness is more interesting to me than never having to deal with it at all. That said, there are good and not so good ways to go out it. Old Tinkmaster I think is a good example of this. There were too few outcomes and a lot of games came down to a 50/50 tink roll.

  • Iksar

    Posted 9 years, 11 months ago (Source)

    Deathlord was a 2/7 until pretty late in design. Deathlord is particularly cool to me because of how weak or strong he is based on the meta. Cards that are very high power level in some metas and completely disappear in others hold a special place in my heart. MC-Tech has some 'feels bad to lose to' problems but that is another cool card that shows up and goes away based on the kind of meta there is. In the end I'm really happy we decided to push to 2/8 for that reason.




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