Bluetracker

Tracks Blizzard employees across various accounts.


My arena experience.

Seems balanced. http://imgur.com/a/t00KQ


  • Iksar

    Posted 8 years, 11 months ago (Source)

    Right now we're testing at about a 20% increase. We think having spells occur more often and the card pool being standard is a good idea, but the thing we fight a bit is that when you have a smaller card pool and increase the rate of any set of cards....those cards appear quite frequently. I'm fairly certain it's not a good idea for every Mage deck to have 4 Volcanic Potions or every Shaman deck to have 5 Jade Lightnings, but it might be a good idea to increase the rate at which you get spells or the most recent set. In any case, we have a number of changes in test now and hope to announce the final changes in the nearish future.

  • Iksar

    Posted 8 years, 11 months ago (Source)

    Most of the problem with testing is that there are so many other variables involved. The gap in win rate in terms of 1st/2nd turn is much lower in constructed where there is a more even ratio of minions to spells, but that isn't the only thing different between the two modes.

  • Iksar

    Posted 8 years, 11 months ago (Source)

    My thinking (mostly a theory) is that this has to do with decks being so heavily minion based in arena. Traditionally, decks that are more reactionary tend to do better with the coin. Priest, Rogue, Etc. I imagine the reason for this is because they would rather wait and respond to what their opponent does instead of playing minions proactively. The coin does a good job helping those reactive decks respond at the right moment. So in a world where decks are more reactive and the minion to spell ratio is a bit closer together... maybe going 1st vs going 2nd win rate feels less imbalanced than it does now. There are a number of game-to-game quality changes coming for arena, this is one of them.




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