Bluetracker

Tracks Blizzard employees across various accounts.


Can they PLEASE fix the delay when casting 'Mimic Pod'?

Am I the only one who casts this spell and then the games pauses for a good second before it goes through with the animation?


  • Hadidjah

    Posted 8 years, 3 months ago (Source)

    The fix (on Mimic Pod as well Chromaggus, Shade, etc.) is in an upcoming patch - it missed 9.1 because 9.1 didn't include art asset changes. But it is happening. I'm sorry it really sucks in the meantime. :(

  • Hadidjah

    Posted 8 years, 3 months ago (Source)

    The Chromaggus boss from Blackrock Mountain have the bug too, it's unplayable.

    It'll be fixed on both. :) (A lot of cards share a spell asset - iirc there were five or six problem SpawnToHand spells, but it affects a few more cards/bosses than that because of sharing.)

  • Hadidjah

    Posted 8 years, 3 months ago (Source)

    This is recent bug, right? I didn't really notice the delay until recently, like within an expansion

    Yeah, it was introduced in 9.0 and affected a weird little subset of our SpawnToHand FX. Usually I try not to give people time to finish a book before their card draws. :P

  • Hadidjah

    Posted 8 years, 3 months ago (Source)

    Does this mean North Sea Kraken will have the issue?

    North Sea Kraken should be unaffected, it uses a different kind of spell script.

  • Hadidjah

    Posted 8 years, 3 months ago (Source)

    I know I'm hours late and you guys probably already know about it, but there's also a graphical glitch that happens when using Shadowreaper Anduin's hero power. It almost looks like your video card is dying when it happens and it's pretty annoying.

    I'm even more hours late, so we'll call it good. :) We do know about it, and I believe a fix was found and is in the patch-pipes.

    It is a freaking weird-looking bug, yeah, I thought I was losing my mind trying to track down what was causing it. :|

  • Hadidjah

    Posted 8 years, 3 months ago (Source)

    Thanks for the update. What about the visual bugs with Shadowreaper Anduin's hero power (for example)?

    I believe a fix was found for that one as well, although it wound up being a crazy rendering bug that I had to hand off to engineering, so I can't speak for it with as much certainty.




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