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If Dungeon Runs are to be fun, the AI has to improve
Looking at some Dungeon Run gameplay shows the AI making misplay after misplay and that really isn't fun to fight.
Like C'mon, one of the enemies has a 0 mana hero power which heals all minions for 2, and he doesn't even use it if he's the only one with a damaged minion.
And none of the AI seem to look into if their opponent has lethal on board.
For example, if the player's minions could kill them next turn, the AI might not even trade their minions in to give themselves a chance of survival.
Obviously the AI shouldn't be unbeatable making all the right moves, but atleast let it get the obvious right.
Mike Donais
The AI at Blizzcon is not the same AI as in the Dungeon runs. We did a pass after that. I don't expect it to be perfect but it is pretty good in most cases.
Mike Donais
Yes. The AI is being improved continuously. When K&C comes out it will be a bit better.
There will still be issues, of course, and we will keep improving it.