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Jade shuriken now throws +1 shuriken per +1 spell damage!

Really neat little visual update. Thanks blizz!


  • Hadidjah

    Posted 8 years, 9 months ago (Source)

    I wish I could, but I can't take credit for that particular bit of creativity.

    I will happily take credit for going "Aw jeez, that's a good idea that is" and changing a line of script, though. :P

  • Hadidjah

    Posted 8 years, 9 months ago (Source)

    I'll take one of each, please.

  • Hadidjah

    Posted 8 years, 9 months ago (Source)

    o__o I've created a monster.

  • Hadidjah

    Posted 8 years, 9 months ago (Source)

    Aha, but the first Shuriken is two shurikens, which is still one per damage! Artist math wins again! ᕙ[•̀o•́]ᕗ

    At least, I think...? I just double-checked, and counted all of them, but now I'm still questioning everything I know. If I'm wrong I'm still blaming artist math. Maybe their arm got tired after that first really heartfelt throw? Hey look over there, a big distracting thing!

  • Hadidjah

    Posted 8 years, 9 months ago (Source)

    DAGNABBIT VOID, STOP ASKING HARD-HITTING QUESTIONS.

    Seriously though I always search "shurikens" and then feel like a dork when nothing comes up.

  • Hadidjah

    Posted 8 years, 9 months ago (Source)

    Gameplay-wise, for me it is one of those things that's right on the cusp of the readability vs. art balance, yeah. I think in this case it works out mostly alright because players are already primed for multiple missiles followed by a single damage splat from the original version, but if it hadn't already been preceded by two missiles for one ping this probably wouldn't have been a change I made. As it stands, it lets people have fun with pulling off a small accomplishment/combo while piggybacking off of an established expectation.

    Multiple one-damage pings change quite a lot of card interactions - or if they were faked per-impact I think it would set you up to expect a totally different interaction that the one you're about to get, which is why it isn't broken out into individual pings.

    That was my thought process going into all this, at least. :)




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