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I'm trying to get better at blizzardish artwork. Here's a custom card back!
This is a style I really like to work in, and would love to get better at doing it. I feel like I'm missing something though. Too thin edges? Bland color scheme? Any feedback is appreciated! You guys ought to know what's right.
Hadidjah
:)
Hadidjah
Neat! Lots of great feedback from others on the Hearthstoney stuff like cardback detail sizing, corner symmetry, etc., so hopefully something a little more painting-general is still helpful.
I think the biggest thing you could improve in this is to add more variety - freaking everywhere. Your crumbling ground and the grain of the roots is really headed nicely in this direction for size variation, but you can push it way further for everything. Bunch of thorns in one spot? Give them different sizes and vary the shapes/curves and colors a bit. Got an edge that needs defining or highlighting? Slap on a bunch of tapering linework and subtle hue shifts as it moves towards or away from the light source. Big ol’ green swirl? Fill it with rippling energy, hotspots, motes, whatever’ll jazz it up. Bunch of brown ground and roots? Add a gradient along the length of the roots and throw brushstokes of color (subtle reds/yellows/greens/etc., or whatever looks good with your colors) in the grain and ground and mix crazy colors into the shadows that are based the light source as much as the base color. Same for the blue stone, besides varying the base shades you could get a lot of depth and interest out of mixing greens and purples into the shadows. One of the biggest a-ha moments I had back when I was trying to get the hang of Blizzard-style painting was to just try putting splashes of color everywhere. When I was first starting to practice this, I would just layer in brushwork on a separate layer, then shift around the hue and saturation until it worked. Enough practice and you get to the point of being able to just see what colors are right for both complementing and varying the piece without the separate layer workaround (I’m not that good, but obviously a lot of Blizzard artists are :P). Color variation within the base brushwork, and avoiding letting highlights or shadows ever be exactly the same hue as your base, actually gets you remarkably far.
Another thing that’s more of a habit that a particular style change is just to regularly check what your work looks like at the resolutions others would be viewing it at. Obviously the tiny phone version will never be as cool as the big PC preview, but it should still read and avoid becoming noisy or losing any of the major details. This’ll help sort of a lot of the too-small details like thin highlights, tiny crystals, only small rock chips and whatnot (You can also cheat and just keep a tiny version open alongside Photoshop all the time by going to “Window > Arrange > New Window For [Image File Name]”.)
Here’s some more reference for you, hopefully it helps :
Glhf! :)