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Hello everyone! I suffer from a mild form of epilepsy and although the new hearthstone menu animations are cool, they are becoming unbearable for me. How do i remove them?

Thank you in advance. I do not post much so i hope i didn't make a mistake.

Edit: At the advice of others in this sub i have sent in a ticket to Blizzard so hopefully they will take a look at this! Thanks again for the responses.


  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    It's really irritating how little concern the HS team give to accessibility. For instance, people with colour-blindness have complained about the colour scheme for certain options for years, and team 5 gas completely ignored them. I don't really hold out any hope they'll do anything about this.

    FWIW (which is admittedly not much, because there can only be so much worth to something that isn't in your hands:P), colorblind-friendly combo/powered-up glows are one of the biggest things that I refuse to let the team forget about - it's not ignored, it's just goddamn slow to get something that checks all the boxes we need it to for it to ship.

    Basically, stupid as it sounds (and is; everything about this feels like it should be stupid-easy), all the easy fixes we've tried so far don't work. We don't want to just do a color change, because subtle ones are enough and full hue shifts change the whole look of the mechanic more than we want to and even then will always leave someone hanging. I tested a brightness change on a bunch of colorblind buddies fairly recently, but even with Combo wildly blown out it wasn't really enough for them to just be able to spot the difference (plus now Combo looked like over-brightened shit to color-seeing people). We don't really have a practical way to do an Elemental PoweredUp-style particle overlay, because that has to be added manually to every single card. The current hope is that a combination of silhouette and animation speed change will work, but because the highlight system is a goofy old thing that no one's touched in seven years and things like color and brightness changes are easy but screw you if you want to do non-dynamic texture changes, at this point we have to find a nontrivial chunk of time from an engineer to go spelunking and figure out where all that crap lives and which parts we need to modify. (Staffing makes the slowness even worse - this is something that isn't officially on the schedule because both I and all the engineers who could help me with this are booked to the gills, and we can't just hire more people because there's an industry shortage of both engineers and FX artists - the last time we had to hire for either of those roles it ten months to find a good candidate, and then you have to ramp them up.)

    So it's not like we're over here like 'lol whatever colorblind scrubs', it's just surprisingly hard to get a good effect that doesn't dramatically shift the visuals for everyone else, that solves the issue for all types of colorblindness, that isn't wildly loud, doesn't generate a ton of manual hook-ups forever and ever, and that everyone who's part of this conversation agrees upon.

    TL;DR: "Wow Hadidjah, that's an awful lot of detailed excuses when you could have just said "We haven't forgotten you guys, I swear.""

    Also, whenever we finally bloody well get something live, I'll probably be creating a thread here to get feedback on it since I only have like... six people to test it on. So hopefully it'll get fine-tuned from that as well and just get better and more readable. In the meantime, if you guys have suggestions (or want to understand why we didn't go with obvious-thing-x), feel free to reply here!:)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    My reddit-history-fu is being useless right now, but, you're the one who was posting when DK Anduin's hero power was bugging out and giving you trouble too, right? I'm really sorry this one is an issue for you as well. :C

    It isn't something I'll have any sort of final say in, but I'll ask around about adding a "Menu Animations" checkbox to Options. I don't know what will come of it, if anything, but it's worth asking, and your case is a damned good one for why we should have an option like that. Fingers crossed.

    As far as things I can directly control: are there any other FX (or groups of FX) that consistently give you problems? Could be something as simple as a list of card names or something as broad as specific levels of texture noisiness or combinations of brightness and speed, whatever sorts of buckets of FX traits tend to give you grief. If there are specific factors that we know cause epileptic issues, then we can try to just avoid doing those things upfront and do a better job nipping the whole problem in the bud.

    And anyone else reading this who has epilepsy or other visual/FX-based issues, you can reply to this with any suggestions too and I'll try to do a better job taking these things into account.:)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    I have tonic-conic seizures, but luckily I don't have photosensitive-triggered ones. I feel for you man.

    Are you on medication to treat them? Maybe you need to steal Toast's shades ;)

    Hey, sorry, I hope you don't mind me asking, but is there anything Hearthstone that causes you seizure issues? (Between 'I don't have photosensitive-triggered ones' and 'I feel for you' I wasn't sure, figured I'd just ask.:))

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    I was confused until I opened up hearthstone, I suffer from JME which is another form of epilepsy, and I agree although its nice, the firework like streaks make it unsetteling

    Hey, I hope you don't mind me popping in and asking, but are there common traits between the things that tend to give you grief? Is it particular brightness+speed combos, particular individual FX, does the amount of screen that the effect occupies affect things at all? The more of these traits we know up front, the more we can try to just account for those upfront and make FX that avoid or minimize these issues as much as possible.:)

    Thank you! I hope I'm not imposing by asking.

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Hello! First of all, thank you so much for reaching out to me. It means more then you know! As for the DK Anduin hero power issue, no this was not me. I have a condition known as photosensitive epilepsy and when i logged into hearthstone today the new menu animations almost immediately caused me to have an epileptic episode. Brief, terrifying and unexpected to say the least! Luckily ive dealt with this condition for my entire life so i knew to close my eyes and step away from the computer ASAP. It seems that the randomness of the fireworks and the speed that they were shooting across the screen combined with the brightness of its colors were the biggest issues for me. There are a few animations IG that have bothered me such as flamestrike, blizzard and deathwing, (Any animation that has severe shaking of the screen in particular) but i have learned to simply close my eyes during any animation and wait for audio ques to tell me its done so i can then be able to look again. Even though i love this game i just dont wanna take any risks. For some reason, the menu animations have given me more issues then most anything ive ran into while playing video games and i guess i can only ask to have a toggle on/off switch enabled so that people with my condition or even worse can be protected. I posted here in the hopes that something like that could be accomplished and also so that anyone else who suffers from epilepsy would have a heads up that it could be possibly triggering. Again, thank you for reaching out and i do hope the information i've given can help you guys come to a solution in the future. Much love, cheers! <3

    Thank you for writing all this out! It’s a really helpful chunk of information, especially having multiple problem FX to compare and see the common visual threads (or ones like the screen shake that you specifically called out - my mind autmatically goes to things like bright flickers, but screenshakes make perfect sense once you cited them).

    Also, it’s really kind of you to have PSA’d this out for others who have epilepsy.<3

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    That was the biggest bunch of bullshit I've ever heard. Honestly, that was pathetic. I have to update this post tomorow to explain how, but holy shit I feel like you should apologize to everyone who read that.

    So uh, I’ve obviously made your night worse and I’m sorry about that. I am honestly looking forward to your explanation tomorrow.

    Partially replying just to acknowledge, but also so there’s an easy thing for you to reply to and I’ll be guaranteed to see it (since as far as I know reddit doesn’t alert me if someone edits a reply).

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Well you could always just add a colorblind option in the menu, so changes are only for those who need it.

    Enabled, just add a graphical element to an active card, like with the glow example maybe a special arrow or symbol next to the card if you hover over it.

    It isn't that hard. Apart from the fact that it would need to be added to every single card, which is quite a workload, its doable.

    Haha your response made me realize how conspicuously absent “full colorblind mode” was from my ramble about a single glow type.:B. I updated my base response a bit since you’ve put this in my mind, thank you!:)

    The more graphical elements as part of a toggled mode are a cool suggestion, too, I really like that they completely bypass the more common issues with wholesale colorblind filters sometimes bludgeoning colors together for some people.

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Thanks for the response! Please know that not everyone thinks you guys are just ignoring the community and don't care; that's just the circlejerk here talking. Don't let them get you down.

    (N)icejordan. :)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Thanks a lot for the response! If the issue is that the colors gets too weird for regular players, why not simply have a colorblind mode that can be enabled/disabled?

    Haha I realized after people started replying that it probably came off weird as hell that I never mentioned just implementing a full colorblind mode. Don’t reddit whlle tired.:P

    I’m not sure why we don’t have a toggled colorblind mode (I’ve been so focused on that set of glows because it’s something that I can actually work on myself, and it seems to be the one that bites the most people). I know just slapping a filter over things tends to still mess with certain types of colorblind (not saying that’s why we don’t have one, just to segue into this last bit), but people here’ve been throwing out some really cool suggestions for ways to make a toggled mode completely color-proof, which would be freakin’ awesome.

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    While we're on this subject, is there any chance on colorblind modes being added to the game? I know Overwatch has fantastic colorblind settings, so is it possible to have whichever people did the testing for that help out with Hearthstone? I'm not colorblind myself, so I can't give a complete list of issues, but the green/yellow borders on cards I know can be a problem.

    I’ll ask them how they did theirs! (Some places do it with filters, others with custom textures, etc.- I’m not sure which they did.). A full colorblind mode isn’t something I would be able to implement myself, but the green/yellow borders problem is a white whale for me even completely separate from a colorblind mode, because it’s something I can actually work on directly (and I know it’s the one that seems to bite people the most). It’s been... way more difficult to find a fix that looks good to everyone both color-seeing and -blind than I ever expected, but I’ve been iterating on it whenever I have time and bloody hell I’ll find it one of these days.^

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Ah okay. It's understandable that if you do Vfx you don't exactly get to decide which options are in the game.

    I honestly don't know much about color-blindness, but i know A Hat In Time had several options for it https://i.imgur.com/u1Rd35W.png , so if there's ever a board meeting about color-blindness, this could be an option!

    When it comes to the effect around cards, wouldn't you just be able to make it something like 50% thicker? That way it wouldn't ruin the style of the game, but still be visible for everyone.

    Also sorry, i'm just throwing out ideas here. You probably thought about a lot of these already, but just thought i would give my 2 cents.

    Thanks for the respond and everything!

    Apologizing for throwing out ideas is the last thing you should do, I think it’s awesome that you guys are willing to take time to talk about this!:)

    The border thickening is part of the next thing I want to try, as part of the silhouette/animation change. (The boring TMI version of why I didn’t test this yet is because changing those particular aspects of the glow means finding time from an engineer to help out.) I’m really hoping that that one works - the fact that you thought of it as well gives me extra hope!:D

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    I am really grateful that you took time to respond to this colourblind issue. I actually came into this thread in the hope that someone had raised it and a Blizzard representative responded. As someone who is colourblind I have issues distinguishing between Rare and Epic, let alone the coloured borders issues. The number of times I have misplayed Reno Jackson (yes Dungeon Run final bosses, I'm looking at you) is not even funny. I'm sure there are many of us out there who would be very appreciative of any time Blizzard can put towards this.

    Hey, thanks for replying and giving more data points! The smaller details like the Epic vs. Rare gems are ones I hadn’t known about before this tread, so I’m glad to be hearing about them, even if they aren’t nearly as soul-crushing as a whiffed Reno.

    If you don’t mind me imposing on a little more of your time - are there games that you feel have really excellent/readable colorblind modes? I’m focused on the green/yellow glow issue because it’s a discreet thing that seems to cause the vast majority of colorblind pain, but I’d love to have good examples of colorblind-friendly settings/games to reference (as far as I understand , the success of colorblind modes tends to be mixed, and I can’t really judge by myself which ones do it well enough to be worth referencing...).

    Cheers and thanks again!:)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    This post isn't really about colour blindness but epilepsy and the animations. There needs to be an option to toggle animations or at the very least, tone them down.

    It’s more scattered, but I’ve been trying to ping people in the thread who mention they have some form of epilepsy. OP was super helpful in listing off a few particular FX and visual factors that tend to get them, along with their typical management/coping methods, the toggle suggestion, etc, I’m hoping maybe more replies and data points from others in the morning.:)

    Since we’re talking, do you have any form of epilepsy? And if so, if you don’t mind me asking, are there particular FX, combinations of visual factors, etc. that consistently trigger episodes for you? I’m hoping that with a better set of known factors maybe we can better set up the FX from the get-go to at the very least avoid the most egregious cases.

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    At the risk of sounding like a complete Blizzard shill / suck up (heh LOL), the only video game I play now is Hearthstone! So unfortunately, no good examples for you..

    the only video game I play now is Hearthstone!

    So unfortunately, no good examples for you..

    I hope that was intentional, ‘cause that was savage af and you should be legitimately proud of yourself if it was.XD

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    It wasn't intended to be savage at all, nor was I being savage - though I appreciate it might have sounded that way. To clarify - 1. Hearthstone is the only video game I play now (because it is my favourite video game ever and all I have time for). 2. As discussed by many people in this thread (including me), Hearthstone is not a good example of being colourblind friendly :) edit: I have now edited this comment 3 times and it doesn't sound any better lol :)

    Haha I'm sorry, I wasn't trying to accuse you of being mean-spirited, I should have clarified in my savage post that I was teasing; you're very obviously being friendly and helpful.:)

    That would have just been some amazing ribbing if it had been intentional.:D

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    I know League of Legends takes colorblindness into consideration frequently in patch notes, their colorblind mode may be worth checking out!

    Awesome, trawling patch notes is a great idea, too! Thanks! :D

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    W3 guidelines on avoiding inducing seizures are here - https://www.w3.org/TR/WCAG20/#seizure

    There's a tool to analyze your visual effects here - https://trace.umd.edu/peat

    The homepage of the Americans With Disabilities Act is here - https://www.ada.gov/

    Your developers should be made aware of the first two links. Your lawyers should definitely consider the third one

    :O These are so cool! Thank you!

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Hey, this is a little out of date but it might help: http://wearecolorblind.com/examples

    Still good examples! Thank you!:)

    Also, I like your name.

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Nope. Thankfully videogames don't trigger any. I would be very bored if that were the case ;)

    Small mercies I guess. Glad to hear you've still got games. :)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Colorblind person’s input: I can’t tell the class of a spell or weapon card much of the time because they use only color instead of a pattern like minions do (worst for weapons because the color that’s there is just a very thin line), and golden cards even do away with the most noticeable border colors. Also, it’s impossible for me to tell the difference between rare and epic cards and extremely difficult to tell if my Kazakus is going to give me a potion or not. I really think the biggest help for colorblind people is to try to use both color and shape to determine characteristics of cards, like on minion borders.

    Thank you for all of this, it's really helpful! Especially all the details of exactly why various things are hard for you to read.:) (The difficultly of identifying class on spells, weapons and goldens compared to minions is a great call-out, that's the first someone's mentioned of that one.)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Couldn’t you add a feature to change the visuals that a person desires? For example, OP said that Deathwing’s animation gives him trouble. I don’t want the animation to go. I love it, and it is one of my favorites. I do, however, want there to be a feature so that if someone prefers, they can have an altered version or the animation turned off entirely.

    This thread has been giving me a lot to think on there. The Combo/PoweredUp glow is something I've been chipping at and testing on people for a while now, but things like the persistent difficulties of epilepsy are pretty fresh to me as of this thread (someone mentioned it back when DK Anduin's hero power was wigging out, but that was part of a bug so we just fixed the bug...).

    So I'm not sure yet exactly what the best fix is. Turning off in-game FX entirely is honestly unlikely to happen, because any version of that that I can think of either gives a huge advantage to a player who turns things off (if we also cut out the time allotted to the animations), or it looks buggy as hell (if the game just... doesn't really do anything during the time where the FX would normally be playing) and I don't think that's a game we want to be putting out into the world. But I'm wondering if there are ways we could put all the FX on a layer that can be dimmed/clamped, or things like that, to help with contrast/brightness-based issues, look into alleviating problems with screenshake, things like that. Maybe all of those ideas turn out to be terrible and we have to pop right on back to the drawing board.

    Any version of those will take a lot of time, work and iteration to get a good version of. But I think they're worth experimenting with and seeing if we can find a good fix, for sure, and in the meantime being more conscious of the really consistent triggers in our FX. :)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    (Staffing makes the slowness even worse - this is something that isn't officially on the schedule because both I and all the engineers who could help me with this are booked to the gills, and we can't just hire more people because there's an industry shortage of both engineers and FX artists - the last time we had to hire for either of those roles it ten months to find a good candidate, and then you have to ramp them up.)

    I'll be sure to let my engineering and 3d students know this, they'll be thrilled that there's a need for them. Also, thank you for always being so helpful.

    Oh my gosh pleeeeease tell them.<3 Engineering, VFX, and UI/UX are so hard to hire for.

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Wait there is a color change when Combo is active?

    I am color blind myself, and I find visual effects that depend on shapes and movement are much easier to see and register than color shifts.

    Wait there is a color change when Combo is active?

    Exactly. ;n;

    Shape and movement is the thing that's getting tested next, so I'm glad it seems like we're heading in the right direction with this one!:)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    There were a couple interesting discussions about color blind mode on /r/overwatch a while ago. Evidently Battlefield 3/4 do color blind well. https://www.reddit.com/r/Overwatch/comments/4lfit6/blizzard_the_deuteranopia_colorblind_mode_is/

    Oh sweet, thank you for the link! I appreciate it.:)

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    He probably wont reply. But as a long time Hearthstone player i wana tell you that i love the game, and its cool to see people puting themselfes out there, and giving insight to ongoing development Keep it up!

    Aww, thank you! Pretty much this entire thread has been full of people sending awesome links, suggestions, information on their particular difficulties, etc., so all-in-all it's been pretty sweet.^^

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    Please don't go to the OW team for advice on colourblind mode, theirs is quite bad.

    To be fair, as a colourblind I don't even need a full filter or something like that. I just need a setting that turns IMPORTANT colours I cannot distinguish to colours I can easily distinguish (like ally/enemy health bars, active/inactive battlecries). I don't really care for the rest of the game, apart from those gamebreaking instances.

    Instead, go to the Heroes of the Storm team. All they did was change some small UI things to more accesible colours (like making your own health bar yellow instead of green). They didn't touch the rest of the game, maybe a little but not with some huge global filter. OW tried this too but the filters they use makes all the UI even worse to distinguish for me.

    If you want more advice/feedback or someone to test colours too, feel free to just PM me in the future.

    Yeah, Heroes' approach is one of my absolute favorites (even more so with people here pointing out things like the red-on-red health text that it seems like a filter wouldn't help at all). Also, my best friend helped out a lot with that (he's colorblind as shit and my main litmus test), and you made his night with your comment.=)

    I'll hit you up to guinea pig for me at some point here, I hope you don't mind. Thank you for offering!

  • Hadidjah

    Posted 7 years, 11 months ago (Source)

    While we're on this subject, is there any chance on colorblind modes being added to the game? I know Overwatch has fantastic apparently awful colorblind settings, so is it possible to have whichever people did the testing for that not help out with Hearthstone? I'm not colorblind myself, so I can't give a complete list of issues, but the green/yellow borders on cards I know can be a problem.

    Those are the cutest freakin' edits I've ever seen.=) I'm stealing your format, hope you don't mind.

  • Hadidjah

    Posted 7 years, 9 months ago (Source)

    Hey, I'm late but I was hoping in the future there could be a option to disable the background "tavern noises" of mumbling. With synesthesia it's very annoying. Thanks.

    There's no late to this thread.=)

    I'll ask Audio if there's a good way to fix this. Just so I make sure I understand what the fix you need is, it's the tavern mumbles specifically, correct? There aren't other aspects of the audio or combinations that give you trouble?

    Thanks for letting me know!




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