Bluetracker

Tracks Blizzard employees across various accounts.


About animation speed

The recent Shudderwock "nerf" made me think about animation speed in general. I'm curious about why Blizzard didn't speed up every animation.

For example Lorewalker Cho takes a lot of time to complete every single animation when you play a spell and if you manage to get two Cho on the board playing becomes difficult. Yeah I know that it is irrelevant since no one plays Cho, but still if they sped up one card why not speed up everything?


  • Hadidjah

    Posted 7 years, 6 months ago (Source)

    I'm super swamped today and I'd like to give you a proper response rather than a rushed one, but I'll come back round to talk about this a bit when I have some time. If I don't show back up by Sunday please feel free to ping me.:)

  • Hadidjah

    Posted 7 years, 6 months ago (Source)

    Hey so, if you’re busy that’s cool I’m just curious about animations and stuff.

    I gotchu friend!

  • Hadidjah

    Posted 7 years, 6 months ago (Source)

    o hai :)

  • Hadidjah

    Posted 7 years, 6 months ago (Source)

    Question for you: If there was a checkbox in HS options, "play all animations at 3x speed", what percent of players do you think would tick it?

    What percent of pros/streamers?

    I really don’t know the demographic breakdowns well enough to guess percentages, but in a world where it somehow doesn’t just give you a clear advantage like /u/jippiedoe mentioned, I would imagine a fair chunk of the commuter crowd and people who only have time to sneak in a pick-up game here or there, and a lot of hardcore/competitive players. I would guess that that includes a lot of pros/streamers as well, although I’m not sure Hearthstone would stream quite as well at x3 speed since a lot of the existing pacing is there to support readability (but if the streamer’s audience is more hardcore, maybe they would be fine with that too :P).




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