Bluetracker

Tracks Blizzard employees across various accounts.


Designer Insights with Dan and Pat: Tavern Brawls


  • Ben Brode

    Posted 9 years, 2 months ago (Source)

    It was more popular by hours played, and games played. Even more so than "Top 2".

  • Ben Brode

    Posted 9 years, 2 months ago (Source)

    Sure, there's someone who likes playing Randomonium, but I can't imagine that all the brawls have similar numbers of plays. Rather than listening to some random player who loves brawls that take 30 minutes a game and are decided on RNG, wouldn't it be more instructive to look at which brawls are actually popular?

    We see that different players like different brawls. By far the most popular Brawl is Randomonium, but I don't think that we should just do that Brawl every week based on that data.

  • Ben Brode

    Posted 9 years, 2 months ago (Source)

    What did they mean to convey apart from advertise the new brawl?

    The idea that we intend Brawls to not be universally appealing. I think that's a pipe dream anyway, but our goal is to provide a variety of experiences in Brawl. There isn't some "perfect brawl for all players". There are a lots of different folks who love lots of different experiences. I'm not exaggerating when I say that each week, people tell me that we've created the greatest brawl ever, at the same time that others are saying it's by far the worst. It's consistent across every Brawl, and it highlights the fact that people are different and like different things.

  • Ben Brode

    Posted 9 years, 2 months ago (Source)

    Finally someone else doing a design video!




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