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Hearthside Chat with Paul Nguyen: A Tussle of Trolls


  • Dave Kosak

    Posted 7 years ago (Source)

    Summary for those at work/can't watch:

    Rumble-run, solo adventure details, releases December 13th:

    • Begin by choosing one of 3 random (class) loa shrines, there are 27 (3 per class)
    • Each shrine has a custom starting deck, and start the game as a 0 attack* minion in play, going dormant for 3 turns when destroyed, temporarily losing their powers
    • Functionally similar dungeon run and monster hunt, there are minions and passive treasures that make your deck stronger
    • New cardback, reward for "winning", because the shrine is random at the start, this will likely be rewarded after your first successful run, meaning there is probably no long-term achievement card-back dungeon-run type solo adventures normally have

    Great summary! I'll add a couple of notes:

    • Some of the shrines can be used aggressively, so there are ways that they can gain attack. It's a key strategy for a couple of the teams!

    • Shrines essentially replace the Dungeon Run passives, since all passive effects are associated with your shrine. Your final "treasure" choice is an upgrade to your shrine to make it more powerful (by allowing it to come back faster, for instance.)

    • Your other "Treasure" choices this time are minions - badass teammates that you can build a deck around. Each team has six possible teammates, you'll get to add two over the course of a run.

    • You are correct that you get the cardback for your first successful run!




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