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FUN FACT: Apart from Baku, Odd Paladin uses NO cards from this year!!

How crazy is that for a tier 1 deck? If you look at top Odd Paladin decks on HSReplay (those with up to 64% WR), they use no cards from Rastakhan, no cards from Boomsday and only Baku from Witchwood (Prince Liam is optional)!

This is very impresive to happen and it shows the power level of the previous year.


  • Iksar

    Posted 7 years ago (Source)

    Generally the idea is that when there is a very powerful archetype in one expansion, we try not to give that archetype additional powerful cards so other archetypes can catch up. I think the fact you state here has more to do with intentionally not making more powerful cards for Odd Paladin than it has to do with all the cards in Odd Paladin being so powerful they could never be reasonably replaced.

  • Iksar

    Posted 7 years ago (Source)

    I'm not one of the people that hates on Druid or gets upset at Blizzard for Druid, I don't have a huge problem with it - but I do have to ask why this is the case yet Floop/Dreampetal were added? Is that just cause the set was finalized before Togg/Maly druid were top decks?

    The thought was essentially that Dreampetal might improve Maly and Togwaggle a small amount, but not enough to be more powerful than decks they already had like Token Druid and Taunt Druid. I think without Dreampetal and Floop, there would probably be less variants of Druid. You can argue that is good or bad :).

  • Iksar

    Posted 7 years ago (Source)

    Have you considered nerfing certain Baku hero powers? Summon a 2/2 minion instead of two 1/1 may be better. Or for warrior, 3 armor instead of 4.

    Considered both actually. Odd Warrior is a deck that I think is cool if it shows up in a very specific meta then goes away. If Odd Warrior were to find a long-term place in the 5-10% play rate range I think it would be time to seriously think about a change to the deck. For Odd Paladin, it's the best deck in the game on most days. As 'best decks in the game' go, I'd say it's not so bad. There are some clear counter strategies and most games have a good amount of interesting minion combat. The downside of course is that it's been around for 8 months or so and that's a long time for any deck to see a very high play rate. For now, we're still in the set evaluation phase, the meta from a data perspective is still changing every day.

  • Iksar

    Posted 7 years ago (Source)

    Really? Why did Druid miss the memo then? It has been consistently top or tier 2 starting from Classic. Even during the days of Midrange Shaman, it still managed to stay relevant due to Spell Druid.

    Ideally every class has something in the tier 2+ range every set. For Druid, I think it's just that cards like Wild Growth, Nourish, Swipe, Naturalize, Branching Paths, UI, Plague, Spellstone, Malfurion, etc make up a core that is very good and has been around for a long time. There is some player fatigue with anything that is powerful and high population for a year+. Mike has mentioned this before, I think it's likely we'll do something to address Druid decks feeling similar in a way that is more long-term.

  • Iksar

    Posted 7 years ago (Source)

    I am very happy you did not nerf Odd Pally. There needs to be good aggro in the game in order to keep suoe greedy strategies in check.

    Yeah. Something we have to consider when thinking about card changes is what the fallout might be. It's a little scary to consider that a change to Odd Paladin might result in something like Kingsbane Rogue being the most played deck. While I love Kingsbane as a card and deck, I don't think it's the kind of strategy that is very fun if it's the highest population deck for an extended time period.

  • Iksar

    Posted 7 years ago (Source)

    So is the plan to just not print any decent minions usable by paladin for an entire year then?

    That's not to say that doing that would be bad, or even not possible, I think spirit of the tiger, Shirvallah etc. have been fun examples of you guys succeeding within those constraints, i'm just wondering if that is actually the reality of the situation.

    Both odd and even are fairly aggressive or tempo decks. It'll be difficult to make powerful aggro/tempo cards in paladin next year, but there is a lot of space outside those archetypes. Paladin also loses a ton to rotation.

  • Iksar

    Posted 7 years ago (Source)

    I thought you guys designed expansions like 2 or 3 in advance? Do you make adjustments then right up to release depending on the current meta?

    We come back for two weeks of balance focused playtesting pretty close to set release. We also do a lot of playtesting, so even if we're 2-3 sets ahead, we've been playtesting each of those individual metas for a couple months each (in addition to other tasks). For example, most all card design is complete for the first set of next year, but we'll wait until Rastakhan meta has settled to make all final balance decisions for that set.




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