Bluetracker
Tracks Blizzard employees across various accounts.
Decks to know following the February balance patch.
Hi everyone!
I'm Kat, recently the first person to finish rank 1 Legend on multiple servers at the same time, and creator of guides for both Wild and Standard, and I'm back following my last post with a new a list of decks for each class that I think every player should at least be aware of following the recent balance patch.
My aim with this post is to help make you aware of many of the possibilities available, across all classes and archetypes, so that there is something to suit everyone's taste. Even if you play enough Hearthstone that you are familiar with most of the decks currently being played on ladder, I tried to make sure to include some decks that were slight outliers, but that are still very good to understand how they play and should be played against.
I hope you all enjoy the guides and find a new deck you want to try!
Deck: Mecha'thun Druid
Description: Mecha'thun Druid is a combo Druid that aims to rapidly draw and play every card in its deck to get into a position where Mecha'thun can be played with Naturalize to win the game. The deck is capable of huge amounts of AoE damage and can gain large amounts of Armor to form a strong defense while aggressively drawing cards.
Why play the deck?: With the latest balance patch greatly hurting most Druid decks, Mecha'thun Druid is the primary archetype that was left untouched. With such a consistent play style it is guaranteed victory against slower decks like Odd Warrior that do not have enough damage to end the game before you can draw through your deck.
Deck: Hakkar Togwaggle Druid
Description: Hakkar Togwaggle Druid is a combo deck that aims to quickly cycle through its deck before using Hakkar to make Corrupted Blood the only card in the deck. Once this condition has been met, King Togwaggle can be used to give the deck to opponents, causing them to take huge amounts of damage when forcibly used to draw cards using Naturalize in the same turn.
Why play the deck?: Hakkar Togwaggle Druid is a very fun deck to play, providing its own satisfying win condition using the unique effect of Hakkar. It is a great choice to play if you are seeing lots of slower Control decks.
Deck: Midrange Hunter
Description: Midrange Hunter has been staple Hunter deck for some time and with the recent nerfs hurting most other Hunter decks, its popularity has only increased further. It uses an aggressive curve of Beasts to control the board and pressure opponents. It makes great use of Master's Call to overcome one of Hunter's greatest weaknesses, lack of card draw, to keep up aggression for very long periods of time. This deck also comes with Budget, Wild, and Secret variants.
Why play the deck?: Midrange Hunter does good job of shutting down board-centric decks while also being able to perform consistently well against Control decks.
Deck: Deathrattle Hunter
Description: Deathrattle Hunter is a long-standing Hunter deck that uses various Deathrattle combos to create huge boards from nothing. Although the deck decreased in popularity during the early days of Rastakhan's Rumble, it has recently gained a surge in popularity following the recent nerfs affecting most other Hunter decks. This deck come with Budget and Wild variants
Why play the deck?: Deathrattle Hunter is a fun combo deck, similar to Cubelock, that has an unorthodox play style for those that enjoy unconventional decks. It is great against slower Control decks that apply minimal pressure, providing you ample time to pull off many of the deck's powerful combos.
Deck: Odd Mage
Description: Odd Mage is a deck that is able to use its Hero Power to great effect, both to Control the board and to burn
down opponents. As the meta has settle, Odd Mage has become a much more aggressive deck that uses its Hero Power similarly to Hunter's Steady Shot to burn down opponents. This deck also has a Control variant.
Why play the deck?: Odd Mage has begin to replace the older Tempo Mage and is a great choice if you wish to rush down pesky combo decks.
Deck: Control Mage
Description: Control Mage is a very slow Control deck with a large number of board control spells at its disposal. With so many spells available, it aims to get into a position to play Frost Lich Jaina, arguably the most powerful Death Knight in the game, to grind down opponents. This deck also comes with a Wild variant.
Why play the deck?: Control Mage is especially strong if you are seeing a large number of board-centric Aggro decks, like Zoo Warlock and Odd Rogue, due to the sheer number of AoE spells available.
Deck: Odd Paladin
Description: Odd Paladin is an aggressive deck capable of putting pressure onto opponents, without any significant resource commitment. By repeated use of its upgraded Hero Power, it can generate wide boards that can easily be turned into powerful threats if opponents ever fail to react. This deck also comes with Budget and Wild variants.
Why play the deck?: Odd Paladin performs well against other Aggro decks and is also very strong against all variants of Hunter that struggle to deal with wide boards.
Deck: Clone Priest
Description: Clone Priest is a unique style of Combo deck that uses various spells to continually summon copies of very threatening minions. It aims to create a position where Prophet Velen and/or Malygos can be summoned and used in combination with Holy Smite and Mind Blast to burst down opponents. This deck also comes with a Wild variant.
Why play the deck?: Clone Priest is one of the strongest decks in the current meta and its many board clears are very effective against the large number of Hunter decks currently seen on the ladder.
Deck: Mind Blast Priest
Description: Mind Blast Priest is a Control deck that uses Dragon and Priest spells to keep the board in check. In the late game, it aims to transition into the aggressor through the use of Shadowreaper Anduin, burning opponents for 2 damage for every card played and eventually finishing them off with Mind Blasts. This deck also comes with a Wild variants.
Why play the deck?: Mind Blast Priest has a lot of very reasonable matchups and has a very soothing playstyle, as you control the board before watching your opponent's Health slowly drop each turn.
Deck: Aggro Rogue
Description: Aggro Rogue is a relentlessly aggressive deck that uses a mix of Pirates, weapons, and spells to Rush down opponents. By using cards like Raiding Party and Myra's Unstable Element to draw additional cards, it can consistently churn out large amounts of burst damage every single turn.
Why play the deck?: Aggro Rogue is a great way to punish Midrange decks that are too slow to contest the board and do not have enough healing to deal being hut for a large amount of damage each turn.
Deck: Quest Rogue
Description: Quest Rogue is a complex deck that uses bouncing effects to play numerous copies of the same minion to complete The Caverns Below Quest and use its reward to make all friendly minions 4/4s for the rest of the game. Once the Quest is complete, the decks becomes almost unstoppable by using its seemingly infinite supply of Healing and Charge minions.
Why play the deck?: Quest Rogue can be difficult to navigate, but very rewarding when played correctly. The deck is excellent at shutting down control decks and can fair well in almost any match up when piloted correctly.
Deck: Aggro Shaman
Description: Aggro Shaman uses a mix of weapons and minions to quickly develop a board on the early game before transitioning into all-out aggression by using its early-game advantage in combination with burn spells to rush down opponents. This deck also comes with Budget and Wild variants.
Why play the deck?: Aggro Shaman is a good way to punish Midrange decks that lack the healing to outlast burn damage. It also has a very cheap budget variant, making it a good choice if you are on a tight budget.
Deck: Cubelock
Description: Cubelock is a complex deck that aims to "cheat out" and duplicate various demons to create huge walls of Taunt minions and large amount of burst damage against Control. Its play style is very atypical and offers a unique experience for those who like unique decks or simply want to try something different.
Why play the deck?: The huge burst damage from Cubelock is a great way to punish control decks that are unable to put on enough pressure to disrupt your powerful Doomguard combos.
Deck: Even Warlock
Description: Even Warlock is a Midrange deck that uses the Warlock Hero Power to maintain a full hand to play a range of big threats for a very low Cost. Each subsequent threat becomes more difficult for opponents to deal with and will eventually grind opponents down. This deck also comes with a Wild variant.
Why play the deck?: Even Warlock contains many AoE options, making it good against board-flooding decks, like Odd Paladin.
Deck: Odd Warrior
Description: Odd Warrior is a slow Control deck that uses the Tank Up Hero Power to gain large amounts of Armor to outlast opponents. It is also capable of taking a more proactive approach through the use of the Dr. Boom Hero to slowly grind down opponents with additional powerful Hero Powers. This deck also comes with a Wild variant.
Why play the deck?: The sustain of the deck makes Odd Warrior an excellent choice if you wish to shut down Aggro decks, like Zoo Warlock, Odd Rogue, and Midrange Hunter.
Deck: Quest Warrior
Description: Quest Warrior is a defensive deck full of Taunt minions that aims to stall the game. Upon completion of the Quest in the late game, the deck can transition to a more aggressive game plan, dealing 8 damage to a random enemy each turn and putting opponents on clock to win the game. It also comes with a Odd variant for a more balanced strategy.
Why play the deck?: Quest Warrior is quite a defensive deck like Odd Warrior, but has a well-defined win condition to make it less susceptible to combo decks like Cubelock.
Iksar
Excellent post. Congrats again on getting rank one on multiple servers, quite the achievement!