Many card designs that get cut end up slotted into future expansions, usually because we couldn't get all the way there in time for ship. Entire keywords or card cycles have sometimes been cut, only to show up again later (or get cut again later).
Even more frequently, we end up coming up with the same idea again - we didn't go specifically grab the old idea, it just stayed latent in our brains and we end up re-pitching it.
These never even made it into the game to test. They were the first of several rounds of pitching and revision between me and Dodds. Very rapid iteration on paper, and then even more iteration once we got them in and started playing games. Mike Donais joined the team around this time and he made the cards actually fun and balanced.
Ben Brode
There were many versions between this initial pitch and our final list. So much of design work is iteration!
Ben Brode
Many card designs that get cut end up slotted into future expansions, usually because we couldn't get all the way there in time for ship. Entire keywords or card cycles have sometimes been cut, only to show up again later (or get cut again later).
Even more frequently, we end up coming up with the same idea again - we didn't go specifically grab the old idea, it just stayed latent in our brains and we end up re-pitching it.
Ben Brode
Legendary
Ben Brode
These never even made it into the game to test. They were the first of several rounds of pitching and revision between me and Dodds. Very rapid iteration on paper, and then even more iteration once we got them in and started playing games. Mike Donais joined the team around this time and he made the cards actually fun and balanced.