I didn't see that as a "why". Peter's response mostly seemed like a an explanation of "how" the interaction works and a flavor reason. The wording still seems off to me personally.
Not a huge deal though, thanks for the response and excited for the expansion!
Did you catch the two follow-up replies? They go a bit more into the "why" of the interaction. Essentially we could have made it block all damage, block 1 damage and the rest is excess, or block the health's damage and the rest is excess. We chose the last one because it made the most sense in most situations, and also had the most interesting gameplay and fit best thematically. You can imagine an Argent Squire being played vs Tirion and can feel smart about playing Tirion to soak up more of the damage from the Explosive Rune (or in this case the Rolling Fireball).
Glad you're excited for the expansion! We all are as well! Can't wait for the set to go live!
And if one direction is empty it will definitely go the other direction if there are minions that side?
Also, shouldn't divine shield just tank all the damage? Of course you are the professional designer but the explosive runes logic just seems weird to me. Saw the twitter link just now.
Edit: One more thing, I love how there's almost always a game designer in the comments to clear stuff up. Thanks for caring.
If one direction is empty it will definitely go the other direction.
We talked a lot about it how these effects should work with Divine Shield and settled on the implementation we have. I talk more about it on another reply in this thread.
i am curious about this: does the minion dies after the damage has been processed on minion? similar to defile. or will dead minion stay up and is a wall until spell has been fully processed similar to literally any other spell?
What happens when it strikes a divine shield? Under explosive runes logic, my guess is that 8 - health of shielded minion will be then split left or right.
One thing is not clear. If I have a board full of wisps, does this spell kill them all? Or only two of them?
It depends where you position it. If you play it on the left or right most it will kill then all. If you play it on the second wisp from the left it could roll left and stop or roll right and kill 6 wisps. In this scenario you’d want target it on the ends and it would always kill all the wisps.
Oh, so it chooses which direction to roll after it kills the first minion and then keeps going in that direction until it runs out of damage or hits the edge of the board. Interesting.
Puffin
Did you catch the two follow-up replies? They go a bit more into the "why" of the interaction. Essentially we could have made it block all damage, block 1 damage and the rest is excess, or block the health's damage and the rest is excess. We chose the last one because it made the most sense in most situations, and also had the most interesting gameplay and fit best thematically. You can imagine an Argent Squire being played vs Tirion and can feel smart about playing Tirion to soak up more of the damage from the Explosive Rune (or in this case the Rolling Fireball).
Glad you're excited for the expansion! We all are as well! Can't wait for the set to go live!
Puffin
If one direction is empty it will definitely go the other direction.
We talked a lot about it how these effects should work with Divine Shield and settled on the implementation we have. I talk more about it on another reply in this thread.
Happy to answer questions about the new cards!
Puffin
I believe it just keeps on rolling.
Puffin
I believe they don’t spawn until the rolling is done, but I’m out of the office now so I can’t check to be 100% sure. But I’m about 98.76% sure.
Puffin
Once it chooses it can't turn back. Too much momentum!
Puffin
Just raw.
Puffin
The ball rolls then deaths process.
Puffin
I just checked and deaths happen after the fireball is done rolling so I upgrade this to 100% sure.
Puffin
Yes.
Puffin
This is correct. It uses Explosive Runes logic.
Puffin
Peter explained this a while back when the question came for Explosive Runes. https://twitter.com/LegendaryFerret/status/934128833502040065
Puffin
It depends where you position it. If you play it on the left or right most it will kill then all. If you play it on the second wisp from the left it could roll left and stop or roll right and kill 6 wisps. In this scenario you’d want target it on the ends and it would always kill all the wisps.
Puffin
Yep. it picks a direction and keeps on rolling.