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anyone still play the Arena? (Lightforge Arena Tier List updated with all DoD cards)
Hi guys,
Back in the dark days before there was a Battlegrounds in HS, an ancient game mode existed called the "Arena". The Arena was a place where players could go and draft cards and face opponents who employed a maddeningly diverse set of threats and answers. Quick thinking, endless variety. It was far from perfect, with the endless human experimentation and dirty buckets, but some of us called it home. These days, you may still stumble upon these abandoned lines of code if you hastily misclick toward the right side in your zeal to enter the Battlegrounds.
This post is about how you can survive in the new Descent of Dragons expansion if you do find yourself accidentally (or purposefully?) in an Arena draft.
The Lightforge Arena Tier List is still here. Together with /u/merps4248, we have been keeping this tier list of the value of all cards in the Arena updated through every meta change for the past 5+ years. We've enhanced the algorithm behind it so much that it's overtaken our human-driven analysis. The algorithm takes into account everything a top player would account for, including when to play the card (based on board state, your deck, your hand, life totals), when to hold the card (in favor of another card, trying to hit synergies), and when your minions/weapons should choose to attack face, and how effective they are at trading, and so much more, and overlays the precision of a machine's ability to keep accurate track of all the odds and calculation speed. For DoD, we've tweaked the system to provide better calculations for hero power usage, weapon charges, rush health, card pick rates, and of course, dragon synergies.
We hope some people may still find joy in the Arena, and use from a tier list. For those stubborn Arena players out there here are the totally busted Top 3 Descent of Dragons Cards:
Faceless Corrupter - 193. 5 mana 5/4 Rush. Battlecry: Transform one of your minions into a copy of this. For reference, Wrapped Golem, the previous record holder and a card that thoroughly warped the meta for Saviors of Uldum, was valued at 160. Eccentric Scribe was 150. Pre-nerf Giggling Inventor was 210+. So, between "meta-warping" and "so busted it had to be nerfed", Faceless Corrupter is closer to needing a good wack from the nerfhammer. Most minions that survive a turn in the Arena will be worse than a 5/4, and the ability to gain an extra attack and a buff, while putting a 5/4 rush body on the board is ridicuous in the tempo-obsessed nature of Arena. This card's existence will force you to clear the board every turn after turn 5, or risk being heavily punished. By turn 7, you'll be punished anyway, as your opponent can turn their 2-drops into 5/4 rush minions. The swing here is simply unmanageable, and holding a board lead is now meaningless for all classes past turn 6. So, get your damage in early, or brace for the swing to prepare to swing back, rather than prioritizing incremental tempo (the typical Arena strategy). This card will simply dominate the Arena meta in a way unseen since pre-nerf Giggling Inventor.
Twin Tyrant - 165. 8 mana 4/10. Dragon. Battlecry: Deal 4 damage to two random enemy minions. When it was revealed in Blizzcon, everyone in the Arena subreddit freaked out and was sure this was going to be the OP Arena killer of the set. That was premature. But, this indeed WOULD have been the best neutral ever printed if Faceless Corrupter didn't exist. If Faceless Corrupter means the board is crazy by turn 7, this guy guarantees it by turn 8. Do your damage before these turns guys. After this, it'll be swing city with these two neutrals and the whole board is unpredictable with previously gained advantages playing only a minor role. On the flip side, if you're not going to doing great on the board before turn 7 with your deck, grab these guys and every taunt and stall card you can get. As long as you can protect your face, the board is fully up for grabs in the late-mid game for all classes.
Evasive Wyrm - 164. 6 mana 5/3. Dragon. Divine Shield. Rush. Can't be targeted by spells or hero powers. If it weren't for Faceless Corrupter and Twin Tyrant, THIS card would have been the best neutral ever printed. =D Yes, it's all kind of silly at this point. But this guy effectively deals 5 damage, then 5 damage again, and even works without a target thanks to the evasive quality preventing most pings. It's flexibility is high. And, at 5 damage, same as Faceless Corrupter, this card ensures that the old Arena breakpoint of 5 health being relatively safe has officially moved to 6 health.
Honorable Mentions aka: cards that would normally be the top neutral card of a normal HS set release historically (for reference, Bonemare is 136): Big Ol' Whelp (140), Troll Batrider (137), Bad Luck Albatross (137), and Fire Hawk (135).
Also, the class cards of DoD are just as ridiculous as the neutrals. Druid's Top 2 class cards are DoD cards (Embiggen and Emerald Explorer). Hunter's Top 4(!) are DoD (Primordial Explorer, Phase Stalker, Diving Gryphon, Stormhammer). Top 3 of 4 for Mage (Rolling Fireball, Azure Explorer, Arcane Breath) and Shaman (Lightning Breath, Storm's Wrath, Squallhunter); 4 of 6 for Priest (Chronobreaker, Grave Rune, Breath of the Infinite, Whispers of EVIL). It's going to be a wild ride.
Full DoD card values list is available here.
We also spent 6hr+ last night explaining the valuation of each card and how it would play out in the upcoming meta. For a quick summary of the meta, I recommend the "meta" video, and the "top 7 cards" video. But the full playlist is here for the Arena fanatics who want a class by class breakdown (or to learn why Hot Air Balloon is actually NOT a good card), and we'll be doing a rebroadcast on [twitch](twitch.tv/GrinningGoat) tonight starting 1hr from this post. Also, you can post any questions about specific cards here, and I'll do my best to answer.
Enjoy, and hope to see you in the Arena tomorrow!
ADWCTA (Grinning Goat)
Iksar
/consume
Iksar
When do we get a Tarrot469 tier list? Would read.