Tracks Blizzard employees across various accounts.
Liv
What is his hero power?
I know this is late, but it's
What Does This Do? - Passive Hero Power. At the start of your turn, cast a random spell.
Chadd Nervigg
How about a magic trick? I'm gonna make this minion disappear. Ta daaa! It's, ah, it's gone...
How about a magic trick? I'm gonna make this minion disappear.
Ta daaa! It's, ah, it's gone...
Fun fact: That's what the Mage spell "Magic Trick" was, for much of Rise of Shadows' development. It was simply "Make a minion disappear. *Poof!*"
We liked the effect and flavor, it was just too similar to Polymorph. So, we put that idea on hold, until we found this design, and loved it. :D
what cost did you try it at? 5-6 seems ok but powerful I guess
Aye, it would likely have been (5), maybe (6). We redesigned it before the point where we really fine-tune balance, so hard to know for sure.
<div class="md"><p>I know this is late, but it's</p> <p>What Does This Do? - <strong>Passive Hero Power.</strong> At the start of your turn, cast a random spell.</p> </div> (Source)
<div class="md"><p>Fun fact: That's what the Mage spell "Magic Trick" was, for much of Rise of Shadows' development. It was simply "Make a minion disappear. *Poof!*"</p> <p>We liked the effect and flavor, it was just too similar to Polymorph. So, we put that idea on hold, until we found this design, and loved it. :D</p> </div> (Source)
<div class="md"><p>Aye, it would likely have been (5), maybe (6). We redesigned it before the point where we really fine-tune balance, so hard to know for sure.</p> </div> (Source)
Liv
I know this is late, but it's
What Does This Do? - Passive Hero Power. At the start of your turn, cast a random spell.
Chadd Nervigg
Fun fact: That's what the Mage spell "Magic Trick" was, for much of Rise of Shadows' development. It was simply "Make a minion disappear. *Poof!*"
We liked the effect and flavor, it was just too similar to Polymorph. So, we put that idea on hold, until we found this design, and loved it. :D
Chadd Nervigg
Aye, it would likely have been (5), maybe (6). We redesigned it before the point where we really fine-tune balance, so hard to know for sure.