Bluetracker

Tracks Blizzard employees across various accounts.


Now we've sped up Battlegrounds animations can we have it optionally applied to standard as well?

I just really have no interest in sitting their why a bunch of hounds or locusts that go so slow as it needs to proc the quest each time.

Worse is something like Reno in Highlander Mage when 1 or 2 Frothing Berserkers are on board and it goes insanely slowly for each tick of damage dealt out.

Be nice to have the option to have faster animations.


  • Hadidjah

    Posted 5 years, 10 months ago (Source)

    We're speeding up minion triggers across the whole game ("Whenever"/"After", Poisonous, Lifesteal, etc. etc.) in an upcoming patch to better match the cadence of Battlegrounds (they'll resolve in 0.2s (down from 0.8s) except for the special cases we flag for 0s). This is done and checked in, just hasn't gone live yet because it requires a full patch.

    I'm pretty hyped about this, mainly because a lot of people have wanted things like this and that I think/hope is going to be a really really nice change to the game. But also because (as your title says) Battlegrounds paved the way for this change, and it's cool seeing a new game mode have these positive ripple effects across the rest of the game.:)

    Not the last change we're looking to make in this vein by a long shot, but that's the upcoming, completed one.

  • Hadidjah

    Posted 5 years, 10 months ago (Source)

    Will this affect Cho's animation time?

    Yes, it’ll reduce every instance of it by 0.6s.




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